One of the issues with discussing controversial mechanics on this forum is that posters tend to represent their views in maximal language and employ uncharitable interpretations of others' statements to defeat opposing views rather than achieve any kind of common ground.The game needs to not only cater to Lone Wolf Commanders out there doing there own thing. It also needs to cater to those of us who actually enjoy the social interaction of playing in small, medium or large groups.
Who is this directed at? It would make it easier for the person to respond.Would it be better if we didn't call it "Fleet Mechanics" and called it "Social Tools" instead? That sounds friendlier, right?
There are player-group decals incoming. I'll be applying mine the moment it's available (no idea when this will be). While this doesn't prove anything, it does suggest that FD are responding to common requests for faction-level play. How are they going to work out who can apply which decal? I sincerely hope they're not going to be making these available manually. If it's going to be automatic, it will require some kind of pledge system to work."Minor Faction Tags" would be a HUGE improvement in gameplay for a lot of players. They don't even have to be visible to the rest of the world (although I'd gladly and proudly fly an EDF tag).
They probably already have exactly that kind of data, but applied to wings. I'm pretty sure they will also keep records of who associates and interacts with whom, and can reconstruct exactly that data without implementing any kind of guild system. On the other hand, you make a good point regarding colonisation decisions - such a system would prevent large-but-lazy player groups influencing decisions in a manner out of proportion to their contribution. Personally, I'd prefer to see colonisation automated as part of the BGS and for the "decisions" about which systems are colonised to be automated based on criteria that can be inferred with experience, allowing groups to predict where a colonisation will occur.What would "Minor Faction Tags" give us? Well ... it lets Frontier Developments track what different player groups are doing in the game. It would streamline things like the current Colonia initiative to build a new bubble around Jaques. Instead of having the community vote to see who gets a colony site (that will turn into a popularity contest) Frontier could track the number of players associated with a specific faction that are actually out there making an effort.
I also want the moon on a stick.
I wholeheartedly agree. Infact, I've caught heat on this forum previously for suggesting that a great many of the "social tools" people have been asking asking for are, in fact, done better by companies that focus on those tools.Opting in for a type of group 'mail' that would allow me to leave important messages for my friends would also be awesome, but not necessary. I don't think we really need a ton of new features added to the game that are already implemented by good third-party tools (i.e. Teamspeak, Discord).
Interesting ideas. Personally, I'd prefer the tag to be applied in a similar fashion to Powerplay. A lot of BGS work involves doing certain... somewhat-less-than-legal things, even in your home systems. Moreover, you see plenty of wanted NPCs aligned to factions. Maintaining faction affiliation even when wanted would open up another avenue for meaningful, faction-oriented PvP. It might also allow the recycling of code too.I'll give you specifics of how I'd like to see Minor Faction Tags implemented:
1. Player begins doing missions for/trading with/selling exploration data to a minor faction.
2. Once Player is "allied" with the minor faction player can visit the "contacts" menu in one of the Faction's starports and "pledge" to the faction.
3. If player drops below Allied or becomes Wanted by the minor faction they lose the tag until the they clear their criminal status and/or once again raise their reputation back to Allied.
4. Allied status alone and not carrying a minor faction tag should unlock faction rewards in the form of reduced prices in the shipyard and outfitting in that faction's starports.
5. We don't necessarily need the faction tag to be visible to every player but two players that are pledged to the same minor faction should appear 'green' in each other's HUDs.
Rather than discounts, I'd like to see availability locked behind faction rep - if you consistently shoot ships aligned to a minor faction that controls a station, they should simply refuse to sell you modules and/or vessels. I'm not about to sell you a gun when I know you've killed my mates!
Who is this directed to?I understand that many Lone Wolf commanders out there have no interest in this kind of thing and may actually be opposed to it. In previous Elite games we were ALL Lone Wolfs but we're multiplayer now. Don't force ALL of us to play as Lone Wolfs and we won't force you do join a PMF, okay?