I'm a huge admirer of much of the FDev Elite Dangerous game design. In many ways, I think they don't get anywhere enough credit.
I'm hoping the FSS is as thoughtfully designed as a few of the other UI's in the game.
Has any of you brainiacs decoded the pattern of frequency spikes near the low end of the frequency spectrum? There seem to be about 5-8 different patterns of those spikes (I believe the technical term for them is "squiggles"). There seems to be some correlation to the number and variety of signal sources in the system.
In a brilliant piece of design thoughtfulness and creativity, there would be some visual way to look at those squiggles and ascertain whether there was an HGE in the system, before having to go through the tiresome, repetitive, skill-less, assinnine process of zooming in and out of each junk USS to find the possible one or two signal sources worth flying toward? (Please hold your comments about using the Nav Beacon for this process -- they're not relevant).
I mean, since FDev went out of their way to change Combat Aftermath into just another worthless piece of USS garbage to be ignored (right up there with the Degraded Signal Sources, Convoys, and the Distress Calls and, arguably, the Emissions ones), you'd like to think they'd have the design thoughtfulness and interest to actually give players a way to see immediately if further investigation with the FSS was worth the effort, right?
Surely we must just have to figure this out?
I mean, NOBODY worthy of the title "Game Designer" could believe that painstakingly zooming into every signal source -- when MOST of them aren't worth the 10 minutes it must have taken some intern to half-heartedly add to the game -- could possibly be a proud piece of game design, could they? Ergo, there MUST be some way to look at that telltale and come to a conclusion?
Because that FSS UI design detail would be worthy of admiration.
Let's figure this out!
I'm hoping the FSS is as thoughtfully designed as a few of the other UI's in the game.
Has any of you brainiacs decoded the pattern of frequency spikes near the low end of the frequency spectrum? There seem to be about 5-8 different patterns of those spikes (I believe the technical term for them is "squiggles"). There seems to be some correlation to the number and variety of signal sources in the system.
In a brilliant piece of design thoughtfulness and creativity, there would be some visual way to look at those squiggles and ascertain whether there was an HGE in the system, before having to go through the tiresome, repetitive, skill-less, assinnine process of zooming in and out of each junk USS to find the possible one or two signal sources worth flying toward? (Please hold your comments about using the Nav Beacon for this process -- they're not relevant).
I mean, since FDev went out of their way to change Combat Aftermath into just another worthless piece of USS garbage to be ignored (right up there with the Degraded Signal Sources, Convoys, and the Distress Calls and, arguably, the Emissions ones), you'd like to think they'd have the design thoughtfulness and interest to actually give players a way to see immediately if further investigation with the FSS was worth the effort, right?
Surely we must just have to figure this out?
I mean, NOBODY worthy of the title "Game Designer" could believe that painstakingly zooming into every signal source -- when MOST of them aren't worth the 10 minutes it must have taken some intern to half-heartedly add to the game -- could possibly be a proud piece of game design, could they? Ergo, there MUST be some way to look at that telltale and come to a conclusion?
Because that FSS UI design detail would be worthy of admiration.
Let's figure this out!