See, THAT's why I don't play Open.

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Thing is,

the game offers not much if you decide being a trader in open, beside the chill of being prey....

1. mine launchers are subpar, bombs non existant, missiles or torpedos nerved... so defending your self is quite limited in a trade vessel

2. Punishment by Law, far to easy to get rid off

What about a ship insurance loss for the third crime against another human commander... this way, at least the attacker risks something too...

And i completely agree, high sec and starter systems should offer far more protection, like sec forces reacting to interdictions really fast....

I trade in a heavily armed Anaconda.........I never get interdicted by real players anymore.
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It's not magic, it's areas with anti interdiction devices...hence lanes, hence reduced profits, because systems with these lanes will charge the trader.

If Elite continues to be an unrealistic free for all then players will leave open and pirates will have no-one to rob.

You can explain the lore anyway you wish, it's still magically preventing a player's action.

What's the difference to open between, magic unpiratable players you can see in open, and magic unpiratable players in solo you can't see?
 
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All joking aside, I just do not think there is much griefing in Elite, I have traded in open since early January and have been interdicted twice by real players!
Okay I traded mostly about 80ly from Sol, but there are still plenty of cmdrs about at that distance.
I have for the past few days been operating about 200ly from Sol, I haven't seen one cmdr.
If you want a quiet life in open, just move away from the busy areas.
 
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I've proposed this a few times previously:

Nav beacons should have a purpose. They should exist by more "static" POIs in a system, and you should be able to micro-jump (or "hop") between them. The minimum distance between beacons (i.e. the smallest hop length) would have to be equivalent to a 3 minute supercruise run or something, so that the game doesn't totally become a set of rooms in space.

The nav beacons would be patrolled by cops, many/often in high-security systems, none/never in no-security systems. Hopping could therefore make you safer, or not, depending upon the system. Some far-off locations in a system should have no beacon, like a dodgy outpost or station, and you should have to SC to and from them. Your FSD should be more likely to malfunction (blow up or place you into the core of a star or something) if you hop too often, and the wear and tear on your ship would increase substantially - so there would be a financial toll on serial hoppers. Also, some systems could have their nav beacons sabotaged or moved as part of faction in-fighting, so you may end up jumping into the middle of nowhere/an ambush.

This means that nav beacons are useful, security would matter, traders could play in open with a bit less risk (except they are greedy so will want to go to the zero-security systems where the big profits are to be made), and pirates would have the choice of hunting and interdicting in supercruise, or hanging out by the nav beacons to await their latest victim. Of course, the same can be said for bounty hunters.
 
you're quoting LAWLESS entertainment media. The Elite galaxy is NOT lawless. People should not be able to randomly PK for no good reason in Elite.

Ok then, we'll go with a HEAVY law based entertainment media. Firefly.... Reavers kill for no reason, just for the fun of it and because they are bat *&%$ crazy. The Alliance in Firefly hold a pretty iron clad control on the systems, and originally it was postulated that they were simply men who stared into the black too long and went crazy. That is until the movie where it was discovered they were initially created due to an experiment on Miranda; HOWEVER, that doesn't change the fact that the Reaver population continues to grow due not to the chemical but rather now due to the terrors and punishment they visit on other people (Bushwhacked). It's a self perpetuating cycle, and one which apparently can be alive and well in Elite. Crazed people continually attack others to the point the people that keep getting attacked over and over also go a bit off and start killing people over and over to take out their own frustration.

There you go, a heavy law entertainment media with complete psychos wandering around killing everyone they come across for zero reason, and there is nothing the gov't in control can do about it.


"If they take the ship, they'll us to death, eat our flesh, and sew our skins into their clothing. And, if we're very, very lucky, they'll do it in that order." - Zoe Alleyne Washburn
 
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SC'ing back to the station from a RES, and a CMDR interdicts my Viper in his Vulture and just kills me for no reason. Didn't want anything, I hailed him, no reply, stowed my weapons, no reply, was drifting helplessly, no reply. I'm not that bothered, it was only 144k rebuy but it's 144k this guy took off me with no profit for himself or anything. In an hour of open play I've met 4 CMDRs, 2 killed me, 1 talked to me, 1 sparred with me. I know, it's only an hour but still..why bother?
It's an unfortunate reality of online gaming, who you'll meet is a crap-shoot. be thankful its not Eve Online where anyone who is'nt a total jerk to everyone is branded a 'carebear' and that in it's self is considered a reason to 'punish you'. i have met very few CMDRs yet, but out of maybe 10 encounters, a few talked to me most didn't respond and only one tried to kill me (fight ended in a draw with the other guy boosting away, and me being new and fairly bad didn't wana persue the fight, so I jumped into SC and bugged out)
 
Um are you suddenly psychic or able to magically determine by looking into a crystal ball or something that that is what they are doing, just padding their stats? Maybe they just kitted out their ship with new gear and want to see how it performs against various other player geared ships... Maybe they are just screwing around to while away the time.... I mean unless they go "Yaaarrrr!!! I am going to kill you so I can become the highest statted pirate in the 7 sectors.... Yaaarrrr!!!" that is a pretty big assumption based on pretty much zero fact.

As for "no one ever kills just to kill", I take it you have never seen any of the Mad Max movies, played the Borderlands series, or any other number of books, movies and games with crazed killers wandering around doing whatever they want? I mean in Mad Max they and killed his wife and son just because they felt like it, in borderlands you have a huge range of psychos wandering the land and killing whomever they come across, in McArthy's "The Road" you have whole large communities which go out killing and hunting other humans for food and sport. Outside of the laws of society as we know it people tend to revert to their animalistic, kill, loot and pillage everyone not us personalities.


Um is this Mad max? Is this Borderlands? Is this Firefly? As far as I know this is Elite. There are no "Reavers" in the lore as far I know, nor are their "psychos" for the sake of being psycho in the lore. There are numerous examples of banditry, piracy and smuggling however. Your attempt to explain away player kill behavior with movies is off.


Do I know for a fact people that purposely target traders and other players without talking or trying to get cargo and only to kill is to pad stats? Nope. I'm definitely making an assumption here because it's the one that makes the most sense to me. But your "hey they just geared a ship and just want to test it against other geared ships" by killing traders that are not geared for combat without bothering to get cargo or credits or anything other than the kill itself is really starting to sway me. I'm sure that's what's really going on. You definitely nailed it.
 
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Me and my Buddy Orkin we have a group play. It's just me and him. We are both in the US, but are fun and play to have fun. We also have a teamspeak. If you want, I can send you an invite to our group and you can play there, and still have the social aspect.

My hours are on my twitch page, which I stream all of my games, www.twitch.tv/t4nk909

This is a serious invite, so feel free to hit me up in game - T4nk83

Thanks
 
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Um is this Mad max? Is this Borderlands? Is this Firefly? As far as I know this is Elite. There are no "Reavers" in the lore as far I know, nor are their "psychos" for the sake of being psycho in the lore. There are numerous examples of banditry, piracy and smuggling however. Your attempt to explain away player kill behavior with movies is off.


Do I know for a fact people that purposely target traders and other players without talking or trying to get cargo and only to kill is to pad stats? Nope. I'm definitely making an assumption here because it's the one that makes the most sense to me. But your "hey they just geared a ship and just want to test it against other geared ships" by killing traders that are not geared for combat without bothering to get cargo or credits or anything other than the kill itself is really starting to sway me. I'm sure that's what's really going on. You definitely nailed it.

Have you read the Elite novels? The pirates in the novels don't even bother to tell their targets to heave to and surrender, they simply open up and vape their targets and then pick up their cargo from the wreckage. As for psychos not running around... Um other than the pirates, there is also the members of the Fleet themselves. Captain Riley for example in "Mostly Harmless" who is about as insane as one can get for the most part and he is a high ranking Naval officer. Actually reading the novels it seems like most of the higher ups in the gov't and military are as psychotic and sycophantic as the players in game you are complaining against. I would suggest you read the books linked to the game to get a better idea as yes they are quite lawless and dark (also bloody, violent, and straight up adult). I mean the only reason Katherine keeps Angel alive and around is because she is sexually attracted to her.

And then of course Reclamation and the other novels are just as dark. A couple of the books I actually had to put down and take a break from because they were that dark, brooding, and bloody, most of them were kind of depressing actually. And in the novels the Elite universe is generally described as a Dystopia, not the grand peaceful universe you picture. Something more akin to Cyberpunk than say Star Trek in mood and tone.
 
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You assume they would "fold" just like wet tissue paper. Some of us who enjoy combat and providing the "threat" and realism in the time we aren't doing trade routes would fight just as good as we get. We have no problems having people swoop in on us and trying to fight or escape to the best of our ability. If we succeed we have accomplished something that makes us feel tremendously good, if we fail then we have a learning opportunity on what to perhaps do different.

Of course I tend to go a bit overboard on preperation as well. Not only do I not fly what I am not willing to lose but I am presently sitting on over 60 mil credits and still flying my T-6. Once I hit 100 Mil then I'll upgrade and fully kit out a T-7, and once I hit about 2-3 times or more of the cost of a T-9 and the kitting out of it then I MAY begin considering upgrading to it. But I tend to be overkill in covering my bases and making the max possible loss of my present holdings should I lose in battle, fly into an asteroid (which I randomly did once for no reason I can figure out), or just jump between two twin suns then I can get back to where I was with a minimum of effort and loss.

Remember just because they attacked and killed you when you wanted not to have to deal with it does not make them a bully. If you don't want to deal with the risk of combat then play solo, if you do feel like it then jump back to open, you have full control. Heck if life is busy and I am just doing trading but don't have the ability to really focus on the game I gladly play solo just so I don't have to worry about too many surprises when taking care of household chores/items. Then when things quiet down and I have time to focus and want to feel the thrill of possibly being dropped out of frame shift and attacked while trying to transport goods I can jump back to open. It's whatever fits your mood at that time.

Remember problems are simply opportunities that have yet to present themselves.
I believe few (if any) absolutes do not exist, good or bad. Well, at least not in life. Or games (for those who get hung up on the whole "life vs Games" argument :rolleyes:) as well.

In that sense you are right, some bullies would probably stand up to the challenge.

Since I do not believe in absolutes (And by the way, love of my family is an exception) I play percentages.

And in that regard, my statement for bullies would be right WAY more than wrong. And when it comes to the bullies who exercise their "power" over rookies in a Sidewinder while they sport a Class "A" kitted (Insert overpowered ship here) that can melt the Sidey in seconds flat,,,,, well,,,, I am gonna guess my assumption is correct as much as the percentage of Ivory Soap "purity".

I have been fortunate in that I can count on one hand how many times I have been killed. To be fair, I don't play in open that much. But I do get in there from time to time. And I watch my radar like a HAWK in SC.

For myself, problems are for math. Challenges are for life. That's just me tho.

Speaking of challenges: as soon as I can resolve the universe "skipping" and "shuddering" when more than 3 players appear in my instance, I will be in open more than Mobius.

Living in the boonies makes for slooooooooow internet. As in 1.1 - 1.3Mbps on a GOOD day. :eek:

Fly well Cmdr
 
Speaking of challenges: as soon as I can resolve the universe "skipping" and "shuddering" when more than 3 players appear in my instance, I will be in open more than Mobius.

Living in the boonies makes for slooooooooow internet. As in 1.1 - 1.3Mbps on a GOOD day. :eek:

Fly well Cmdr

Hope as much as you can, I have GOOD internet (40Mbps) and still get stuttering.... usually about that time I have to go tell the kids to get off of stinkin Youtube, but sometimes even then it doesn't fix it :).

As for the bullyl ine and them picking on sidewinders, yup, that is pretty much pirates in Elite period. You enter their space they will wipe you out and then proceed to sift the wreckage for anything of value left over.
 
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It's an unfortunate reality of online gaming, who you'll meet is a crap-shoot. be thankful its not Eve Online where anyone who is'nt a total jerk to everyone is branded a 'carebear' and that in it's self is considered a reason to 'punish you'. i have met very few CMDRs yet, but out of maybe 10 encounters, a few talked to me most didn't respond and only one tried to kill me (fight ended in a draw with the other guy boosting away, and me being new and fairly bad didn't wana persue the fight, so I jumped into SC and bugged out)

Ha agreed, if people think elites open is bad, they'd lose their mind playing dayz or eve.

I played dayz for about a month and out of the 20+ encounters I had with players, where both of us saw each other, only one didn't end in someone dying.

If you're lucky you'll be killed right away, some people knock you out, tie you up, rob you, steal your blood, and feed you disinfectant then, let you die slowly.
 
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Nonsense; a new player flying a Cobra will clear it's range extremely quickly. The Vulture is relatively fast and very cheap for some strange reason.

I suspect the common consensus is "WHAAAAAAHHH!" was behind it

(it was originally 20 mill, and while I think that was too high, 5 mill is WAY too cheap given the damage it can do!)

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This idea gets brought up a lot. I do like the idea a lot and it there's no reason it shouldn't be in the game.

I don't think shouldn't be automatic, but something you can activate or maybe even an internal module you can buy. Once activated, it shows a message on the hud of all players in the instance and system you were just in. Something like "commander distress beacon detected", then they could target and enter it like a uss.

It would also call the police, similar to getting atacked will, and give you an eta until they show up. It wouldn't make them show up faster, but it would at least let you know how long you have to stay alive for. Giving players at least a little control over something, will be better than having zero control. Also it allows other players to get in on the action thus adding to gameplay.

I rather like that...

...of course the other side effect in a heavily Playered section is you'd have people coming to help AND to loot... turning what should have been a rescue into a Battle Royale...

... I approve ;)
 
Firstly i will state that I only play Solo, primarily due to situations such as this.

The Elite franchise is a simulation set in space, not a pure FPS. I don't have any issue with the MMO part of the game and would happily play in open if there were logical and rational dangers and repercussions.

Concerning starting worlds, i cannot from any angle find a benefit to player murdering in any form. From the new player point of view, it simply reinforces their own difficulty in mastering the game, and potentially puts off new players from open mode temporarily if not permanently. How does this benefit the wider player base at all?

By the way, in case of anyone picking up on the term murdering, i would define it as attacking another player for the sole purpose of the player's ship being destroyed. No loot, no monetary reward, just the ship's destruction.

As far as i can see, the game designers wanted an MMO where players could "play as they wanted" within the confines of a space sim. I can understand roles such as Pirate (give me your cargo or face destruction) or Assassin (someone put a price on your head, and i am here to collect). both of those roles are very PVP centric and are logical in the game universe. A game universe in which having the increased risk of player interaction the majority of the player base (including myself) would enjoy.

Murdering players for kicks or boredom or whatever sad reason they use to justify their actions is not to the advantage of the player base as a whole, and it is simply the refuge of a number of players who gain pleasure in stacking the odds in their favour. I would have thought that the real PVP'ers out there would have quite frankly condemned such behaviour.

As for Hisec / Losec, my opinion is thus, in hisec space, crime should be difficult to pull off, and impossible to do for any length of time, again this is logical with a game universe, regardless of what way players "think" the game should be played. I have read sme people drawing analogies to the "wild west" of North America in the 1800's which is not representative of hisec/losec.

Hisec space should offer high levels of security with low levels of profit, losec should offer the reverse, this to me is logical, and gives traders a reason to venture into losec (and equip appropriately), and for pirates and privateers a place to hang out and stop them/steal their cargo.

I'd like to make one further point. Presumably people who are flagged wanted can still collect their insurance upon destruction? I have yet to meet an insurance company who would willingly pay out if they could not fine some get out clause. Sounds to me like any company would choose not to pay out to a criminal.
 
Have you read the Elite novels? The pirates in the novels don't even bother to tell their targets to heave to and surrender, they simply open up and vape their targets and then pick up their cargo from the wreckage. As for psychos not running around... Um other than the pirates, there is also the members of the Fleet themselves. Captain Riley for example in "Mostly Harmless" who is about as insane as one can get for the most part and he is a high ranking Naval officer. Actually reading the novels it seems like most of the higher ups in the gov't and military are as psychotic and sycophantic as the players in game you are complaining against. I would suggest you read the books linked to the game to get a better idea as yes they are quite lawless and dark (also bloody, violent, and straight up adult). I mean the only reason Katherine keeps Angel alive and around is because she is sexually attracted to her.

Actually I have not read the novels. Only lore available on wiki and actual game description of possible professions. Elite's "play your way" has always been a little vague, but no where did I see "reaver" or "psycho" as a profession they intended.

I do however very much appreciate the additional insight and description of the pirates and characters you read about. It does make me reconsider the term "psycho" a tiny bit. Ultimately though since those pirates still were about getting the cargo and profit and not killing without taking cargo, it does not fit the "psycho" narrative. Did Captain Riley kill trade ships for the sake of killing them in the novel? If not, it also wouldn't fit with players killing trade ships for the sake of killing.

One possible explanation that would be viable with some changes would assassination, which appears in both lore and in game. There are NPC assassination missions, so why not let players get assassinated? If a player was in a trade ship and was targeted for assassination I could see the reason for killing without bothering to take cargo or talk or anything else. But that excuse just doesn't fly in the current system since there is no framework to support player assassinations. People kill traders without bothering to take cargo because they want the kill. Like I said, I don't really see an advantage for traders to stay in Open if they don't get something to make that risk worthwhile.
 
I used to be a griefer in games. I started playing video games when I was 12. I loved nothing more than doing stuff like stealing kills, focusing on one person and just killing them, and being a jerk over mics on xbox live. Honestly it was amazing and it was a lot of fun. It was really fun when other griefers would get on and have battles with me. It didn't matter what game it was, Halo 3 was where I did most of it just by being a jerk over the mic.

Then I got older and I found the one game where it was really fun to grief people - Red Dead Redemption. Anyone who played that game on xbox live online knows how easy it is to ruin people's games. Get on there with like 3 or 4 buddies and just kill someone every time they are getting close to finishing a hideout, etc.

Eventually after like 6 or 7 years of being a griefer, I got kind of tired of it and quit using mics because of 14 year old kids doing the same crap that I did when I was 14. Honestly that's just part of gaming. I play on open because I never see other humans and I have a ship designed to be faster in general than most. If I can escape from a griefer, I'm happy because I know that when I was 14 and someone got the better of me that was super irritating. I enjoy just playing the games for fun, whereas other people like the competitive aspect of it and proving their dominance over you. Just like IRL, some people are easy going and some people are jerks. They are just living vicariously through a game. If you don't want to deal with those interactions, you should really play single player.

I just think that if you play open, you should know that some people are going to want to screw your day up so be ready for it. If you aren't capable of understanding that mentality, or you just absolutely hate dealing with it play in single player.
 
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Ha agreed, if people think elites open is bad, they'd lose their mind playing dayz or eve.

I played dayz for about a month and out of the 20+ encounters I had with players, where both of us saw each other, only one didn't end in someone dying.

If you're lucky you'll be killed right away, some people knock you out, rob you, steal your blood, and feed you disinfectant then, let you die slowly.

That's why I wouldn't go anywhere near day z. It seems to be full of idiots that like to threaten people to make themselves feel big. Could have been good but ruined by numpties.
 
Have you read the Elite novels? The pirates in the novels don't even bother to tell their targets to heave to and surrender, they simply open up and vape their targets and then pick up their cargo from the wreckage. As for psychos not running around... Um other than the pirates, there is also the members of the Fleet themselves. Captain Riley for example in "Mostly Harmless" who is about as insane as one can get for the most part and he is a high ranking Naval officer. Actually reading the novels it seems like most of the higher ups in the gov't and military are as psychotic and sycophantic as the players in game you are complaining against. I would suggest you read the books linked to the game to get a better idea as yes they are quite lawless and dark (also bloody, violent, and straight up adult). I mean the only reason Katherine keeps Angel alive and around is because she is sexually attracted to her.

And then of course Reclamation and the other novels are just as dark. A couple of the books I actually had to put down and take a break from because they were that dark, brooding, and bloody, most of them were kind of depressing actually. And in the novels the Elite universe is generally described as a Dystopia, not the grand peaceful universe you picture. Something more akin to Cyberpunk than say Star Trek in mood and tone.

Another facile arguement.

Do any of these books tell of a brave (psychotic) hero endlessly attacking random ships with no real purpose than to see pretty explosions? Police never turn up, no character justification or resolution, the hero just carries on mindlessly blowing up ships? I can see it hitting the top of the bestseller charts already.
 
Believe me, if you could get cargo by vaping a target, NOBODY would be demanding cargo to be released.

Best decision they made was to remove that from the table
 
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