Scared of the first wave of newbies on the game

As we all know this is the eve learning curve.... who's up for setting the ED one higher ;)

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darkcyd

Banned
As we all know this is the eve learning curve.... who's up for setting the ED one higher ;)

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These have kinda boggled my mind. Aside from flying and docking at stations which isn't even that hard...What is so hard about this game?

Mining: Find metal rings, stay away from everything that shoots
Trading: buy high supply sell high demand and go back and forth....get interdicted, boost bye
Bounty Hunting: shoot NPC bad guys for days
Piracy: The only real skill based profession to date with cargo scanning....targing the cargo bay door and then having to scoop...Then having to make a cold dock to sell it at a black market...This oddly enough is the slowest way to make money
 
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These have kinda boggled my mind. Aside from flying and docking at stations which isn't even that hard...What is so hard about this game?

seriously? death in ED lies just one bad decision away.

Try and think of this game from the perspective of someone who's never played it or another similar game before. ED isn't the most forgiving of games for trial and error.
 
These have kinda boggled my mind. Aside from flying and docking at stations which isn't even that hard...What is so hard about this game?

I think the thing most new players find hard is working out that ED does not follow the familiar rules of other MMOs and then making the huge shift in thinking required to realise that this is how ED works.
 
Elite is less mainstream than Eve... Or WoW ! How can dare you compare ? Do you really think you will get complaining kiddos in that game ? If they come in, they will never leave their spawn's system !
 
These have kinda boggled my mind. Aside from flying and docking at stations which isn't even that hard...What is so hard about this game?

The thing that's hard about it at the moment is that it's got an enormously fiddly old-fashioned interface with millions of buttons and no proper manual. Once you've learned the buttons and bought an expensive joystick it's no harder than anything else. In fact, the game is more relaxing than challenging.
 
elite is a very different game from most MMO's, enough that, like EVE, it will likely be a little jarring for new players first into it.

this is a formal request to FD to NOT EVER CAVE IN, yes if something proves unavoidable and a terminal game killer thats complained about, change it, but only after its proven to continue for months with no discernable player options to avoid.

because seriously, people WILL whine for nerfs "balances" and outright changes to the game to be in their favor, and they will likely outnumber the players from beta or the vets from previous elites.

just hoping FD stays with THEIR vision of the game, and doesnt cave. I already suffered through whiners killing SWG for me with "enhancements", WoW continues down the road of catering to the lowest common denominator, and EVE recently announced their major design decisions will be coming from a 30 minute test of players who never touched EVE and basing it on what they THINK they game should be like (WASD controls are now in EVE because dumbdumbs kept tryign to move with them)

i just dont want Elite to be another game that tries to cater to everyone but itself and dies

/endrant im tired, allergy medication, gonna go sleep, will come back and proofread when i can actually see the sentences

The whining for hand holding and safety nets all began in ernest in beta. I've not lost a single credit in trade since all the changes to trading happened. Severely dumbing it down to the point of being a sideshow at best, for if I need an injection of easy credits. I'm just waiting for the same to happen with interdiction and other fun aspects that require participation and strong will and the drive to succeed without having it all on a silver platter.

Shok.
 
Im totally new to Elite, have spent the past week hammering the combat training missions to get a handle on ship controls, using the asteroid mission to practice close control using thrusters etc. Have found the controls spot on so far and im looking forward to diving in on release.
 
As we all know this is the eve learning curve.... who's up for setting the ED one higher ;)

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I don't wish to make this into a ridiculous competition for which is the hardest game to learn - I don't see "hardest game" as a title that you want to win in any case. Surely, the most important title is "Most fun to play" - but I can't see ED as a hard game to learn. Sure, it has some harsh penalties but it's fundamentally a simple game. You just have to be careful. EVE is hard to learn because it is so massive. OK, FD has more systems but EVE has more gameplay options and some of them are bewilderingly complex to learn (but logical, just as ED has internal logic).

Also, both games are infinitely easier to learn than flying the DCS A-10C simulation. I had to read the manual and follow the tutorial videos just to fire a Maverick.
 
I didn't make a point. I simply pointed out that you were wrong.

If most people say the game is niche which is subjective, then its niche. Just like if most people say something is purple, its purple. There is no concrete light wavelength range for the color purple that I know of.

Saying anybody who made this assessment could not know the mechanics and pros of the original series is a blatant lie.

Listen man, I don't hate this game. I like its direction. But I feel like I'm hungry for an orange and I'm being handed a seed. Maybe this thing will mature to be a viable game worthy of my time and do what all games must do which is being fun.

This game isn't fun at the moment for me. What is sad is it could be the most fun. It just needs to be a multiplayer game and not single player.

Firstly I never argued it isn't niche. I just disagreed that this was a negative.

Secondly a niche market is definable and not subjective.

Thirdly it's not finished yet, Eve wasn't finished (and still isn't) on launch. I've been there, aspects such as comms, grouping and content will be improved. There will not be guilds or alliances and I think this is a good thing.

My original post was targeted at someone else not sure why you pitched in. His post made little sense a little like your inaccurate post. Please read before replying next time and make more effort to clarify your argument, as it makes little sense at the moment.
 
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I mean, nothing in gaming has really improved in 30 years, has it, now?

No not really TBH

You should be aware that it's the fan's of the elite franchise that will still be here playing the game and posting on the forum long after most of the bells and whistles brigade have gone off to marvel at the latest shiny thing.
 
Visions tend to be elusive and often not practical to implement completely.
So you better hope their 'Vision' remains where it's favourable for you.

Either way, many 'newbies' will probably move along quite fast when content runs dry, as is what happens with every mmo, and Elite doesn't have a whole lot of it yet.
But one thing you will see is a lot of people joining the forums.
Reasons being that the forums are the only meaningful way to communicate with other players since this is barely supported in game.

Also you better hope the few die-hard elite fans will be enough to pay for server maintenance and further development of the game, keep that in mind or it might be a short lived journey trough the galaxy.
 
There is more to fear from current disenfranchised, overly negative, pessimistic and burnt out players than new players.
New players will need our help and support, and I expect a good amount of them will find it isn't for them and leave.
However, enough of them will be blown away and hooked, see the possibilities and potential.
A lot of us on the forums have been testing and playing for a long time now, and we can get rather over reactive about small issues.

New players won't have any of that, at least for a while. Compared to when I started testing in Premium Beta, the game has come along quantum leaps, and will continue to improve, so new players seeing all this for the first time, once they get over the slight learning curve, hopefully supported by better tutorials and documentation, will be fine.

The rest of us should stay positive and help and support them when possible to keep the forums as pleasant a place as they can be. Hard as it is to do that at times when faced with over the top non-constructive negativity.
 
I think everyone is forgetting that ED is not a game! it's a space SIM, which means it's as close to life in space as they can possibly get.
I already find it irritating that when you buy cargo it is instantly in your cargo hold, rather than having to wait while some chap with a trolley comes along and puts it in for you.
People will always whinge at first because it's frustrating learning to fly a space ship, so much info to take in, hand to eye coordination to perfect, familiarisation of the life in space, so on and so on. If you drive a car, just remember how frustrating that was at first, and the overwhelming amount of data to assimilate.

I think FD need to make it very clear in their promotional media that this is a SIM otherwise people will buy it for the wrong reason, and will then moan and gripe because it's not what they expected !

Keep at it FD your doing a good job :D
 
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elite is a very different game from most MMO's, enough that, like EVE, it will likely be a little jarring for new players first into it.

this is a formal request to FD to NOT EVER CAVE IN, yes if something proves unavoidable and a terminal game killer thats complained about, change it, but only after its proven to continue for months with no discernable player options to avoid.

because seriously, people WILL whine for nerfs "balances" and outright changes to the game to be in their favor, and they will likely outnumber the players from beta or the vets from previous elites.

just hoping FD stays with THEIR vision of the game, and doesnt cave. I already suffered through whiners killing SWG for me with "enhancements", WoW continues down the road of catering to the lowest common denominator, and EVE recently announced their major design decisions will be coming from a 30 minute test of players who never touched EVE and basing it on what they THINK they game should be like (WASD controls are now in EVE because dumbdumbs kept tryign to move with them)

i just dont want Elite to be another game that tries to cater to everyone but itself and dies


/endrant im tired, allergy medication, gonna go sleep, will come back and proofread when i can actually see the sentences

Amen to that :)
 
Maybe next time don't bother. If ED is not being improved on an ongoing basis then its a failure.

I don't believe the OP is saying no change, just "resist the knee jerk response to vocal feedback from the n00b plebs".
OTOH, some other poster seems to have picked up the same message from the quote above of "what? no change?".
Unfortunately, he seems to have the wrong end of the stick too and is effectively saying the OP shouldn't tell FD to ignore all the social elements of the best and most successful modern games.
Oh, so that would be Farmville and Candy Crush Saga?
From those two games (undoubtedly in the top successful games ever) I'd say that poster wants the following social interaction...

"Hey, spotted a new Mining Lode/Big Bounty Pirate/Cheap Commodity/Paint Job - click here to tell your friends on tw*tter/facepalm"

Of course the more astute will realize that within the ED world, such FTL comms would be technologically large and expensive and restricted to Station docked time (possibly just those stations orbiting an earthlike planet).

But hey, gotta put those successful social features in if you wanna be successful...!

Oh, wrong context? Exactly the point the OP was making.

Move forward true to your vision.
 
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