See, THAT's why I don't play Open.

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I could sit in Eravate and gank every single newbie that I came across and not get banned.

The rules of Elite are that you play your way. That is simple, if I choose the role of a senseless killer, I am playing within the game mechanics.

What you are asking it seems, like everyone else that doesn't like pvp. Is that I should be penalised and stopped from a style of play because others don't like it.
In a game touted as play YOUR way.

I don't like it when people I pirate don't willingly give up their cargo.
So I beat it out of them. Hatch smash or limpet. ( game mechanics )

The reverse that what I am doing shouldn't be allowed or prevented is facicial.

I ran rares in open for weeks to get my clipper and then ran boring merchant trips to get my funds up higher in a shieldless clipper.
All in open, all away from the hubs and when I was attacked I escaped.
What I did is what anyone and everyone could do, if they chose to play the game and get better.

But it's a case of people getting upset by better players and wanting to be babied.
Whatever FD does, smarter players will get better and play the game in a different way to get their fun.

This tread will be repeated 1000x because most people fear challenge!

Can't wait do the console noobs to show up!

Question: Would you be doing the same if the penalties were harsher and more balanced? If you were getting locked out of all teh stations belonging to a Faction whose space you pirated, or being forced to pay a sum equivalent to your bounty on death, or loosing insurance? Personally, the reason I don't pirate in this game is because I can't see any fun in the easy mode consequences. If they make it tougher it might tempt me back to the darkside, but it'd be interesting to see how many went the other way.
 

Majinvash

Banned
Yes!!!

My bounty is in the millions and I am super popular with bounty hunters because they all want my lucky charms!
 
SC'ing back to the station from a RES, and a CMDR interdicts my Viper in his Vulture and just kills me for no reason. Didn't want anything, I hailed him, no reply, stowed my weapons, no reply, was drifting helplessly, no reply. I'm not that bothered, it was only 144k rebuy but it's 144k this guy took off me with no profit for himself or anything. In an hour of open play I've met 4 CMDRs, 2 killed me, 1 talked to me, 1 sparred with me. I know, it's only an hour but still..why bother?

So now you are a battle wiser, he has done you a favour.

Never trust anyone. Treat everyone as hostile until otherwise proven.

If interdicted decide before you submit if you are gonna run or fight.

Situational awareness is the most important skill to develop in PvP.
 
he could still have his base in an anarchic system.

what you ask for, is forcing fdev to impose YOUR playing style to everyone else.

First of all I wasn't asking for anything, I was asking a hypothetical question. However, yes I do hope that FDev employ some means to put player actions into the context of the Elite universe* rather than leave it open to be some other meaningless PvP arena with a different background wallpaper, which it is not meant to be.

Edit: * the universe that they created btw, the one that David Braben created, not me.
 
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Yes!!!

My bounty is in the millions and I am super popular with bounty hunters because they all want my lucky charms!

Good to know ;) If honest, I don't see the current bounty system as a balancing factor. I could have a bounty of several hundred mill but if I get destroyed the cost of my FDL is 2.5mill or so. Sure you get other players after you more, but we still badly need harsher game mechanics for criminality, would sort the wheat from the chaff.
 
Yeah, there needs to be some way to see how a player behaves, indicating maybe how many times they've destroyed commanders, or such, maybe indicating it with coloring their name? red name, would be someone that has a lot of pvp kills, however should be a scale, that can be worked on, for example, become more green the more you help other players, escort them complete missions or other stuff together with them, explore with them what have you.

that way there would be a floating scale and at least a sort of idea how it should work, and then the matchmaking system could go hmm here's 4 players 2 aggressive ones and two friendly ones, lets instance the friendlies together and the aggressive ones together, course it shouldn't totally prevent players from joining others, but if it was say a scale from -100 to +100, maybe it would only matchmake you with players that are lets say max +-50 compared to your rating, or +-25, I don't know.
I think it could work well.
 
First of all I wasn't asking for anything, I was asking a hypothetical question. However, yes I do hope that FDev employ some means to put player action into the context of the Elite universe rather than leave it open to be some other meaningless PvP arena with a different background, which is not meant to be.


that the fine system has to be balanced and improved, i totally concur. its all a matter of balance. your suggestions (or hypothetical idea ^^) are to harsh though. i think reading sandros comments on this issue, fdev is on a good way there. (if ever implemented ^^)
 

Sir.Tj

The Moderator who shall not be Blamed....
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Right folks,

Couple of things.


  • Discuss the post not the poster.
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  • Everyone here are fans of ED irrespective of how they purchased the game.
  • Keep it civil.

Thanks.
 
he could still have his base in an anarchic system.

what you ask for, is forcing fdev to impose YOUR playing style to everyone else.

Actually no, what he's asking for is exactly what this game needs to make criminality meaningful and not just a way for carebears to get their jollies ganking traders in high security systems. Or if not 'exactly' then along the right lines.. more permanent bounties is a start but not nearly enough.
 
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Oh look, another "but this is a PvP game" post, so killing players is what you have to do. This mentality makes survival games unplayable and results in an acutely paranoid and homicidal player base. Have you tried minecraft survival on an open server, or any of the zombie survival games? those games are ruined by psychotic pvp kiddies.

Yes this game allows pvp, but its not the main focus of the game. And murdering players should result in appropriate consequences.

I agree, especially what that last sentence. Unfortunately the fault there lies with the game mechanics.
 
The "play your way" argument is bogus. You have the freedom/ability to do whatever you want IRL, but things that are so anti-social as to be labelled criminal behaviour will usually mean that you will face some consequences, including restrictions on said freedom.

Being an anti-social noob killer should be possible, sure - but such activity should come with punishments attached that are non-trivial. If those consequences are not sufficiently serious to put off those who are really determined to kill as many fresh-faced Sideys as they can, then good for them. But they shouldn't be able to do it free of any consequences, as seems to be the case presently.
 

Majinvash

Banned
Good to know ;) If honest, I don't see the current bounty system as a balancing factor. I could have a bounty of several hundred mill but if I get destroyed the cost of my FDL is 2.5mill or so. Sure you get other players after you more, but we still badly need harsher game mechanics for criminality, would sort the wheat from the chaff.

Yep but dont forget the reverse.

If there is no player crime, there will be no Wanted players.

So no bounty hunters getting anything but easy NPC kills.

So that will leave Elite Trader, Elite Miner, Elite NPC killer.

End of Game..

Whatever missions or changes that they make with 1.3 and onwards, will be done and dusted in a week.

Tell me honestly, when was the last time you went to a RES site or did a mission where you felt excitement or danger?
 
The "play your way" argument is bogus. You have the freedom/ability to do whatever you want IRL, but things that are so anti-social as to be labelled criminal behaviour will usually mean that you will face some consequences, including restrictions on said freedom.

Being an anti-social noob killer should be possible, sure - but such activity should come with punishments attached that are non-trivial. If those consequences are not sufficiently serious to put off those who are really determined to kill as many fresh-faced Sideys as they can, then good for them. But they shouldn't be able to do it free of any consequences, as seems to be the case presently.

of course, but the consequences need to be INGAME and not being banned from the game, like others suggested.
 
Yep but dont forget the reverse.

If there is no player crime, there will be no Wanted players.

So no bounty hunters getting anything but easy NPC kills.

So that will leave Elite Trader, Elite Miner, Elite NPC killer.

End of Game..

Whatever missions or changes that they make with 1.3 and onwards, will be done and dusted in a week.

Tell me honestly, when was the last time you went to a RES site or did a mission where you felt excitement or danger?

I agree that Elite needs criminality, but like I said it needs to be meaningful. I played as a -10 pirate for years in EVE with one account, because it was challenging. At the moment in this game the lack of consequences simply enable a lot of bad players (avoiding allegedly pejorative terms) to get their jollies by ganking unarmed or vastly inferior ships, docking up and paying off their bounties. There is no challenge in that, and the costs and repercussions are entirely one sided and weighted against the victim. The persistent bounties will help a bit, but it's still not enough.
 
of course, but the consequences need to be INGAME and not being banned from the game, like others suggested.

I dunno about that - if you kill someone IRL you usually get sent down for a while, don't you? I think doing a little time would be both appropriate and realistic. You could have both monetary and custodial components. People could be allowed to pay compensation (if funds permit) rather than doing the whole stretch. However, they'd still have to stay out of the game for a minimal period, one that can't be paid off. You've got to feel that some actual punishment has occurred, after all. Might only be a single day, but that would probably be sufficient punishment to someone with so little impulse control or patience that they can't even be bothered to leave the starting systems in order to get their kicks.
 
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Majinvash

Banned
The "play your way" argument is bogus. You have the freedom/ability to do whatever you want IRL, but things that are so anti-social as to be labelled criminal behaviour will usually mean that you will face some consequences, including restrictions on said freedom.

Being an anti-social noob killer should be possible, sure - but such activity should come with punishments attached that are non-trivial. If those consequences are not sufficiently serious to put off those who are really determined to kill as many fresh-faced Sideys as they can, then good for them. But they shouldn't be able to do it free of any consequences, as seems to be the case presently.

Also, we don't have spaceships that can travel all over the milkyway.

If i had one.........
 
I dunno about that - if you kill someone IRL you usually get sent down for a while, don't you? I think doing a little time would be both appropriate and realistic. You could have both monetary and custodial components. People could be allowed to pay compensation (if funds permit) rather than doing the whole stretch. However, they'd still have to stay out of the game for a minimal period, one that can't be paid off. You've got to feel that some actual punishment has occurred, after all. Might only be a single day, but that would probably be sufficient punishment to someone with so little impulse control or patience that they can't even be bothered to leave the starting systems in order to get their kicks.


Absolutely no. Punishing people who are simply playing the game by removing their ability to play the game, which they paid for is a terrible idea.
 
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