Many of us VR players use some form of HOTAS and obviously sit down to play Elite but many first-person VR games uses standing in the centre of the VR playarea as the main way to play and in this standing scenario you usually walk forward with the stick and the world moves around you and you turn to change direction (different locomotion solutions is another discussion).
With everything pointing to space-legs coming, I would like for it to be possible, to go from sitting in your cockpit (on your chair) to standing up in your playspace without the need to take of your headset and with the minimum amount of hassle AND to go from standing to sitting down again without the need to even peek out under your headset to locate your chair.
How could this be done?
Inside your defined playspace, the VR-drivers know exactly where you are as long as you are using a room-tracking solution. My suggestion is that it is possible in some way to register exactly where in this playspace, your chair is located and in what direction it is facing.
In the game world, when your character are near a designated surface to sit on, a chair, probably your cockpit chair, but could be inside a space bar/café, public area, on a crate in the hanger bay as well, there is a control binding that will quickly fade out the world, move and re-orient it to match the nearest in-game chair with your real chair and fade in again (with a small marker to which chair in-game is matching your real chair) and now you can sit down in the virtual world effortlessly.
Have any other game done this before?
With everything pointing to space-legs coming, I would like for it to be possible, to go from sitting in your cockpit (on your chair) to standing up in your playspace without the need to take of your headset and with the minimum amount of hassle AND to go from standing to sitting down again without the need to even peek out under your headset to locate your chair.
How could this be done?
Inside your defined playspace, the VR-drivers know exactly where you are as long as you are using a room-tracking solution. My suggestion is that it is possible in some way to register exactly where in this playspace, your chair is located and in what direction it is facing.
In the game world, when your character are near a designated surface to sit on, a chair, probably your cockpit chair, but could be inside a space bar/café, public area, on a crate in the hanger bay as well, there is a control binding that will quickly fade out the world, move and re-orient it to match the nearest in-game chair with your real chair and fade in again (with a small marker to which chair in-game is matching your real chair) and now you can sit down in the virtual world effortlessly.
Have any other game done this before?
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