You could create a simply mathematical formula to prove you wrong. I mean a mathematical proof that this is wrong.
e^(pi * i) + 1 = 0
Can i eat my cakemix in peace now? >.>
You could create a simply mathematical formula to prove you wrong. I mean a mathematical proof that this is wrong.
I think we're more likely to see something done if we're not calling for a complete redesign. There has to be a compromise.
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The NPCs are on the same Elite rating scale as we are, and the game ia not, nor can it be PvP focused (for lots of reasons). The galaxy needs to feel alive and challenging, even when you never meet another human player, and that feeling has been badly damaged by the nerfed NPCs![]()
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Not sure if this has been mentioned but I feel that SCB should simply be an extra capacitor that can get charged by your power plant. For example, once my main SYS capacitor is full, then my SCB will begin to fill. Once I use the SCB, it will once again need to be charged by my power plant. However, this charging of the SCB will not occur until the main SYS capacitor is full, and the shields are full strength. So basically SCB will recharge once the power is available to recharge it. This also eliminates "ammo" being required for it.
Proposal WHY we dont create some Arena with the same ship on each side for our PVP Friends at least the go playing instead of wining in here!
I think this is what many of us feel about the situation PRIOR to the introduction of cells.
Proposal WHY we dont create some Arena with the same ship on each side for our PVP Friends at least the go playing instead of wining in here!
No, actually. Some of us are bounty hunters wanting to be able to actually claim those multi million credit bounties on some of the top pirates instead of just futilely flailing our arms at them for 15 minutes only for them, at the end, to run out of shield cells and jump away. Regardless of how totally you dominate someone in combat they can draw out the battle to a ridiculous length and then at the last minute just turn tail and jump off while laughing and throwing insults at you.
It would be easier for me to tolerate this mechanic if it actually answered some existing need or solved a problem that needed solving. Instead, it only creates problems and makes the game less fun as a result.
Bear in mind that by inherent, I mean intrinsic, not something that's tacked on (extrinsic) like shield cells.
As a compromise, I would call for buffing the shield strengths of larger ships, and making shield cells single use.
Proposal WHY we dont create some Arena with the same ship on each side for our PVP Friends at least the go playing instead of wining in here!
Even more importantly, buff the hull strength, and remove the reactor and drive kills. The shield cells are an over the top band aid. Large ships handle like fighters, and do not have the durability to match their tonnage.
I'm not completely sure how the armor system works, but I think a significant increase in armor rating could be in order.
AFAIK this will result in things like Multi-Cannons, Dumbfires and Seekers being a lot less useful, forcing people to pack Things like Railguns, Cannons or (to a lesser degree) Laser weapons in order to fare well against large ships.
Absolutely. Lasers dump energy on the surface of a target, and small caliber multicannons can't have all that much penertation (you can't take out a tank with a machine gun). For some strange reason the reactor hitbox is on the surface of the ship. It should require large caliber cannons and railguns to damage the reactor, or alternatively stripping away the armour plates that cover that area (but for that we need much more complicated damage modelling).
Lasers and multicannons can dice up a small fighter, no problem, but they should not be blowing up large ships reactors.
So your complaint is that fitting a tank makes it take longer to kill you? You do understand the purpose of fitting a tank don't you?
Obviously they are working as intended and the goal here should be adapting to the situation not crying for a nerf.