Maybe log off and on again to see if that sorts it!Looks reasonably minor at the moment.
For some reason, my bindings are never wiped. Not happened once since I started playing the release candidate (apart from when I changed HD and reinstalled windows and th game, but I don't cound that).
I guess this falls under the category "rubberbanding when another player joins an instance" as all entities will lag.in some cases a once a player loses shield, they get no hull damage on continued firing (will post a vid later) - this happened in 2 of 6 fights yesterday. I do not believe the CMDRs were using hacks - this is a bug. Potentially a desync, as it happened when another player dropped into the instance.
As with every update, FDev manages to introduce more bugs than they can fix, and ofcourse, they are not listed in the patch notes and the QA team didn't manage to spot them.
The community excells at this job and can help to atleast identify them so FDev is even able to fix them.
To avoid numerous threads popping up with "This is now broken!" or "That doesn't work anymore!" let's just put together all issues here that remain unfixed from a previous date and have been introduced by the september patch. Also reporting everything using the issue tracker is too much work considering the mass of bugs and issues ... that won't even get fixed the next patch, let alone getting any comments or ETAs.
Please report as many bugs with a fitting description.
I'll try to keep this thread updated. Also please, if you report any bugs or issues be as accurate as possible, I will link your post in the here.
Anything that is not linked is my personal experience.
September Update Issues:
- Core mining kicks player to main menu
- Stored modules lost their engineering unless being a legacy module
- "IP changed mid session" bug when starting the game remains for some users
- Fighter lag remains (not using the exploit)
- Engineering causes cursor to misbehave, game exit requiered
- Station's orientation on HUD in supercruise doesn't match with its actual orientation
- Codex has blank stat sites
- Remote engineering can cause a crash
- ARX limit can be bypassed
- ARX can be farmed by buying and selling armor
- Wing beacon text is offset
- Advanced missile launchers and remote flak launchers can be pruchased without unlocking
- VPN broken
- Switching ships can cause modules to be transferred to the new one for some time
- Some players have experienced a power prioritiy reset
- Collector limpets can cause a crash
- In some rare occasions, players have been teleported to the MAIA system
- Rubberbanding will occur when a player joins an instance
- Enzyme missiles still dealing less damage than they should
- Existing and equiped engineered modules have blank modifications, outfitting crashes
- ...
- Bindings may have been wiped after this update
Notes to Bugs:
All stored modules that have been engineered seem to have lost their modifications. According to Paige this is a visual bug and there is a workaround.
They really want to be extra super sure you know it's active!(great, it's active... yeah I know xD )
There aren't enough bugs, so we need to add some more, real or not!I'm still waiting for someone to explain the VPN bug.... I'm beginning to think you all made this up!
o7 there. We heared you are not satisfied with the quantity of bugs in our new update, so we are making patch to add a few more. Collect them all!There aren't enough bugs, so we need to add some more