Scorpion is a joke.

Troops you can take out on foot. Where's the fun in one-shotting them from a near invulnerable tank?

I used a Scorpion vs ships last night. That's where it shines, and I suspect that's what it was designed for. I took out a pair of Asps, and with another Cmdr in a second Scorpion we took out an Anaconda.

We drove under one of those patio structures in a settlement for air cover when the shields needed to recover.

Meanwhile, our other two teammates were on foot savaging the enemy troops from nearby rooftops.
That sounds really cool using it as an anti-air unit. Pity there's no CG's or missions to take advantage of it.
If only there were some sort of combat circle where ships, commanders and SRVs could all fight.
If the Scorp was intended for an AA role its just frontier releasing another feature half finished without the rest of the gameplay to back it up.
 
That sounds really cool using it as an anti-air unit. Pity there's no CG's or missions to take advantage of it.
If only there were some sort of combat circle where ships, commanders and SRVs could all fight.
If the Scorp was intended for an AA role its just frontier releasing another feature half finished without the rest of the gameplay to back it up.

CZs have dropships and other ships fighting overhead. I'd say they'd make nice targets for the new SRV.

Try the old Horizons missions (knock out the generator) - those have ships circling overhead at the higher security bases, and you can destroy all the turrets too.

But they've only just added the new SRV. Give them time.
 
I am not so sure the Scorpion is even really better than a Scarab for combat unless you have someone manning the turret. It's nice to have a choice though. Even if I am unlikely to do much more with it than I already have. A quick test drive and CZ pew pew than ended in my rather untimely death at the hands of someone with Cyrillic characters in their name.
World Of Tanks Premium Ammo...
 
They made it worse in Update 9.

You used to hear it slowly amp up. Now, as soon as you press accelerate, it seems to go almost directly to a shrill EEEEEEEE that you'd previously only hear when you were tearing the absolute asre out of it.
It has always bothered me. You're on a moon with no atmosphere, in a pressurized cabin, in a flight suit with a helmet on and yet it sounds as though you're strapped to the chassis of a dirt bike in the Arizona desert.
 
CZs have dropships and other ships fighting overhead. I'd say they'd make nice targets for the new SRV.

Try the old Horizons missions (knock out the generator) - those have ships circling overhead at the higher security bases, and you can destroy all the turrets too.

But they've only just added the new SRV. Give them time.
I tried shooting dropships and Asps in a CZ with the Scorpion.
Barely downs the shields :(
 
It's almost like the Scorpion is optimised for killing other SRVs. It seems designed to hit larger targets with heavier weapons, rather than accurately hitting small targets.
I really wish that was the case for larger things like Goliaths. I tried it against a Goliath last night and while fairing much better than a Scarab with its shield and armour, it barely could hit a thing with that blaster. While with a Scarab, yes, I have to repair much more often, but the accuracy is so pinpoint I could actually shoot down incoming Goliath missiles with ease. The only thing that could bring down the Goliath while using the Scorpion was its missiles, (which took 2 magazines of, and I am sure would be a lot less if any of the blaster shots landed). For reference this was a moving Goliath and a static Scorpion at about 3-400m.

Now I really like the Scorpion and think its a great addition, I want to love it, but that fire cone is just so inaccurate.
 
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I really wish that was the case for larger things like Goliaths. I tried it against a Goliath last night and while fairing much better than a Scarab with its shield and armour, it barely could hit a thing with that blaster. While with a Scarab, yes, I have to repair much more often, but the accuracy is so pinpoint I could actually shoot down incoming Goliath missiles with ease. The only thing that could bring down the Goliath while using the Scorpion was its missiles, (which took 2 magazines of, and I am sure would be a lot less if any of the blaster shots landed). For reference this was a moving Goliath and a static Scorpion at about 3-400m.

Now I really like the Scorpion and think its a great addition, I want to love it, but that fire cone is just so inaccurate.

I slaughtered a Goliath in a single player mission. Use the plasma till the shields go down, 3-4 missiles after that, while still firing plasma. Boom.
 
@Bruce G , @Arthur Tolmie

I cant imagine what think people who add such spread to the gun on "combat" SRV.
Yeah - single shot is powerful. But who cares if you cant even hit anything smaller than T9 from 5 meters?
And rocket load too low to score it.

Scarab outperform it with everything.
I have no a single idea why i should use Scorp now. Even in combat areas.
Until u guys give Scorp gun same spread as Scarab - it's worthless

It's pretty much on par with the rest of the weapon balancing in Odyssey in terms of how terrible it is.
 
I really wish that was the case for larger things like Goliaths. I tried it against a Goliath last night and while fairing much better than a Scarab with its shield and armour, it barely could hit a thing with that blaster. While with a Scarab, yes, I have to repair much more often, but the accuracy is so pinpoint I could actually shoot down incoming Goliath missiles with ease. The only thing that could bring down the Goliath while using the Scorpion was its missiles, (which took 2 magazines of, and I am sure would be a lot less if any of the blaster shots landed). For reference this was a moving Goliath and a static Scorpion at about 3-400m.

Now I really like the Scorpion and think its a great addition, I want to love it, but that fire cone is just so inaccurate.

Yeah, gameplay-wise, if they're committed to keeping the "start wide, then narrow in" thing, then it could be improved a lot by adjusting the curve on the accuracy increase, and having it top-out at a much tighter cone of fire after a second or two.

I get the idea of the wide initial spread in a balance context (not gonna get into realism as that's mostly a pointless debate).

The Scorpion can't allowed to completely dominate or it'll be all anyone uses, and being one- or two-shotted to death isn't the most rewarding way of being alerted to someone targeting you while on foot. A few stray shots gives at least a split-second warning and a chance to find cover if you can.

But with that fair warning given, the cone of fire should tighten into more of a death spray imo.
 
Gave it a bit of a test on Saturday for the latest Top Shift. It's obvious that the Scarab can take out personnel quite easily but the Scorp is there to take out skimmers, fixed emplacements and goliaths (Something I've never been able to do). Sounds like a full base assault team needs two Scarabs and a Scorb to really take out a High Security Base.

Going to have to get the gang together to try that!
 
It’s a lot better when you have 2 players in it.

The constant moving makes you practically immune to plasma hand weapons and the gunner is at their best if they just tape down the fire button.

You can target ship components if you select them in the left panel prior to going in the turret. If you could get the shields down on an NPC ship it could be funny when you target the thrusters and they crash to the ground.

Stats wise the guns look like they are anti vehicle\ship with the long range and the way the turret can almost point to vertical.
 
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