Robert Maynard
Volunteer Moderator
How could any player / group of players hope to accrue the credits to buy (i.e. own) even one station, much less a whole system with potentially billions of inhabitants?
Plus the fact that DBOBE said the following on the topic of executive control:
Plus the fact that DBOBE said the following on the topic of executive control:
David Braben interview with The Escapist said:The Escapist: Are you interested in seeing Elite: Dangerous move more into the Eve Online space?
Braben: I don't feel like that. The way I see it, the important difference between Eve Online and us is that Eve is an executive control game and Elite: Dangerous isn't. That's a big differentiator. What I see us doing is moving more into the richness of the experience and expanding the depth of space gameplay. I think the more games we have in the science fiction genre the better, because it's a genre that has been languishing for a bit. If you think about the way people work together in squad-type games like Battlefield 4 or even in Warcraft raids, the fun of it is in playing together and actually planning a little bit ahead. I've seen it a little bit in slightly more arcadey games as well, like Battlestations Midway, where a group of four players go against another group of four players and the difference in tactics makes a big difference. It's not symmetric. Someone might go in with a big Anaconda and essentially draw the fire, but then there will be other players in more nimble ships.
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