See, THAT's why I don't play Open.

Status
Thread Closed: Not open for further replies.
Not everyone has to be Nice in Open Play, this latest influx of "oh mummy someone interdicted and killed me last night when I was minding my own business..." threads are simply pathetic, it's called Elite: Dangerous.....for the thousandth time the clue is in the title of the game! Don't like the risk? play Solo....problem solved! If everyone in the Galaxy was Nice and Polite then it'd be a very boring place to be, accept and expect danger and stop whining people!
But it is very onesided, only for people like the Opener is it real dangerous. For Killing on Sight Player there is nothing dangerous because of no consequences and no real opponents under the peacfull ally of trader or explorer. People like you only want to pummel little kids (wearing glasses) on the school backyard with heavy clubs and then laughing at them if they "whining". That is your fun you can win from such games.
 
Last edited:
it's called Elite: Dangerous.....for the thousandth time the clue is in the title of the game!

And for the thousandth time, no it isn't.

Becoming Elite - Ratings
  • Getting the Elite rating (in any of the four rankings) automatically gets you into the exclusive “Elite Federation of Pilots” – and being a member of the Elite federation confers many privileges. It is also possible for pilots without the “Elite” rating to gain admission to the EFP, but access to the organisation is extremely difficult: one must show extraordinary promise as a pilot to be admitted.
    [...]
  • Once admitted the pilot will be awarded a badge including the “Elite” logo, but with their current rank below. It is expected the majority of these will be “Elite: Dangerous” and “Elite: Deadly”. Those with an “Elite” rating get the original, unadorned badge.

David Braben said:


I can tell you whatever crime and punishment they put in with powerplay will not change the player interactions one little bit. [...] Things they could do but wont. [...]
If you're right (and given the months and months of deafening silence from FD on the ineffectual lore-breaking crime and punishment systems, you may well be) then I will gather all of my Elite stuff, go to Cambridge, put it all in a big pile on FD's lawn and set fire to the whole lot like Tim Bisley torching his Star Wars collection after The Phantom Menace.

If David Braben's ultimate end-point for the Elite saga is to throw out 30 years of its back-story, including all the carefully curated stuff in the Kickstarter official fiction, in favour of an unpoliced galaxy-wide gladiatorial arena then it'll be the ultimate betrayal of the fans who've kept his universe alive for three decades and successfully funded its reboot.

I hope you're wrong, but the longer this drags on the more I fear you'll be proven right.
 
Last edited:
ELITE Dangerous is meant to be dangerous.

I can tell you whatever crime and punishment they put in with powerplay will not change the player interactions one little bit.

It might make it MORE dangerous for PVP'er but its not going to reduce it.

Things they could do but wont.

If they make the local authority instantly appear at a crime and destroy everything that is naughty.
That is going to be game breaking and will upset the non pvp'ers, just as much when they accidentally commit a crime and get blasted by the po po!

PVP only areas... Game breaking, immersion breaking. Wont happen.

They could maybe up the rebuy costs and fines..

Big deal. Will also effect the rest of the community just as much and they will cry even louder.

They can ban criminals from docking in Wanted stations.
Already done that, Hostile pretty much everywhere anyway, so hasn't effected me a bit.
Or if they totally ban you from docking even if you aren't scanned, the pvp'ers will just keep a safe system nearby to launch their ops from.

The only answer is to get better or run to mobius

Majinvash

I'm not saying Elite Dangerous should not be dangerous. I'm trying to point out that the people playing ED are not a homogeneous group and that therefore social rules and conventions should apply so many different play styles are possible within the game without ruining the game for too many other players. Some give and take will be required from everyone, just like in real life.
.
From your response I gather you have chosen to roleplay as a criminal and you accept (defy) the consequences. That is fine, but ultimately, if you take it too far and too many people report you Frontier will ban you from the game. You don't want that, I guess, so it is good to have some rules and conventions about when and where and how criminal behaviour (roleplay) is OK in the ED Galaxy. (Which doesn't mean there will be no in-game punishment BTW.)
 
Last edited:
After playing GTA V Online recently, it struck me how ridiculous posts like this are.

We have space ships with guns on them. They are there for shooting people. This is an online game. Expect to die. Rather than wingeing, perhaps you should skill up a bit and destroy those who
challenge you. This is actually fun.
 
After playing GTA V Online recently, it struck me how ridiculous posts like this are. We have space ships with guns on them. They are there for shooting people. This is an online game. Expect to die. Rather than wingeing, perhaps you should skill up a bit and destroy those who challenge you. This is actually fun.
Ok, many of us dont understand that this game is only a CS/CoD/DayZ/QuakeArena copy with space setting. Better waiting for SC, mabe with realistic backround and feedback for ALL actions.
 
Works as advertised:
Take control of your own starship in a cut-throat galaxy.

When you play in Open you should expect to be attacked ANY time = its normal ;)
 
After playing GTA V Online recently, it struck me how ridiculous posts like this are.

We have space ships with guns on them. They are there for shooting people. This is an online game. Expect to die. Rather than wingeing, perhaps you should skill up a bit and destroy those who
challenge you. This is actually fun.

You do realise that some people play different games to enjoy the differences between the different settings and unique, individually created universes in which they live, not just for a different looking gun delivery system?
 
I'm in a Viper, I had a Vulture but I sold it again, didn't like it. Guess it is better in open than it is in solo.

Both are excellent. If you didn't enjoy your Vulture, you might have missed how to equip/configure it- the thing's a monster, fully upgraded.

Meanwhile, on the question of you not being able to escape from the Vulture in your Viper- did you redirect power to engines? If you're running, put full pips to engines, the rest to sys (shields), open the throttle, turn off flight assist and boost like a madman. You can use your lateral thrusters to make yourself a more annoying target, too. Supercruise out and then drop back into normal space, and you should be clear.

If all else fails, use the left panel nav display to quickly pick an adjacent star system, and jump out. Your Viper is an insanely fast little fighter, you should be slippery and hard to catch with a little practise. Good luck out there!
 
Last edited:
other online games are much more cruel than this one . i had guys in my group that were complaining bout same thing as you now but as soon as they bought vulture they went out to kill players in smaller and weaker ships . its the way online gaming works , either you want to be part of it or you don t . learn how to defend defend yourself .
 
its the way online gaming works , either you want to be part of it or you don t . learn how to defend defend yourself .

Exactly, kill or be killed, E is no any different from other online games.

Maybe just average player is more grown up comparing to other games, but thats all.
 
Last edited:
The starting systems should be much more secure IMO, or security should be generally more stringent.

Players who prey on the newborns should be snuffed out quickly by the cops, or given punishments that can't be paid off, ignored, or sold on to others. For example, some form of custodial sentence that essentially short-term bans them from the game (or at least any multiplayer modes) might be a suitable deterrent.

Once their sentence is up, they should be returned to society in some prison system with a Freewinder and a few credits and have to make their way back to the original system to get hold of their ship and their money (less any financial penalties that might have applied). Of course, they would immediately be a target for other players much like themselves, only the surrounding systems would be far less secure...some players might even enjoy running that gauntlet to get back to safety. If they don't make it, they would have to end up back within the prison system, so they can't simply provoke an attack and get themselves blown up in order to get back to their stuff.

It should be virtually impossible to get away with any serious misbehaviour in systems with a high security rating, so much so that anyone who has managed to survive unscathed in such systems for longer than a few minutes after doing something really bad should immediately be flagged for increased telemetry checks to ensure that they aren't running hacks. If the checks show that they were hacking the game, they should get permabanned.

If people still want to kill new players for no reason, they should have to lurk in any surrounding systems that have sufficiently low security levels to make it possible to get away with it. They would still probably get some new players travelling to said systems without knowing that they were about to become someone's prey, but at least it wouldn't be an endless conveyor belt of fresh meat and an example of "how to turn off new players".
 
My first thought is that a Vulture cannot easily kill a Viper. The Viper is SO much faster if it wants to escape. Boost once and you're putting an extra 100m/s between you and the Vulture. Vultures have it all apart from top speed and boost speed, and pips to ENG just make no difference apart from Boost recharge pretty much.

Secondly, Open isn't really that dangerous. I played for a week in my Vulture, doing rares runs, so was around Lave/Leesti and 39 Tauri etc. several times, including the local Anarchies. Then I switched to my exploration Adder for a week. I've been in and out of populated space 6 times in an Adder with no weapons and 2D Shields this weekend. Shinrarta area, and went to Founder's once. Saw umpteen CMDRs there, but apart from "Hi T" once, that was it. Maybe Vipers look tastier? Just keep moving, and nothing can touch you anyway.
 
SC'ing back to the station from a RES, and a CMDR interdicts my Viper in his Vulture and just kills me for no reason. Didn't want anything, I hailed him, no reply, stowed my weapons, no reply, was drifting helplessly, no reply. I'm not that bothered, it was only 144k rebuy but it's 144k this guy took off me with no profit for himself or anything. In an hour of open play I've met 4 CMDRs, 2 killed me, 1 talked to me, 1 sparred with me. I know, it's only an hour but still..why bother?

dont see any reason why you shouldnt play open?
 

Majinvash

Banned
I'm not saying Elite Dangerous should not be dangerous. I'm trying to point out that the people playing ED are not a homogeneous group and that therefore social rules and conventions should apply so many different play styles are possible within the game without ruining the game for too many other players. Some give and take will be required from everyone, just like in real life.
.
From your response I gather you have chosen to roleplay as a criminal and you accept (defy) the consequences. That is fine, but ultimately, if you take it too far and too many people report you Frontier will ban you from the game. You don't want that, I guess, so it is good to have some rules and conventions about when and where and how criminal behaviour (roleplay) is OK in the ED Galaxy. (Which doesn't mean there will be no in-game punishment BTW.)

I could sit in Eravate and gank every single newbie that I came across and not get banned.

The rules of Elite are that you play your way. That is simple, if I choose the role of a senseless killer, I am playing within the game mechanics.

What you are asking it seems, like everyone else that doesn't like pvp. Is that I should be penalised and stopped from a style of play because others don't like it.
In a game touted as play YOUR way.

I don't like it when people I pirate don't willingly give up their cargo.
So I beat it out of them. Hatch smash or limpet. ( game mechanics )

The reverse that what I am doing shouldn't be allowed or prevented is facicial.

I ran rares in open for weeks to get my clipper and then ran boring merchant trips to get my funds up higher in a shieldless clipper.
All in open, all away from the hubs and when I was attacked I escaped.
What I did is what anyone and everyone could do, if they chose to play the game and get better.

But it's a case of people getting upset by better players and wanting to be babied.
Whatever FD does, smarter players will get better and play the game in a different way to get their fun.

This tread will be repeated 1000x because most people fear challenge!

Can't wait do the console noobs to show up!
 
I could sit in Eravate and gank every single newbie that I came across and not get banned.

The rules of Elite are that you play your way. That is simple, if I choose the role of a senseless killer, I am playing within the game mechanics.

What you are asking it seems, like everyone else that doesn't like pvp. Is that I should be penalised and stopped from a style of play because others don't like it.
In a game touted as play YOUR way.

I don't like it when people I pirate don't willingly give up their cargo.
So I beat it out of them. Hatch smash or limpet. ( game mechanics )

The reverse that what I am doing shouldn't be allowed or prevented is facicial.

I ran rares in open for weeks to get my clipper and then ran boring merchant trips to get my funds up higher in a shieldless clipper.
All in open, all away from the hubs and when I was attacked I escaped.
What I did is what anyone and everyone could do, if they chose to play the game and get better.

But it's a case of people getting upset by better players and wanting to be babied.
Whatever FD does, smarter players will get better and play the game in a different way to get their fun.

This tread will be repeated 1000x because most people fear challenge!

Can't wait do the console noobs to show up!


this 100%
 
Elite is a game set in space with no real rules, you do what you want

What you as a player have to do is balance your gameplay against others so either be faster than them so you can runaway or carry a bigger stick so they run away

Players as described here are doing nothing more than the NPC's are doing and no one complains that the NPCs interdict and attack without warning and people deal with it- so deal with it when a player does it

As soon as I am interdicted - straight to contacts see what I am up against and decide based on ship type what I want to do

There are many threads in this forum with people complaining about NPC attacks BTW. But anyways, an important difference is that an NPC is controlled by a piece of computer code and no understanding normal human interaction. Appearantly many people hold human players to higher standards (I do) and they don't accept the same kind of ruthless behaviour from CMDRs as they do from NPCs. Human interaction is a key part of Elite Dangerous so, inevitably, some social rules and conventions have to be in place to all get along with such different play styles. In part these rules can be enforced by the game logic for the rest players have to support the rules by behaving accordingly in-game.
 
I could sit in Eravate and gank every single newbie that I came across and not get banned.

The rules of Elite are that you play your way. That is simple, if I choose the role of a senseless killer, I am playing within the game mechanics.

I'd say you were less playing within the game mechanics as abusing a gap in the game mechanics.

If, for example, the game responded to "ganking every single newbie you came across" by labelling you with "MASS MURDER" instead of "Wanted", every authority ship and bounty hunter attacked you and no station allowed you docking access, would you still play the game as a senseless killer?
 
I'd say you were less playing within the game mechanics as abusing a gap in the game mechanics.

If, for example, the game responded to "ganking every single newbie you came across" by labelling you with "MASS MURDER" instead of "Wanted", every authority ship and bounty hunter attacked you and no station allowed you docking access, would you still play the game as a senseless killer?

he could still have his base in an anarchic system.

what you ask for, is forcing fdev to impose YOUR playing style to everyone else.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom