Seems like frontier actually doesn't want everyone to have a carrier.. for technical reasons?

I feel like a lot of commanders are falling for the bait here. I don't mean to be inflammatory but they pitched high and instead of completely rejecting it we are pitching low. I'm seeing more than half of us saying we want the prices reduced. When in reality a 5 billion or more investment in this game should be able to more than pay for itself. I'd take that and a delay over any form of having to login just to keep the damn chain around my ankle running.
 

Deleted member 240115

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I agree completely. The upkeep and decommissioning needs to go entirely.
What we should have instead are crew who are stationed in the modules, and get a "cut" of transactions performed on the ship as the upkeep.

Shouldn't be hard to change the modules upkeep costs to be similar to hired crew, instead of a flat amount per week.

This is a fair credit sink, which does not penalize players who take an extended break from the game, or have a real-world emergency that takes priority.

I feel like a lot of commanders are falling for the bait here. I don't mean to be inflammatory but they pitched high and instead of completely rejecting it we are pitching low. I'm seeing more than half of us saying we want the prices reduced. When in reality a 5 billion or more investment in this game should be able to more than pay for itself. I'd take that and a delay over any form of having to login just to keep the damn chain around my ankle running.
 
Hey @CMDR Karrde Sun,

Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
If that means that FCs will cost 5 Billion credits to buy when they go live, fair enough. (More than I had hoped they would cost, but c'est la vie)
If it means that the operating costs of FCs will remain as they are in the Beta... BIG mistake! HUGE!
Nobody will own one for more than a few weeks.
They will be impossible to finance on long journeys.

Replace maintenance costs with crew taking a cut, or reduce the maintenance costs to ~10% of what they are in the Beta, and give us the ability to buy the stock (ships/modules/ammo etc) that we WANT to stock without forcing us to buy a load of stuff we DON't want.
 
MMO endgame is not just "reach max level".

It's about becoming truly skilled, holding a truly powerful character, and basically, standing out from the rank-and-file.

Yes. It is for the elite members of a game's community.

Carriers are just like the rarest of rare weapons and armour in MMORPGs. Only a select few players are ever going to complete those powerful sets.

Truly skilled...how is endlessly grinding LTD's SKILL? The only way you are standing out form the rank and file is that you are showing the world that you have the mentality of a Chinese MMO Gold Farmer.

OK, now what can you actually DO with a fleet carrier anyways, other than mindlessly lazing rocks in icy belts for their continued upkeep?
 
I feel like a lot of commanders are falling for the bait here. I don't mean to be inflammatory but they pitched high and instead of completely rejecting it we are pitching low. I'm seeing more than half of us saying we want the prices reduced. When in reality a 5 billion or more investment in this game should be able to more than pay for itself. I'd take that and a delay over any form of having to login just to keep the damn chain around my ankle running.

Should be able to pay for itself sure, but why would FD design it that way? It's intended to do two things: 1) Be a black hole for money. 2) Keep players online. If this thing pays for itself, it fails to fulfil both of those objectives.

Don't forget also how carriers present hard technical problems for the stability of the game. Even with just the mega rich owning these things, there's enough to cause stability issues when everyone has their carrier in the same system. Now imagine everyone has one. They become a really useful denial of service protest tool if people were so inclined.
 
I have only just been catching up with the whole FC issue, but my two cents are that making them attainable for the average individual is insanity. Only collaborative efforts should be able to afford and maintain, or the most ridiculously, impractically wealthy among us maybe. But if the game fills up with them the same as it did Anaconda's it's just going to be ridiculous.
 
I have only just been catching up with the whole FC issue, but my two cents are that making them attainable for the average individual is insanity. Only collaborative efforts should be able to afford and maintain, or the most ridiculously, impractically wealthy among us maybe. But if the game fills up with them the same as it did Anaconda's it's just going to be ridiculous.

Anacarriers, lol.

I dont remember a time when anacondas were sacred. For years all these fresh faces joined the game, had no idea what to do, went on reddit and got told anaconda, and ran with it. Became an urban legend for the lemmings.

I dont think status and elite make sense were little nobodies in a big galaxy anyway.
 
I have only just been catching up with the whole FC issue, but my two cents are that making them attainable for the average individual is insanity. Only collaborative efforts should be able to afford and maintain, or the most ridiculously, impractically wealthy among us maybe. But if the game fills up with them the same as it did Anaconda's it's just going to be ridiculous.
Now that just about everyone can have an Anaconda griefs you? Can't feel "superior" to others anymore? Are you wishing that Fleet Carriers are going to be the next Bugatti Chiron?
 
Guys, Katsuma and Karde, just putting this out there bluntly: everyone owning a FC would cheapen them to the point of absurdity and make an already unbelievable universe even more so by an order of magnitudes. People need to accept that this is a multiplayer concept and start looking for a squadron to join.
 
Guys, Katsuma and Karde, just putting this out there bluntly: everyone owning a FC would cheapen them to the point of absurdity and make an already unbelievable universe even more so by an order of magnitudes. People need to accept that this is a multiplayer concept and start looking for a squadron to join.
...already unbelievable universe...

You are aware that you are playing a ...video game, right? RIGHT?
 
Dear frontier , please could you invent me a ship that costs a fortune to buy and to maintain , and that you then threaten to take away from me if i dont keep paying to own it. In addition could you make me grind an awful lot more than i already do so that i can put fuel in this ship so that i can take forever to go anywhere in it. I would also like you to make it very difficult and additionally expensive to make any money from this ship. Thanks , lots of love an Idiot who bought your game in the hope that you were any good at logical development.
 
From everything that's happened so far.. the only possible reason for fleet carriers being the way they are is that due to technical issues, frontier actually don't want there to be too many fleet carriers around.

If your statement is valid, Why didn't they just:
a. admit that they can't
b. or make this god awful mistake a Squadrons only tool with a higher up front cost.
 
Guys, Katsuma and Karde, just putting this out there bluntly: everyone owning a FC would cheapen them to the point of absurdity and make an already unbelievable universe even more so by an order of magnitudes. People need to accept that this is a multiplayer concept and start looking for a squadron to join.

Flaw in your argument:
What is the total human population of ED? 2 trillion? 6 trillion? More?
What's the total population of the player base? Even if every player had an FC, could there be one FC stationed in every human occupied system in the bubble? ANd if they actualy fix the FC's, how many of them are going to leave the bubble for parts unknown?
 
Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!

o_Oo_Oo_Oo_Oo_O🤢🤢🤢🤮🤮🤮🤮:poop:
 
Hi Stephen, as someone who has played since launch I have about 1.6B credits. You said on (I think) Lave Radio that they were intended for 'experienced' commanders. Well, I am an experienced commander but one who only does a little mining and as such I can't see myself ever having the chance to own a fleet carrier, just for the upfront cost alone (maybe in another 10 years) never mind the upkeep. They are priced on earning potential (mining) that is broken in comparison to the other careers and as such if I were to own one I wouldn't be able blaze my own trail, I'd have to be a miner (or do Robigo I suppose) to the exclusion of activities I prefer where I actually have fun playing a game.

Experience has very little to do with being able to own a carrier, but a preference for 1 or 2 particular play styles.
This ^^^ Could have been my exact words ... right down to the fact that I also have about 1.6B credits.
 
This ^^^ Could have been my exact words ... right down to the fact that I also have about 1.6B credits.

I must admit I have around 5.5b now and will have over 6.5 after this trip is over, but I think the main reason for that is I spend less on ships than most people. I've never had a Cutter or Conda, never intend to, my biggest ship is a Python, a few Type 6's scattered around the various parking lots in the galaxy, this Phantom. So the only reason I have as much money as I have is simply because I haven't spent any, relatively speaking.
 
I feel like a lot of commanders are falling for the bait here. I don't mean to be inflammatory but they pitched high and instead of completely rejecting it we are pitching low. I'm seeing more than half of us saying we want the prices reduced. When in reality a 5 billion or more investment in this game should be able to more than pay for itself. I'd take that and a delay over any form of having to login just to keep the damn chain around my ankle running.

How is this supposed to be paying for itself?

In order for that you'd need to put it a special location that drags in visitors.
Visitors that are ok selling you goods below market value, and buying above it.

We are talking about a group here who would normally travel a hundred ly for 1% bump in profit.

Only scenario that comes close would be mining out of the bubble.
But the bubble is far from drained as is.
So why would they accept getting 50% for their payinite?

And if you find such a spot, just having customers means it can't be secret, so within a day there would be about 3000 fleet carriers orbiting the same little rock.

No.
The market feature of this thing is dead.
And anything else wouldn't put a dent in the fuel costs let alone upkeep.

The only value these things have is as a mobile base, where you store ships and slowly move around the bubble.

But upkeep is far too much of a hassle. Making just using stations the clever option.

The rest is as a cheat.
For handing goods or credits around for RMT.

I expect the very week if not the day this goes online we'd have eBay offers of "pay 15$", and you get a few hours window to dock with carrier x, join his squadron and withdraw x cash from it.

I haven't fully tested this since all my squadron mates have quit ages ago.

I have no idea what the design team at FD has been smoking but it's got to be some good stuff.

For the last few years now they have purposely disregarded the core of their own game chasing some MMO concept.
Fleet carriers has one feature.

Carrying a fleet.
This whole rubbish around making them into mobile stations is beyond moronic.

If I spend all the money that we know people, have they can literally make a mobile Jameson's memorial with this.
That's just ridiculous.
 
How is this supposed to be paying for itself?

In order for that you'd need to put it a special location that drags in visitors.
Visitors that are ok selling you goods below market value, and buying above it.

We are talking about a group here who would normally travel a hundred ly for 1% bump in profit.

Only scenario that comes close would be mining out of the bubble.
But the bubble is far from drained as is.
So why would they accept getting 50% for their payinite?

And if you find such a spot, just having customers means it can't be secret, so within a day there would be about 3000 fleet carriers orbiting the same little rock.

No.
The market feature of this thing is dead.
And anything else wouldn't put a dent in the fuel costs let alone upkeep.

The only value these things have is as a mobile base, where you store ships and slowly move around the bubble.

But upkeep is far too much of a hassle. Making just using stations the clever option.

The rest is as a cheat.
For handing goods or credits around for RMT.

I expect the very week if not the day this goes online we'd have eBay offers of "pay 15$", and you get a few hours window to dock with carrier x, join his squadron and withdraw x cash from it.

I haven't fully tested this since all my squadron mates have quit ages ago.

I have no idea what the design team at FD has been smoking but it's got to be some good stuff.

For the last few years now they have purposely disregarded the core of their own game chasing some MMO concept.
Fleet carriers has one feature.

Carrying a fleet.
This whole rubbish around making them into mobile stations is beyond moronic.

If I spend all the money that we know people, have they can literally make a mobile Jameson's memorial with this.
That's just ridiculous.
Make it so npcs trade with you as well. Not the visual ones but in the background. Keeping your market buoyant. To stop money being traded make it so that any profit is locked in the station for upkeep of enabled services. Maybe. Seems more realistic this way. Having a carrier that only players trade with is just daft.
 
That would mean having actual NPCs doing trading not just flying around with x in cargo because the system economy is y and bgs state is z.

I don't think there is any environment trading going currently.
The market is an amalgamation of the players trading across platforms as well as the BGS.
And not any actually movement of goods between systems or stations as is, making the market seem as hollow and thin as it is.

But agreed.

If I can park my carrier in a system and buy slaves at a price the local non player traders will start filling it up.

But again if that's a possibility then why won't the 30k other carrier owners do the same, to leaving you with the jita price wars where you incessantly probe the markets and nickle and dime yourself into a net loss.



I want to play to have fun.
And for that even 10% of current upkeep is too much.
If it was removed I probably would get one, and bring my fleet around on smaller excursions like finishing up my guardian grind.
 
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