Patch Notes September Update - Patch 2

Livery
  • ....
  • Updated various Bobblehead preview cameras to give a better view of the item
  • Removed the 'preview' option on Engine Colours in livery, as it was not intended
  • Changed message from 'Outfitting Unavailable' to 'Livery Unavailable' when the livery isn't accessible
  • ....

What do you mean by "Removed the 'preview' option on Engine Colours in livery, as it was not intended" ... Do you mean in the ARX store to preview engine colours?
or do you mean the "TOGGLE PREVIEW" text in the right bottom corner of ther livery screen?
This is also in the weapon detailing and the vessel voice screen of the livery section.
 
Last edited:
Many thanks for fixing the problem with the Clipper Ship Kit! This long awaited ship kit was my personal highlight😎
 
Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms on the 3 October at 07:00 (UTC) to apply the September Update - Patch 2.

We are aware that there is an issue where some Commanders, specifically those on console, are experiencing the "Failed to communicate with server. Unable to get an up to date mission list from server" message when trying to access missions at a starport's mission board and passenger lounge. The team are currently investigating measures to resolve this issue as soon as possible.

Thank you for your patience and vigilance as we address these issues.

Please find the full Patch Notes below:

Crashes/Stability
  • Fixed a softlock that could occur when trading materials at a material trader
  • Fixed a crash that could occur during the new starter experience
  • Fixed softlock that could occur when hiring crew members
  • Fixed a crash that could occur after clearing a save and skipping the new starter experience
  • Fixed a softlock that would occur when attempting to perform a hyperspace jump in an Imperial Clipper that has a Ship Kit applied
COVAS
  • When buying a new ship, your selected COVAS will automatically be inherited from your previous ship.
  • When purchasing SRVs and fighters, they will inherit the COVAS currently selected for your ship.
  • For new commanders, the applicable localised COVAS will now automatically be selected based on which language is set in the options menu
Diamondback Explorer
  • Fixed mismatched Paint Jobs for the Diamondback Explorer
Exploration
  • Fixed a case where PlayStation 4 commanders' First Discoveries were not appearing correctly
Interdiction
  • Fixed an issue where interdiction wouldn't end after the player submitted
Livery
  • Fixed an issue that meant the confirmation popup failed to appear after selecting an item the player owns
  • Fixed an issue that could cause the sort feature to not sort correctly
  • Fixed an issue that could prevent the SRV livery options to appear after leaving the Dashboard items category
  • Updated various Bobblehead preview cameras to give a better view of the item
  • Removed the 'preview' option on Engine Colours in livery, as it was not intended
  • Changed message from 'Outfitting Unavailable' to 'Livery Unavailable' when the livery isn't accessible
  • Updated the 'remove item option' message to 'clear the equipped item'
  • Renamed 'Back' to 'Exit'
Localisation
  • Fixed various translation errors
Multi-Crew
  • Fixed an issue that could cause the host's ship to disappear when deploying a fighter
New Starter Experience
  • Fixed an issue that could cause visual issues with the star in Matet when the player arrives in the system
  • Fixed an issue that could cause the weapons to automatically fire after being returned to the training area
  • Removed the ability to damage ship modules as this can lead to the player becoming stuck during the experience
  • Removed the ability for players to view and turn off modules during the experience
Outfitting
  • Fixed an issue that could cause incorrect weapon mounts to be displayed (fixed weapons showing as gimballed, for example)
Pause Menu
  • Combined 'restart training' and 'exit options' into one confirmation screen. Now, when the player selects to either restart or exit they then choose to either:
    • Restart the checkpoint or the entire Starter Experience/Training
    • Exit to main menu or desktop
  • This new restart/exit option UI is also inline with other areas of the game as well. This update fixes text truncation in other languages and unnecessary duplication of options, without increasing the amount of clicks needed to exit or restart
Rendering
  • Fixed an issue that caused stars in the night sky to disappear (creating, in some cases, 'hard edges')
Server
  • Updated local news articles for faction summaries, engineer progression and megaship itineraries
  • Fixed many causes of transaction server disconnections (error codes: Scarlet Krait, Magenta Krait, Black Adder, Yellow Adder)

Ship HUD
  • Corrected the schematic of a targeted starport to match its actual orientation
  • Fixed an issue that made ship modules appear twice in the module tab after swapping to a different ship
Store
  • Changed the Store buttons that appear on Port Services menu and main menu to orange and reordered them:
    • Port Services - Livery > Holo-me > Store
    • Main Menu - Livery > Buy Expansions > Store > Buy ARX
  • Fixed an issue on Xbox One that causes the preview camera to pan without any player input
  • Re-added a missing scroll bar
  • Packs now display how many items are in it
Weapons
  • Fixed Enforcer Canons being unable to be restocked through synthesis

Hi Stephen, is there any news on fixing the screen tearing present on Xbox One since the September update? Thanks.
 
Funny how out of all of the fixes the store button color was what I was looking forward to the most. I use a blue themed HUD so it was already orange to me but stuck out like a sore thumb. I don't mind it there but my OCD was screaming at me to somehow fix that color lol. Thanks! o7
 
Oh NO! I won't be able to navigate by the core if the rectangular star boxes go....

If that is what was meant, that is going to be fantastic! Overall a nice looking patch update, keep it up :)
 
  • For new commanders, the applicable localised COVAS will now automatically be selected based on which language is set in the options menu
I think that this will be a mistake. English is the language that brings the community together, the localised languages should be the 2. option and not the first.
Verity for starters all the way! \(°o°)/
 
Unless of course your problem is Y.
Well at least you know Y is getting worked on as the next tranche of stuff.
I hope the PS4 mission board gets fixed soon. Doesn't affect me but all players should feel equal.
I remember the Skyrim PS3 bug when everyone else was able to play not fun.
 
Guess they're not fixing the suddenly greatly-reduced neutron star supercruise dropout distance then? They just seemed to arbitrarily reduce it to a few hundred kilometres for no good reason in this update.
 
Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms on the 3 October at 07:00 (UTC) to apply the September Update - Patch 2.

We are aware that there is an issue where some Commanders, specifically those on console, are experiencing the "Failed to communicate with server. Unable to get an up to date mission list from server" message when trying to access missions at a starport's mission board and passenger lounge. The team are currently investigating measures to resolve this issue as soon as possible.

Thank you for your patience and vigilance as we address these issues.

Please find the full Patch Notes below:

Crashes/Stability
  • Fixed a softlock that could occur when trading materials at a material trader
  • Fixed a crash that could occur during the new starter experience
  • Fixed softlock that could occur when hiring crew members
  • Fixed a crash that could occur after clearing a save and skipping the new starter experience
  • Fixed a softlock that would occur when attempting to perform a hyperspace jump in an Imperial Clipper that has a Ship Kit applied
COVAS
  • When buying a new ship, your selected COVAS will automatically be inherited from your previous ship.
  • When purchasing SRVs and fighters, they will inherit the COVAS currently selected for your ship.
  • For new commanders, the applicable localised COVAS will now automatically be selected based on which language is set in the options menu
Diamondback Explorer
  • Fixed mismatched Paint Jobs for the Diamondback Explorer
Exploration
  • Fixed a case where PlayStation 4 commanders' First Discoveries were not appearing correctly
Interdiction
  • Fixed an issue where interdiction wouldn't end after the player submitted
Livery
  • Fixed an issue that meant the confirmation popup failed to appear after selecting an item the player owns
  • Fixed an issue that could cause the sort feature to not sort correctly
  • Fixed an issue that could prevent the SRV livery options to appear after leaving the Dashboard items category
  • Updated various Bobblehead preview cameras to give a better view of the item
  • Removed the 'preview' option on Engine Colours in livery, as it was not intended
  • Changed message from 'Outfitting Unavailable' to 'Livery Unavailable' when the livery isn't accessible
  • Updated the 'remove item option' message to 'clear the equipped item'
  • Renamed 'Back' to 'Exit'
Localisation
  • Fixed various translation errors
Multi-Crew
  • Fixed an issue that could cause the host's ship to disappear when deploying a fighter
New Starter Experience
  • Fixed an issue that could cause visual issues with the star in Matet when the player arrives in the system
  • Fixed an issue that could cause the weapons to automatically fire after being returned to the training area
  • Removed the ability to damage ship modules as this can lead to the player becoming stuck during the experience
  • Removed the ability for players to view and turn off modules during the experience
Outfitting
  • Fixed an issue that could cause incorrect weapon mounts to be displayed (fixed weapons showing as gimballed, for example)
Pause Menu
  • Combined 'restart training' and 'exit options' into one confirmation screen. Now, when the player selects to either restart or exit they then choose to either:
    • Restart the checkpoint or the entire Starter Experience/Training
    • Exit to main menu or desktop
  • This new restart/exit option UI is also inline with other areas of the game as well. This update fixes text truncation in other languages and unnecessary duplication of options, without increasing the amount of clicks needed to exit or restart
Rendering
  • Fixed an issue that caused stars in the night sky to disappear (creating, in some cases, 'hard edges')
Server
  • Updated local news articles for faction summaries, engineer progression and megaship itineraries
  • Fixed many causes of transaction server disconnections (error codes: Scarlet Krait, Magenta Krait, Black Adder, Yellow Adder)

Ship HUD
  • Corrected the schematic of a targeted starport to match its actual orientation
  • Fixed an issue that made ship modules appear twice in the module tab after swapping to a different ship
Store
  • Changed the Store buttons that appear on Port Services menu and main menu to orange and reordered them:
    • Port Services - Livery > Holo-me > Store
    • Main Menu - Livery > Buy Expansions > Store > Buy ARX
  • Fixed an issue on Xbox One that causes the preview camera to pan without any player input
  • Re-added a missing scroll bar
  • Packs now display how many items are in it
Weapons
  • Fixed Enforcer Canons being unable to be restocked through synthesis
Great stuff, props to the dev team 😁
 
Greetings Commanders,

The Elite Dangerous servers will be offline for all platforms on the 3 October at 07:00 (UTC) to apply the September Update - Patch 2.

We are aware that there is an issue where some Commanders, specifically those on console, are experiencing the "Failed to communicate with server. Unable to get an up to date mission list from server" message when trying to access missions at a starport's mission board and passenger lounge. The team are currently investigating measures to resolve this issue as soon as possible.

Thank you for your patience and vigilance as we address these issues.

Please find the full Patch Notes below:

Crashes/Stability
  • Fixed a softlock that could occur when trading materials at a material trader
  • Fixed a crash that could occur during the new starter experience
  • Fixed softlock that could occur when hiring crew members
  • Fixed a crash that could occur after clearing a save and skipping the new starter experience
  • Fixed a softlock that would occur when attempting to perform a hyperspace jump in an Imperial Clipper that has a Ship Kit applied
COVAS
  • When buying a new ship, your selected COVAS will automatically be inherited from your previous ship.
  • When purchasing SRVs and fighters, they will inherit the COVAS currently selected for your ship.
  • For new commanders, the applicable localised COVAS will now automatically be selected based on which language is set in the options menu
Diamondback Explorer
  • Fixed mismatched Paint Jobs for the Diamondback Explorer
Exploration
  • Fixed a case where PlayStation 4 commanders' First Discoveries were not appearing correctly
Interdiction
  • Fixed an issue where interdiction wouldn't end after the player submitted
Livery
  • Fixed an issue that meant the confirmation popup failed to appear after selecting an item the player owns
  • Fixed an issue that could cause the sort feature to not sort correctly
  • Fixed an issue that could prevent the SRV livery options to appear after leaving the Dashboard items category
  • Updated various Bobblehead preview cameras to give a better view of the item
  • Removed the 'preview' option on Engine Colours in livery, as it was not intended
  • Changed message from 'Outfitting Unavailable' to 'Livery Unavailable' when the livery isn't accessible
  • Updated the 'remove item option' message to 'clear the equipped item'
  • Renamed 'Back' to 'Exit'
Localisation
  • Fixed various translation errors
Multi-Crew
  • Fixed an issue that could cause the host's ship to disappear when deploying a fighter
New Starter Experience
  • Fixed an issue that could cause visual issues with the star in Matet when the player arrives in the system
  • Fixed an issue that could cause the weapons to automatically fire after being returned to the training area
  • Removed the ability to damage ship modules as this can lead to the player becoming stuck during the experience
  • Removed the ability for players to view and turn off modules during the experience
Outfitting
  • Fixed an issue that could cause incorrect weapon mounts to be displayed (fixed weapons showing as gimballed, for example)
Pause Menu
  • Combined 'restart training' and 'exit options' into one confirmation screen. Now, when the player selects to either restart or exit they then choose to either:
    • Restart the checkpoint or the entire Starter Experience/Training
    • Exit to main menu or desktop
  • This new restart/exit option UI is also inline with other areas of the game as well. This update fixes text truncation in other languages and unnecessary duplication of options, without increasing the amount of clicks needed to exit or restart
Rendering
  • Fixed an issue that caused stars in the night sky to disappear (creating, in some cases, 'hard edges')
Server
  • Updated local news articles for faction summaries, engineer progression and megaship itineraries
  • Fixed many causes of transaction server disconnections (error codes: Scarlet Krait, Magenta Krait, Black Adder, Yellow Adder)

Ship HUD
  • Corrected the schematic of a targeted starport to match its actual orientation
  • Fixed an issue that made ship modules appear twice in the module tab after swapping to a different ship
Store
  • Changed the Store buttons that appear on Port Services menu and main menu to orange and reordered them:
    • Port Services - Livery > Holo-me > Store
    • Main Menu - Livery > Buy Expansions > Store > Buy ARX
  • Fixed an issue on Xbox One that causes the preview camera to pan without any player input
  • Re-added a missing scroll bar
  • Packs now display how many items are in it
Weapons
  • Fixed Enforcer Canons being unable to be restocked through synthesis
Thanks!
 
Well at least you know Y is getting worked on as the next tranche of stuff.
I hope the PS4 mission board gets fixed soon. Doesn't affect me but all players should feel equal.
I remember the Skyrim PS3 bug when everyone else was able to play not fun.
I think they said elsewhere that it affected some people in some parts of the world at some times of the day. That's a nasty bug to look for; it will probably take a while to find it.
 
Will the crashes or stability fixes address CQC crashing and breaking save data for Playstation 4? Will they fix bluescreens on the PS4 when winged up, especially in Conflict Zones? Do any of those errors fall under the Crash or Stability Fix category?
 
  • For new commanders, the applicable localised COVAS will now automatically be selected based on which language is set in the options menu
I think that this will be a mistake. English is the language that brings the community together, the localised languages should be the 2. option and not the first.
Verity for starters all the way! \(°o°)/
Other languages are as valid as English,
 
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