Dont worry about the argument then, just look at the picutres.
Your pictures are wrong. Type Elite Dangerous HUD into google and see how it really looks. It's optimised for 16:9/16:10. Also your red bars are way longer than the actual HUD.
Dont worry about the argument then, just look at the picutres.
Your pictures are wrong. Type Elite Dangerous HUD into google and see how it really looks. It's optimised for 16:9/16:10. Also your red bars are way longer than the actual HUD.
So what are you saying? I faked those pictures somehow? What ever you come out with there is still tiny little hud in the middle of a lot of space. Red bars were drawn on in like 1 second each they arnt supposed to be scientifically accurate.
the HUD doesn't scale
Anaconda hud from google. Compare this shot which is likely in a 90 degree fov to mine that is in 115 or maybe 120.
Thats what i said.
Question: why would anybody with a console be more likely to use 4:3 than a pc?Dont worry about the argument then, just look at the picutres.
Entirely to blame for ...?I concede the 4:3 point however requiring this game to work on consoles is entirely to blame.
I concede the 4:3 point however requiring this game to work on consoles is entirely to blame.
Tiny huds that dont scale and very narrow FOVs. I dont know how console users change theirs. Do they get a slider or something? I wouldnt be amazed if you couldnt edit console text files aswell if you tryed hard enough but you might get perfomance issues.
What would be the benefit to consoles when the HUD doesn't scale? Anyway, they probably use the options menu to set their FOV.
Jumping in to this thread was the worst possible use of my time this fine Saturday morning.
We've only just begun...Jumping in to this thread was the worst possible use of my time this fine Saturday morning.
I cant imagine. Be happy with your narrow FOV![]()
Im hearing the Carpenters now ...We've only just begun...