I do not agree with the ranks about, the first cmdr who made triple elite took 1000 hours, I have 2000 and I am far from that, it is not easier to rise now, except trade i think
As I said, my perception of 'easy' may be clouded by my experience in the Elitian Universe, certainly programming is easier with 30+ years of experience
but in my case, I am still only Ranger because I can earn Exploration rank simply by navigating the bubble and selling carto-data for systems already explored and mapped. I even earned some exploration rank and credits from mapping a system I have already previously visited. It was one of the engineer's systems where I have a pinned blueprint so I know had already been there. If exploration could only be achieved by exploring new, virgin systems then I feel it would have more meaning, I feel ranking would bring a sense of achievement but in doing this, new players would have to explore far outside the bubble to get any exploration rank, so it's not fair on them.
it's a trade off between game play and simulation. In a RL universe, people would not get paid for mapping a known system yet they seem to here for game play purposes.
To paraphrase Lincoln [was it him?] You can please some of the people all of the time and all of the people some of the time but you cannot please all of the commanders all of the time