Horizons Sell AspX/Vulture for Python?

I'm at that obligatory mid-life crisis in ED! :D

I have a fully loaded Vulture, and Asp X if I want it (it's heavily armed but configured for cargo). It survives fights and kills NPCs when interdicted. :D

Here are the two ships as they are presently configured:

Asp X (cargo, armed): https://coriolis.io/outfit/asp/0pftiFflidfsnf527270p0p202004040403054a2tf3020101.Iw18WQ==.Aw18WQ==

Vulture (it's a Vulture!): https://coriolis.io/outfit/vulture/2patfFalddksif30v7l0403--4a35272525.Iw19kA==.IwBhrSvSg===

If I want to kill things, I have to fly back to where the Vulture is stored - no problem. If I want to go somewhere to kill things, that gets a liiiiiiittle more interesting due to the non-existent range of the Vulture (hence the fuel scoop!).

To my dilemma...

To trade both ships for a Python: https://coriolis.io/outfit/python/0...34i3ff6040403v62i2f.Iw18eQ==.MwBhCYy6EYayVQiA

After trade-in I would have a cool 101 M credits, so I think the bank says OK. ;) The problem is whether it is a good idea? Would I miss the Vulture?? I have a blast with it (pun most definitely intended) that's for sure! :D

Is the Python a capable hunting machine OR, like the Asp, is it more for defense than offense? The Asp can be awkward if you're not paying attention, but against NPCs it does OK (even if they are more maneuverable). I know I wouldn't deliberately go looking for trouble in the Asp.

I like the multi-role, go-anywhere capability of the Python. I'm also aware that multi-role has limitations. I like the fact it could be configured to haul a lot more than the Asp can take, so doing more trade to build the bank balance afterwards would not be out of the question.

I'm torn between keeping the AspX and Vulture, or selling both and getting the Python. I would like to go explore for a bit, and whilst the AspX has good single-jump range, the Python is kicking its     (on paper) for overall range vs. payload.

Hmm.

[up]
 
Hey Mercury. In my honest opinion I would keep them both and gather some more credits and get the Python :) Or just sell the ASPX. But if you are in a rush, the Python is an great ship for pewpew but it's so much slower then the Vulture which I can say I have much more fun doing that most of the time when the Python seems too sluggish but I don't have dirty drives on it. Also the Python as a multi-role is awesome at trading stuff around and when module storage it will be much more easy to swap modules if you feel so. Have fun :p
 

Robert Maynard

Volunteer Moderator
Hey Mercury. In my honest opinion I would keep them both and gather some more credits and get the Python :)

That's what I should have done - I had kept all of my ships up to my Python - then chopped it in to purchase my Anaconda - then regretted the sale and rebought a Python at the earliest safe opportunity (it's the ship I fly the most).

Stripping any ship to the bare minimum and storing it will lose nothing on module sales and avoid the 10% loss on the sale of the hull.
 
Don't sell ships, you will just wind up buying them back later. I have sold ships in order to be able to afford a ship purchase but have bought it back almost every time and currently have 6 or 7 scattered about.
 
Don't sell them.

You need around 120,000,000cr++ to a decent outfit on a Python, plus a 6,000,000cr++ rebuy.

And if you lose it too many times, you'll have to sell it and downgrade.
If you keep your Asp and Vulture, you can use them to earn money if your rebuy allowance gets too low.

Additionally, and E rated Python is worse by far, than an A rated Vulture. It's actually considered a death trap until atleast B/C rated.

Plus she's tough to fly when coming from a Vulture. You'll find combat hard, if not impossible. And you will need to rely on turrets until she's got A rated thrusters and dirty drives 3+.


Keep saving. o7
 
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The Python is a great ship, but it handles quite differently. The reduced jump range and slower turn rate is tough to get use to... when I first bought mine I went through a couple deaths until I finally got use to it. FFA off is a MUST for turns in combat. It isn't a turret-boat like the Anaconda, but it can pack a punch if you can get your nose to bear on your target. Cargo size is decent. I suspect with Engineers mods though you could tweak things out to be darn good. I had my Python before Engineers, so haven't tried.

For me, I sold most of my earlier ships and bought the Python. I kept my Clipper on hand as I liked it so much. I later got the Anaconda and sold the Clipper and Python. In the interim I re-bought my Cobra MKIII just for fun, and the Anaconda is one module from being A-Spec'd (C thrusters currently). I'm upgrading them tonight. I do miss having the Python, but the Anaconda is my main ship now and I won't rebuy another ship anytime soon. The key factor is the medium pad capability that I miss, but otherwise I far prefer the Conda. Going forward, I won't sell my ships. I plan to slowly work on my Imperial rank.. another couple ranks to go. I'll slowly save up for the Cutter. I'd like to eventually have a Cutter for pure trading, and use the Conda with long range combat spec in anticipation of possible future alien incursions :)

As I don't get to play as often as I'd like between work and family I have to be selective about what ships I retain. Keeping one of every ship in the game isn't an option for me, as progress would end up being a good bit slower. I instead keep only those I am certain I will use. Modules don't sell at a loss, but the ships do (10% if I remember right) so the financial hit isn't too big. Ships with lots of engineering mods on the other hand... those might be a keeper due to the work/time invested. Thats why I only engineer mod ships I know I plan to keep long term.
 
Or just sell the ASPX.......Have fun :p

I've been thinking about it. If I sold the Asp, then decided I didn't like the Python, the whole experiment would have cost me 6 M cr. to get back into the Asp (...and this is why I think I need to try it - because apart from the larger cargo load and ability to carry other things at the same time in the Python, if you swap modules in the Asp it is just as capable, only not at the same time).

I'm thinking in terms of the Python maybe having a convenience factor.

I understand the difference between D and A rated thrusters! The Asp has the handling of an oil tanker with D rated thrusters, but is still managable with a bit of forward planning.

If the Python can at least survive interdiction encounters, then that is all I'm looking for in terms of combat with it. Survive and run.
 
The Python is a great ship because of its internals and size (biggest medium-pad ship), but without outfitting and engineering it's a pain to fly. I finally have mine up to 30Ly range (combatty build) and it's fast and agile now, but it takes a LOT of money and time.

It's probably best to plug away with trade / missions in the Asp until you can get the Python as well.
 
The Python is a great ship because of its internals and size (biggest medium-pad ship), but without outfitting and engineering it's a pain to fly. I finally have mine up to 30Ly range (combatty build) and it's fast and agile now, but it takes a LOT of money and time.

It's probably best to plug away with trade / missions in the Asp until you can get the Python as well.

Would the spec I posted survive interdiction? I don't want it for combat, only for self-defense - survive long enough to run.
 
Would the spec I posted survive interdiction? I don't want it for combat, only for self-defense - survive long enough to run.

PvE or PvP? I don't PvP but I'd be a little wary of that ship in Open against something like a FDL with engineered weapons. I'm probably not the best person to ask though.

For PvE it should be fine. It has better shields than mine (Have 6A shields with one booster, some minor mods), though it is very slow. If you're high-waking you'll be fine but if trying to low-wake you might have a hard job getting away from the mass lock of any big craft. (For reference my Python is 320m/s, 450m/s boost). If you could even add Grade 1 dirty drives to that it'd help a bit.
 
I always play in Open. I generally die against FDL! Do the NPC have engineered weapons? I thought they were confiscated as they were making super-super-weapons out of the spare parts? :D

I was quite happy in the past flying around in an unarmed T6, and my Asp now "only" boosts to 380 m/s (270 m/s standard).

I'm starting to think I have lower expectations, LOL.
 
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Just as some of the people above mentioned above, dont sell your ships, keep them. Or if you really need to, just sell one - up to you to decide on this. Or you can just strip them off their modules first to get back some cash.

But just as what i always mention (too), if you need to sell your other ships just to get something thats bigger/better then you probably dont have enough to afford it anyway. More so, you may not have enough insurance money for rebuys after outfitting the Python properly :S


So, i think the best thing to do is to keep doing what your doing and earn a little more so that you can afford the Python without selling the ships that you own now. At least you'll have something to come back to in the worst case scenario (Python destroyed with no insurance money). Join CGs, do some smuggling missions, kill skimmer missions, bounty hunt etc etc.

Another important thing, Li Yong Rui systems. You know what i mean :D



Ninja'd
 
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Keep your current ships and buy a Python and use them to upgrade it. My personal rule is to have AT LEAST 2X what a ship costs in my account before I buy it. Ideally, more like 3X.
 
I settled on this spec for now: https://coriolis.io/outfit/python/0...7040404034i3e0504f5030258v6.Iw18eQ==.Aw18eQ==

I sold the Asp outright, and stripped the Vulture but kept the hull. I still have nearly 30 M in credits, which is good for 7 re-buys of the Python. I figured if I'm going to be flying it, I don't mind spending the credits on it! So far, I'm liking it a lot!! :D

I was interdicted once this evening, and I was shocked at how it ripped the other ship apart. WOW. [alien] It made the Vulture look impotent.
 
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I settled on this spec for now: https://coriolis.io/outfit/python/0...7040404034i3e0504f5030258v6.Iw18eQ==.Aw18eQ==

I sold the Asp outright, and stripped the Vulture but kept the hull. I still have nearly 30 M in credits, which is good for 7 re-buys of the Python. I figured if I'm going to be flying it, I don't mind spending the credits on it! So far, I'm liking it a lot!! :D

I was interdicted once this evening, and I was shocked at how it ripped the other ship apart. WOW. [alien] It made the Vulture look impotent.

I fly something like THIS

Got mine moded with a Level 5 FSD (21LY min and 29LY max), Level 2 Dirty drives and Level 2 PP.

I suggest you lose the SCB and SRV bay, you dont need them if you'll use the Python as a trader. You're better off with a scanner so you can scan systems that you pass by and earn credits. Selling enough Cartographic data will increase your rep to the faction that controls the system, helps a lot if you want to get the higher paying missions.

Python in combat is not bad too, i consider it better than the FDL (imo only) when modded.

Mod yours, level 1 FSD and thruster upgrades do wonders and makes fighting in a Python a lot easier.
 
Going with the Python was a smart decision. Get dirty drives on it ASAP as it improves not only speed but maneuverability. Don't get caught out, some of the NPC's you will attract will include medium ships (FDL, FAS...) so for now run when you are faced with an equal or better ship. You can get your revenge later when you've improved it and increased your stash. Do the poop scoop run Sothis/Ceos for some mad money.

I only keep three ships and a full mod Python is one of them.
 
I fly something like THIS

Got mine moded with a Level 5 FSD (21LY min and 29LY max), Level 2 Dirty drives and Level 2 PP.

I suggest you lose the SCB and SRV bay, you dont need them if you'll use the Python as a trader. You're better off with a scanner so you can scan systems that you pass by and earn credits. Selling enough Cartographic data will increase your rep to the faction that controls the system, helps a lot if you want to get the higher paying missions.

Python in combat is not bad too, i consider it better than the FDL (imo only) when modded.

Mod yours, level 1 FSD and thruster upgrades do wonders and makes fighting in a Python a lot easier.

I'm currently working to upgrade the thrusters to 6A spec (currently 6B) then I'll get it modified (unless the modification survives changing the module?).

The FSD upgrade is certainly needed!!

You're better off with a scanner so you can scan systems that you pass by and earn credits.

I was thinking that earlier. I wanted the SRV for two reasons - first, it's just fun driving around the surface :D , and second I wanted to try some missions I haven't done yet (skimmer, etc..).
 
I'm currently working to upgrade the thrusters to 6A spec (currently 6B) then I'll get it modified (unless the modification survives changing the module?).

The FSD upgrade is certainly needed!!

I was thinking that earlier. I wanted the SRV for two reasons - first, it's just fun driving around the surface :D , and second I wanted to try some missions I haven't done yet (skimmer, etc..).


Yeah, if you can get A rated thrusters and mod them you'll be flying like a Cobra! Err.. maybe like a Viper! And no, once you change modules you lose the mod - I had D rated thruster before which i modded to level 2 (dirty) since i couldnt afford an A rated thruster and that was just fine - it was actually better than stock A-rated thruster (switched to A rated now and moded to Level 2 again).

If you really want to stick with the SRV bay then maybe find a way to bring 2 or 3 or heck, even 4 of them because they are fun to drive (lots of LoLs, honestly) and soon enough you'll need some spare because you came back to your ship with less than 10% health on your SRV!
 
Going with the Python was a smart decision. Get dirty drives on it ASAP as it improves not only speed but maneuverability. Don't get caught out, some of the NPC's you will attract will include medium ships (FDL, FAS...) so for now run when you are faced with an equal or better ship. You can get your revenge later when you've improved it and increased your stash. Do the poop scoop run Sothis/Ceos for some mad money.

I only keep three ships and a full mod Python is one of them.

I've already met them a couple of times in the Asp. I found fighting back whilst waiting for the FSD to cool seems to make a difference vs. purely running. I even had one NPC bug-out when I opened fire! :D

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Yeah, if you can get A rated thrusters and mod them you'll be flying like a Cobra! Err.. maybe like a Viper! And no, once you change modules you lose the mod - I had D rated thruster before which i modded to level 2 (dirty) since i couldnt afford an A rated thruster and that was just fine - it was actually better than stock A-rated thruster (switched to A rated now and moded to Level 2 again).

If you really want to stick with the SRV bay then maybe find a way to bring 2 or 3 or heck, even 4 of them because they are fun to drive (lots of LoLs, honestly) and soon enough you'll need some spare because you came back to your ship with less than 10% health on your SRV!

:D :D :D Mine is already showing signs of "one careful driver"!

My plan is to have fun, get lots of credits, upgrade a few parts, mod them, make some more credits, then head out into the deep black for a couple of weeks! Planning a trip to the center of the galaxy, too.
 
Thank you OP for asking a question which exactly matches my situation! Well almost exactly.

I have 130mil in assets and am trying to decide whether to get a Clipper in the meantime or stick with it until I can afford the Python.
 
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