I unlocked Selene Jean last night on PC, and I brought my fleet to her to engineer the hull and HRPs. As with many aspects of ship design and engineering, I just could not bring myself to maxing out most of my ships. It just doesn't feel right. People complain about the game lacking challenge, but we bring this on ourselves much of the time. For example, my cargo ship T9 is just that - a CARGO SHIP. It's not a flying battleship, so after buying military armor for it and giving it some thought, I sold that armor minutes later and just stuck with the default lightweight armor instead. I did engineer that armor, as I think a big ship should be able to absorb a lot of bullets before going down, but obviously my T9 is still much less of a bullet sponge that it could have been. This gives me both a sense of realism and challenge.
I did similar things with other ships. My Mamba has a reinforced hull (again, a ship that doesn't feel like a "military" ship), and I actually went with the light weight mod rather than the meta hull-buff mod. Other ships that I buffed I purposefully stopped at G3. Only a couple of ships did I max at G5, based on the actual hull toughness numbers. My my very flimsy Krait Phantom, for example, needed all the help it could get.
Even unengineered HRPs add a ridiculous amount of hull strength, so I've scaled back my usage of these and tend to engineer based on resistances or lightness over pure brute hull strength. Being bullet proof may sound like fun, but then we complain that the game is too easy and there's no challenge, something that players starting off in unengineered E-rated ships rarely complain about. G5 shield and hull tanking ships is the equivalent to selecting "Easy Mode" at the start of a traditional game IMO, and I'd rather keep ED PvE challenging and fun.
So am I the only weirdo who does NOT min-max for the sake of realism and gameplay challenge?
I did similar things with other ships. My Mamba has a reinforced hull (again, a ship that doesn't feel like a "military" ship), and I actually went with the light weight mod rather than the meta hull-buff mod. Other ships that I buffed I purposefully stopped at G3. Only a couple of ships did I max at G5, based on the actual hull toughness numbers. My my very flimsy Krait Phantom, for example, needed all the help it could get.
Even unengineered HRPs add a ridiculous amount of hull strength, so I've scaled back my usage of these and tend to engineer based on resistances or lightness over pure brute hull strength. Being bullet proof may sound like fun, but then we complain that the game is too easy and there's no challenge, something that players starting off in unengineered E-rated ships rarely complain about. G5 shield and hull tanking ships is the equivalent to selecting "Easy Mode" at the start of a traditional game IMO, and I'd rather keep ED PvE challenging and fun.
So am I the only weirdo who does NOT min-max for the sake of realism and gameplay challenge?