Security scan on foot issues

I was doing a covert theft mission to unlock an engineer. Everything went well, I got in, got the item, and got out of the building. As I ran outside, did I want to jump over the fence straight in front of me, but then a guard I didn't see targeted me for a security scan. As you likely know, once somebody has been targeted for a security scan, must they halt all of their movements until the scan is completed. Me being in the middle of a jump was completely unable to stop. So this immediately triggered a hostile response before I could even react to what happened in the first place.

So now, I got a fine for not being able to do something, my mission was failed, and the entire settlement was out for my blood.



When the player is targeted for these scans, should the player be given 2 seconds to halt all input, and movement in the air should be ignored.
The player should also be able to close the distance to the guard who is wanting to scan them, so they don't have to wait over half a minute while the guard slowly walks around half the building to get around the fence and to the player.
 
If I remember correctly, this may have been fixed already, as it was an early issue that was causing a lot of CMDRs to get killed. When scanned, stand still, do not worry about moving to the guard. It's only a short wait.

Steve 07.
 
You can always move around more carefully so you don't get in that situation. Or pay more attention when moving fast - the warnings are now pretty clear.

Normally now if I'm mid-jump I can just land and let them scan me. Not all the time but often. You will learn to not bother moving towards them, often ends in tears.
 
I was doing a covert theft mission to unlock an engineer. Everything went well, I got in, got the item, and got out of the building. As I ran outside, did I want to jump over the fence straight in front of me, but then a guard I didn't see targeted me for a security scan. As you likely know, once somebody has been targeted for a security scan, must they halt all of their movements until the scan is completed. Me being in the middle of a jump was completely unable to stop. So this immediately triggered a hostile response before I could even react to what happened in the first place.

So now, I got a fine for not being able to do something, my mission was failed, and the entire settlement was out for my blood.



When the player is targeted for these scans, should the player be given 2 seconds to halt all input, and movement in the air should be ignored.
The player should also be able to close the distance to the guard who is wanting to scan them, so they don't have to wait over half a minute while the guard slowly walks around half the building to get around the fence and to the player.
There's an immersion breaking cheat where if you get your gun out during the scan, they will stop the scan to tell you off for having your gun out, then if you put it away immediately, they'll go back to their business and leave you alone.
 
There's an immersion breaking cheat where if you get your gun out during the scan, they will stop the scan to tell you off for having your gun out, then if you put it away immediately, they'll go back to their business and leave you alone.
Caveat: you only get to do this once. Do it again and it's instant agro.
 
I was doing a covert theft mission to unlock an engineer. Everything went well, I got in, got the item, and got out of the building. As I ran outside, did I want to jump over the fence straight in front of me, but then a guard I didn't see targeted me for a security scan. As you likely know, once somebody has been targeted for a security scan, must they halt all of their movements until the scan is completed. Me being in the middle of a jump was completely unable to stop. So this immediately triggered a hostile response before I could even react to what happened in the first place.

So now, I got a fine for not being able to do something, my mission was failed, and the entire settlement was out for my blood.



When the player is targeted for these scans, should the player be given 2 seconds to halt all input, and movement in the air should be ignored.
The player should also be able to close the distance to the guard who is wanting to scan them, so they don't have to wait over half a minute while the guard slowly walks around half the building to get around the fence and to the player.
First step: disable alarm (you will not loose your mission unless you die). Use the energizer in overcharge mod if someone annoy you to don't alert close npcs.

Second step: Now the alarm is disabled, SHOOT them in the face :cool: .
BUT, as there is currently a bug that adds a bounty on you, even if alarm is disabled, just take the item and run away.
 
First step: disable alarm (you will not loose your mission unless you die). Use the energizer in overcharge mod if someone annoy you to don't alert close npcs.

Second step: Now the alarm is disabled, SHOOT them in the face :cool: .
BUT, as there is currently a bug that adds a bounty on you, even if alarm is disabled, just take the item and run away.
There is absolutely no way I'll survive going full guns blazing after disabling the alarm. I still have to upgrade, or find things beyond G1.
 
The same happened to me, a dumb NPC started scanning me midair, I was intended to allow the scan, but immediately after I landed, he started shooting me and all hell broke. I died and lost the mission. This game mechanic is really stupid, how to hell to stop on mid-jump ?
 
The same happened to me, a dumb NPC started scanning me midair, I was intended to allow the scan, but immediately after I landed, he started shooting me and all hell broke. I died and lost the mission. This game mechanic is really stupid, how to hell to stop on mid-jump ?
Maybe FDev can enable our jump packs to thrust like ships. (up,down,left,right)
 
On foot stealth or straight in face to face is already too easy as far as I'm concerned. NPCs including guards couldn't hit any side of the barn if they were standing inside it. Same goes for skimmers. For me the only real fun is that is easy to get busted so avoiding getting busted is the entire game loop as far as I'm concerned. Once busted, I can blow away the npcs like it was nothing and it gets boring from there.
 
I was gonna complain about it too, not only they give you no time to stop, they instantly want to scan you if you have something illegal on you, if everything is good, they rarely scan you.
For example, I can stroll around the settlements when I got nothing illegal on me and only about 10% of the time I get scanned, but if I have something illegal on me, then 90% of the time I get scanned by every guard, even the one who just scanned me and found me clean (I then clone a security profile) and he turns around and wants to scan me again.

Devs definetely had 2 pointy horns on their head when programming this AI logic.

Here are tricks to make it easier:
1. Don't be on same level with them. Jump on top of stuff, like containers, rooftops ..etc, this usually prevents them from targeting you for a scan. It only works if you are in places where you can't get without jumping tho, if you're just going up the stairs on next level and they are below / above you, they can still target you for a scan. Inside building, I was sitting on a lamp and nobody noticed me (I was doing some sabotage mission and had to wait for the container to open, about 2 mins).

2. If you're about to get scanned, run away and jump onto roof where they can't instantly get you, then just logout (wait 15 secs and logout). When you log back in, settlement has been reset and you can try again. Yes I use this method all the time, because if game cheats, you gotta cheat right back at it! If devs make such broken AI, then I'm not willing to play it fair either. +It's not against game rules to logout by waiting 15 secs.

3. when it's some operation mission, it's best to first drop illegal goods (if you have any) and first go find the settlement alarms and authorization scanner and turn them off, then you can freely move around without the need for security profile. So while doing that, if you're about to get scanned, just drop the security profile, so you'll pass the scan. Once authorization scans are disabled, you can open all doors without the need for cloned security profile.

Bottom line, this AI logic needs a lot of work. Also same goes for restricted zones, what does it even mean? How does one know you're not allowed there without scanning you first? scientists / civilians don't react to you when you walk around, but when you go into "restricted" zone, they instantly agro on you .. like WHY? If you clone a security profile, then you should be allowed to be there and nobody should know, unless someone scans you.

And also they need non-lethal weapons .. it's not reasonable that you get shot for "accidentally" stepping into restricted zone or having illegal goods on you.
 
There is absolutely no way I'll survive going full guns blazing after disabling the alarm. I still have to upgrade, or find things beyond G1.
Indeed, as i'm G5+engineered i can kill the entire base 5times.
But when i was G1, i became friendly with Prison megaships and Apex Interstellar :p

I noticed a strange thing yesterday: a npc started to scan me and i deployed my weapons (didn't push the right button). The npc started to threaten me then i finally pushed the button for put down my weapon. I have stuffs illegals, and i was wanted but he didn't pay attention. He scanned me so i didn't do it a second time and just left me with a "It's better!".

I hope it can help you before fdev fix that but let the air-scan unfixed ;) .
 
Indeed, as i'm G5+engineered i can kill the entire base 5times.
But when i was G1, i became friendly with Prison megaships and Apex Interstellar :p

I noticed a strange thing yesterday: a npc started to scan me and i deployed my weapons (didn't push the right button). The npc started to threaten me then i finally pushed the button for put down my weapon. I have stuffs illegals, and i was wanted but he didn't pay attention. He scanned me so i didn't do it a second time and just left me with a "It's better!".

I hope it can help you before fdev fix that but let the air-scan unfixed ;) .
Yes, this is a well known trick to prevent a scan.
Because of the weapons warning, it only works once, however.
 
You can always move around more carefully so you don't get in that situation. Or pay more attention when moving fast - the warnings are now pretty clear.

Normally now if I'm mid-jump I can just land and let them scan me. Not all the time but often. You will learn to not bother moving towards them, often ends in tears.

This exact same thing happened to me, and I was about to start a thread about it when the prompt showed me this one.

I've never had a problem with moving towards the scanning guard, normal speed but right up close to get that raised hand, and I did this yesterday, as she caught me as I was about to collect an item from a locker, having located it. But she aggro'd up and started shooting, and I ended up dying in my ship because there was a Goliath at the settlement.

Thing is, I often hear that we shouldn't steal if anyone can see us, but I'm less clear about whether guard scans detect items we've stolen, and that's maybe the actual reason she went off on one, as while getting the location of the locker at a terminal in a washroom, I also opened some other lockers and half-inched some graphene?

Can someone clarify this?


Edited: missed an 'it'
 
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I confirmed this yesterday. Opened a locker (after delivering a package), and as soon as I picked up some Insight, one of the HUD indicators, the second one down, I think, turned red. When I selected my backpack and discarded the item, it went off again. But Insight is illegal, as I recall, so I tried again with personal documents (IIRC). Same result.

I'm sure this is regarded by some as a statement of the bleedin' obvious, but I pride myself on asking the dumb questions, so others don't have to. On the X forums, I was Capt_Newbie.

Thing is, while it's clear that having this icon lit up while being scanned is bad news, it's not clear that carrying contraband per se is the problem, or that stolen but otherwise legal items are also detected by scans.

And like the keycode, they could all be a little bit bigger (or at least more noticeable).

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I confirmed this yesterday. Opened a locker (after delivering a package), and as soon as I picked up some Insight, one of the HUD indicators, the second one down, I think, turned red. When I selected my backpack and discarded the item, it went off again. But Insight is illegal, as I recall, so I tried again with personal documents (IIRC). Same result.

I'm sure this is regarded by some as a statement of the bleedin' obvious, but I pride myself on asking the dumb questions, so others don't have to. On the X forums, I was Capt_Newbie.

Thing is, while it's clear that having this icon lit up while being scanned is bad news, it's not clear that carrying contraband per se is the problem, or that stolen but otherwise legal items are also detected by scans.

And like the keycode, they could all be a little bit bigger (or at least more noticeable).
No no, the only dumb question is the one you already know the answer to. Not one someone else knows the answer to.
By and large, if any of those icons is red except the ambient temperature one, its a flag that you'll get slapped on a scan.
 
Thanks. That raises another question. Some say the lower symbols indicate that you've had your one and only warning about being in a restricted area/pulling out a gun where you shouldn't, and will get shot at next time. It makes more sense to me that it means you are currently doing these things, and should go carefully.

And if you've already been caught doing them, guards, from what I remember, will forgo the scan.
 
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