Horizons Seamless transition from planet flight to orbital

Would it be too much to ask for a seamless transition going from planet flight to orbital and vice versa?
I dont like the waiting for frameshift to charge interrupt and pointing upwards everytime I want to explore the planet surface.
 
Would it be too much to ask for a seamless transition going from planet flight to orbital and vice versa?
I dont like the waiting for frameshift to charge interrupt and pointing upwards everytime I want to explore the planet surface.
There's a wait period, but the travel is still seamless in Elite, and waiting for server stuff is some thing that is going to be difficult to be without, yes I know star citizen just showed a video, but given that planets and such zones will have their own local area server which then needs to be synced with when you get there/leave, they will also end up with loading somewhere along the line, a tech demo != gameplay.
 
Sure. How long would you like it to take at normal flight speeds?

Hello, Sorry, I dont understand what you mean really. Do you mean how long the exploration in normal speed is or how long the transition time is?

I meant, a progressive speed increase with increased altitude without the frame shift interrupt. And then when we go in Super cruise further out we could have a instance with frame shift :) much better.
 
Hello, Sorry, I dont understand what you mean really. Do you mean how long the exploration in normal speed is or how long the transition time is?

I meant, a progressive speed increase with increased altitude without the frame shift interrupt. And then when we go in Super cruise further out we could have a instance with frame shift :) much better.


I think the problem with that is, in current game lore. Our ships have a fixed maximum speed in normal space. This is not based on Newtonian physics, but rather is enforced to make the flight model fun and easy to control.

To go faster than each ships max speed (in boost) you HAVE to frame shift i.e. leave normal space. This then allows you to go faster, based on how little gravity there is around you, so you slow down at planets and stars, but can rip it in deep space.

Horizons is consistent with this.

So... if you can indeed explore the entire planet seamlessly, but it would take an age, as your ship can only fly at a relatively slow speed. To do it quickly, you frame-shift... Themz are the rules.

And besides, SOME point is required for server synch, so jump to Frameshift is as good as any.
 
Would it be too much to ask for a seamless transition going from planet flight to orbital and vice versa?
I dont like the waiting for frameshift to charge interrupt and pointing upwards everytime I want to explore the planet surface.

You only need 40 degrees pitch up to reenter orbital cruise and fly around the planet, the escape vector is simply showing the optimal path to escape the planet's gravity (90 degrees pitch)

If you want completely seamless, fly to and from the surface in normal space ;)
 
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I think the problem with that is, in current game lore. Our ships have a fixed maximum speed in normal space. This is not based on Newtonian physics, but rather is enforced to make the flight model fun and easy to control.

To go faster than each ships max speed (in boost) you HAVE to frame shift i.e. leave normal space. This then allows you to go faster, based on how little gravity there is around you, so you slow down at planets and stars, but can rip it in deep space.

Horizons is consistent with this.

So... if you can indeed explore the entire planet seamlessly, but it would take an age, as your ship can only fly at a relatively slow speed. To do it quickly, you frame-shift... Themz are the rules.

And besides, SOME point is required for server synch, so jump to Frameshift is as good as any.

Ok, to trim the interrupt down a little bit one could allow entry of orbital cruise in min 10 degrees from planet surface instead of straight up as it is now
 
You only need 40 degrees pitch up to reenter orbital cruise and fly around the planet, the escape vector is simply showing the optimal path to escape the planet's gravity (90 degrees pitch)

If you want completely seamless, fly to and from the surface in normal space ;)


Didn't know that, thanks!
 
You only need 40 degrees pitch up to reenter orbital cruise and fly around the planet, the escape vector is simply showing the optimal path to escape the planet's gravity (90 degrees pitch)

If you want completely seamless, fly to and from the surface in normal space ;)

Oh, I thought that I had to point at the blue alignment marker
 
There is still sort of a blue marker you should aim for: a certain band turns blue on the altitude-meter when in orbital cruise. If you keep your ship's orientation in this band, your traveling-speed is maximized.
 
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Sure. How long would you like it to take at normal flight speeds?

Someone needs a cup of tea and a break ;)

P.S. You mods have done a splendid job these past few days, well done, keep it up!


Back on topic: Not sure I understand what you are wanting. Last night I flew back into space without the use of the FSD. I didn't have to point the ship up I just let her fly forwards with a slight tilt upwards to the nose. Sure it took time but... space, big etc.
 
I wish there was a more kerbal space program like orbit around the planets and that dropping down to the surface was mainly a matter of slowing down. This would then be extra awesome on planets with atmosphere because of overheating effects and shield damage or something like that.
But I guess the lore explains why ships can basically float above planets and stars and defying the gravity by sitting in a warp bubble (is this how the lore explains it?)
 
Oh, I thought that I had to point at the blue alignment marker

Also once in back in Orbital cruise, keep pitch within +5 or -5 (Once you are above the dropout height) that zone allows a much higher cruise speed when circling the planet.

Edit - Dropout height is 25km above the surface (marked DRP on the HUD)
 
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Also once in back in Orbital cruise, keep pitch within +5 or -5 (Once you are above the dropout height) that zone allows a much higher cruise speed when circling the planet.

Edit - Dropout height is 25km above the surface (marked DRP on the HUD)

Ah, thanks. That I know already :)
 
I get what the OP means and I agree... it takes a looong time to get going to get away from a planet once back in supercruise.

It takes a long time to gain speed when you park too close to a gas giant as well. As stated above, FSD works on relative gravity. The closer you are to a source, the slower you travel.
 
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