Patch Notes September Update - Downtime and Patch Notes

All great apart from this which, if it can't be turned off is a BAD thing. Please for the love of god (and for the sake of experienced users who have ALL the controls in muscle memory) can we have an option to turn off all these immersion breaking "Press <Joystick-1> + <Joystick-5>" to do XYZ messages.
I would love the ability to customize the names used for inputs on joysticks. Even if it were just more out-of-game xml edit like the HUD colours. <Bottom Hat-Up> would be so much better than <Joy 11>.
 
Why ?? This should be restricted to the starter experience only. I've been playing for 4 years and don't need reminding on screen what key to press.
Displaying key presses on screen is kind of a dumbing down of the game and kinda breaks immersion. Same with the 'Press 'x' to abort' when jumping to an anarchy system. It's totally unnecessary.
At least make this optional. Veteran players have no need to this kind of thing, which I hope isn't going to become a trend.

Yes, this is complete madness.

It's like having a pop up saying "Press left trigger to fire!" at the bottom of the screen on a first person shooter - all the time!
 
Mine arming: 2 seconds is still too long. Have you tried ejecting the mines further away or make the firing ship immune rather than have a simple fuse?

I agree 100%

Just make the mines not explode on contact with the firing ship for two seconds instead. Two seconds is a LONG time in this context
 
Good job FD's!
Small but nice update from what I can see now.
But there are few thing I want to Highlight.

1) Nice to see that some problems finally been addressed.
Mamba's landing gear problem was a real shame to see. Now, when almost a year past since Mamba came out, it is fixed. I have some mixed filings about it...

2) Next, "Increased the spawn rate of High Grade Emissions" ... I think it was done in last update as well, but it did not really help. I hope it will be better this time... cos we really need High Grade Emissions dear FD's! Searching for them for hours is NOT fun!

There is one thing I wish you would do dear FD's, please, give us more new shiny Livery !!! My wallet is ready, but come one, give me something new and unique to buy!
Copy and Paste one skin from ship to ship getting old...
 
I'd like to reinforce this by telling an experience when I was playing Lord of the Rings Online - which has your PC client connected to a central server.

For those who know the place, a group of us were fighting the dragon in Helegrod. We had voice comms. I was the "tank", annoying the dragon, getting in his face and absorbing his damage, while others were zapping him. I began to be affected by lag. My skills were taking several seconds to take effect at every button press, I couldn't move and my frame rate was dropping. I told the rest this, knowing that if I disconnected from the fight they could suddenly be in trouble. "No, everything is fine", they assured me. My game got slower and slower until suddenly I heard the rest rejoicing that the fight was won! They were congratulating me on a job well done while I was still fighting the dragon! They assured me that I was still alive at the end so I felt sure I wasn't going to die. Then I heard them dividing up the loot (which would soon despawn). It was fully ten minutes before the fight ended for me. My frame rate then recovered, but of course there was no loot for me. Most of my comrades had already exited too.

That was a central-server game. It's not the case that changing from P2P to server would fix all the world's internet problems.
I saw this in the exact same raid except it was an Hunter. We all waited around after though for his game to catch up, about 5-10 minutes. Anyone that thinks a server/client system will fix all the issues is wrong. It will fix some, but it will introduce others.
 
The netcode isn't the issue here.

The main issue is how most internet access providers, all around the world, are not neutral as they should, and decide to filter/bandwith-limit specific type of packets (p2p, youtube, twitch and so on) to maximise the number of people on their existing network, that way they don't have to invest as much to get more people in.
They even for some try to detect p2p specifically and block it, cause it's obviously illegal stuff. So Elite has to continuously try to reconnect players together when one player's ISP blocked the network port the p2p part of the Elite netcode was using.

Sometimes, it's just your router/modem that doesn't like uPnp (it's a piece of software that dynamically affect a network port to each app on your pcs, including Elite). In that case, setting a specific port redirection on your router to your PC's IP (5100 for Elite for example) and forcing that port (5100) in the network options of Elite can help get a way more stable connection.

Sure, a classic client/server model would have avoided those issues... but then the servers at Frontier would need to be way more powerful and they'd need way more of them to handle instances. Back when they were out of the kickstarter, they just didn't have the money for this. Also, don't think that model doesn't have issues, cause most MMOs do have issues from time to time with a client/server classic model.
I'm a unix operator, and belive me, the main problem is the P2P. I understand that was cheaper, but with P2P you will have this kind of problems. So as others mentioned this is a single player game, with the option to play together with other players, but definetly not an MMO. And I think this will not change in the 2020 update...
 
Why ?? This should be restricted to the starter experience only. I've been playing for 4 years and don't need reminding on screen what key to press.
Displaying key presses on screen is kind of a dumbing down of the game and kinda breaks immersion. Same with the 'Press 'x' to abort' when jumping to an anarchy system. It's totally unnecessary.
At least make this optional. Veteran players have no need to this kind of thing, which I hope isn't going to become a trend.

I agree.
Almost any AAA title nowadays has an option "Tutorials on/off".
The ones that don't have are really annoying and it can lower the longevity and replayability of a title.
 
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Why ?? This should be restricted to the starter experience only. I've been playing for 4 years and don't need reminding on screen what key to press.
Displaying key presses on screen is kind of a dumbing down of the game and kinda breaks immersion. Same with the 'Press 'x' to abort' when jumping to an anarchy system. It's totally unnecessary.
At least make this optional. Veteran players have no need to this kind of thing, which I hope isn't going to become a trend.
This. Pleeaaaaassssseeeeee Frontier!
 
So no fixes on many issues already reported by players. THANKS..... NOT. Also the huge amount of bugs/freezes after last big update, How many more we getting this time. OH, Btw. Live streams mostly yapping about screen shots, Although there pretty cool. NOT RELEVANT, Anyway. 5pm uk time and the game play resumes. Providing that delay don't happen. 07
 
I'd like to be able to sort / search / filter the Stored modules list. I can't believe that this simple feature does not exist
 
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So any one who interdicts me I will just block them right?
TOTALY NOT ABUSED AT ALL FRONTIER!

This is also kinda not what a block is frontier, A block is designed to remove said person from your chat, it does not do that.
Also there is a bug where once you block some one and unblock them, you STILL don't instance with them. so REMOVE IT
Absolutely, I spoke of this in a recent ticket, support are useless!
 
SRV
  • Fixed an issue where the SRVs weapon were firing slightly offset when used from the driver's seat
Just noticed this. If this means my SRV no longer shoots at a spot just below my target anymore then that is amazing and the patch is worth it for me for that alone.
 
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