Tell that to the people whose ability to play the game, which they paid for, is being affected by such behaviour.
They choose to be victims ( in a way before you start throthing ) .
We all started equal, I died many times at the beginning to both player, npc and boosting in the station.
I changed my style of play to stop that happening, months later I am now a hunter.
Anyone who decides to trade in known danger areas, do so with the knowledge that it could and probably will happen.
If they didnt, they will learn from it and then have the choice to again, go back or avoid it.
So really, ANYONE who is constantly getting killed by PVP is doing so by consent. By choosing to play in that area, they are opening themselves to PVP.
Saying we cannot kill you is very unfair, we paid for the game too.. Sniff.
Everyone sidewinder is fitted with an FDL Drive and can easily get many systems away with in the first 10minutes of game play.
Those that choose to stay around the starter systems, need to learn faster to either get away or fight back.
They also need to know that some fights, they cannot win.
Even if they feel that because of the many years of babying from games that they should be able to.
I remember my first assassination mission in my Freeagle... I died so quick it was hilarious... So i avoided them until i had a stronger ship.
I learned and improved.
The challenge of human players is what makes this game what it is.