Sense Of Scale

Your pictures are wrong. Type Elite Dangerous HUD into google and see how it really looks. It's optimised for 16:9/16:10. Also your red bars are way longer than the actual HUD.

So what are you saying? I faked those pictures somehow? What ever you come out with there is still tiny little hud in the middle of a lot of space. Red bars were drawn on in like 1 second each they arnt supposed to be scientifically accurate.
 
So what are you saying? I faked those pictures somehow? What ever you come out with there is still tiny little hud in the middle of a lot of space. Red bars were drawn on in like 1 second each they arnt supposed to be scientifically accurate.

The red bars show that the HUD is actually 16/10. I don't know how you managed it but if you type Elite Dangerous HUD into google and search for pictures you'll see that the actual HUD doesn't look like your screenshot. You probably increased FOV to the highest value and since the HUD doesn't scale you get a lot of space around it. That has nothing to do with 4:3 though. If you are using default settings the HUD perfectly fits a 16:10 screen making it optimised for 16:10, not 4:3.
 
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Anaconda hud from google. Compare this shot which is likely in a 90 degree fov to mine that is in 115 or maybe 120.

the HUD doesn't scale

Thats what i said.
 
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Here is an asp hud randomly taken from google. If you asp for any legth of time you realise there are two little lights that seem deliberately designed to annoy you. The owner of this sceenshot has noticed them. Now people know me by now, i see things like this as deliberately put in. It must be terrible to be trapped at 90 degree FOV. As you can see this setup looks just like mine cause hes taken his FOV beyond the games limit (unless they changed that sinse i last looked)
 
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Anaconda hud from google. Compare this shot which is likely in a 90 degree fov to mine that is in 115 or maybe 120.



Thats what i said.

Standard FOV is ~58 IIRC. I do agree that the HUD doesn't scale, what I disagree with is that it's optimised for 4:3. Your screenshot perfectly illustrates that the HUD is 16:10/16:9.
 
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Tiny huds that dont scale and very narrow FOVs. I dont know how console users change theirs. Do they get a slider or something? I wouldnt be amazed if you couldnt edit console text files aswell if you tryed hard enough but you might get perfomance issues.

Games have to work on the lowest common denominator hardware. Isnt this why the planet surface quality was toned down? Same with the low res galaxy backgroud/skybox? Both the game and PCs can comfortably handle more, we are held back.
 
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Tiny huds that dont scale and very narrow FOVs. I dont know how console users change theirs. Do they get a slider or something? I wouldnt be amazed if you couldnt edit console text files aswell if you tryed hard enough but you might get perfomance issues.

What would be the benefit to consoles when the HUD doesn't scale? Anyway, they probably use the options menu to set their FOV.
 
What would be the benefit to consoles when the HUD doesn't scale? Anyway, they probably use the options menu to set their FOV.

I cant imagine. Be happy with your narrow FOV :)

Altho if you fly an asp you will sooner or later wish you could widen it.
 
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The hud doesn't scale because it's not an overlay slapped in the face of a player, but a 3d element rendered in world space to allow a comfortable experience for VR users (a fixed 2d overlay would trasform users into vomit comets). Shouldn't even require explaining, you can see that while faffing about in the cockpit with the external camera...a different matter are elements (fonts and such) inside the UI area, these could be scaled up or down as requested, but not outside of the boundaries of the given UI layer.

As for the level of theorycrafting needed to make that appear as made for 4:3, and moreso because of (hurr durr) consoles, just thanks for the laugh. A mildly unsettling laugh, but a laugh nonetheless.
 
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