No. Star Citizen DOESNT suffer from this problem. IMO Frontier got this terribly wrong. All the people that play in VR seem to NOT have a problem in VR and i tend to believe them ofc, but also makes me think if elite is optimized only for VR. I have a big-ish 2D monitor and i log in to SC every now and then and this is what i have to say: the difference is just huge. Many people seem to share this opinion.
For instance when you are in your srv next to a conda, you can quickly drive from one end of the conda to the other in one or two seconds (correction 3-4 sec), thats simply wrong. It is also a big problem when i try to take some photos with the external camera where the ship simply looks way wrong size.
If you see the below clip that also has a human as reference, it is pure joy on that aspect. I avoid when i can logging in to SC, just because when i come back to elite, it really breaks my immersion to have this feeling of wrong scale.
Just look at the when the ship is touching down.. oh boy!
It's a hard one. All I can add is when I moved from a 2D monitor to VR the first and most noticeable change was the sense of scale. E.g. even looking down from the ASP cockpit to the surface conveys the impression that I'm sitting 30 feet above the ground. Scale in ED is not perfect for sure, but VR does make a big difference on this front.