Serious proposals on how to reconcile the Anaconda WITHOUT DIRECTLY NERFING IT. (+Jump range)

Geez, I dunno why people make this so hard.

All that needs to happen is the following simple 3-step plan:-

1) Nerf the Annie's integrity down to around, say, 250 with the standard hull.
2) Adjust the weight of the Reinforced alloy hull to, say, 200t and the integrity to +1,000.
3) Adjust the weight of the mil/mirrored/reactive hull to 400t and the integrity to +1,500.

That way, the Annie remains the uber-explorer for those who want to use it as such and nobody currently exploring in one gets stranded.
Fit a Reinforced Alloy hull and you get a big ship which is still fairly light but has good armour.
Fit a mil hull and you're back at the current level of integrity but with a sensible weight.

There's no need to over-think it.

Can't rep. Best way to keep explorers from getting stranded while reducing the range of combat setups. +1
 
Engineered drives have never improved SC handling, are you saying this was added in 3.0?

Sort of. Optimal multiplier doesn't affect super-cruise handling, however optimal mass can (it's a bit dependant on where the base stat for thruster handling ends up). It's possible the new DD5 ratio for how much optimal mass is lost (which is better than the old blueprints IIRC) will result in improved handling in SC.

It's anecdotal, but I've had an increasing number of people ask me if handling of some ships has changed because they swear it's different.

Hell, I've even noticed type-9 handles a little differently with new blueprint DD3's (even the godfersaken crawl in SC seems better) but then I've put the optimal mass special on it, so I can't know for sure which it is. It could all be placebo. But I'm not so sure.
 
Last edited:
Geez, I dunno why people make this so hard.

All that needs to happen is the following simple 3-step plan:-

1) Nerf the Annie's integrity down to around, say, 250 with the standard hull.
2) Adjust the weight of the Reinforced alloy hull to, say, 200t and the integrity to +1,000.
3) Adjust the weight of the mil/mirrored/reactive hull to 400t and the integrity to +1,500.

That way, the Annie remains the uber-explorer for those who want to use it as such and nobody currently exploring in one gets stranded.
Fit a Reinforced Alloy hull and you get a big ship which is still fairly light but has good armour.
Fit a mil hull and you're back at the current level of integrity but with a sensible weight.

There's no need to over-think it.

This is far and away the least insane idea for fixing imbalance issues with the Anaconda.
 
Never had an Anaconda, don't want one either. I fly a Corvette, and 19Ly jump is fine, because I never got used to more. There is a subtle point in that last sentence, and it relates to how you boil frogs.

So here is what needs to be done. Figure out the basic model for ships, then *slowly*, start to normalize all ships towards that point, where each finds its own place. No big bangs, no epic flailing of the nerf bat.

Finally, FDev, how about publishing some player stats, starting with % of total cmdr hours per ship, by month. Start a "game health" initiative. There seem to be some genuine concerns being expressed here, as well as some outright nonsense. Share some data and engage, educate and inform.
 
I just maxed out a DD5 for the Anaconda. It improves the ship's handling in SC and normal space to the point it's not a barge anymore. I wouldn't fly it before because of the lesser agility, I think this improvement has changed my mind.

Yeah well, thrusters do not change SC handling a bit, so...
 
Sort of. Optimal multiplier doesn't affect super-cruise handling, however optimal mass can (it's a bit dependant on where the base stat for thruster handling ends up). It's possible the new DD5 ratio for how much optimal mass is lost (which is better than the old blueprints IIRC) will result in improved handling in SC.
m.

Wow now you even start making stuff up, makes all of your arguments more valid at least.

Let me me make this clear for You: thrusters don't influence SC behavior. at all. You know many explorers use 5D thrusters instead of 8A on their Anacondas? You know what the optimal mass of those is? Still there is absolutely 0 influence on SC handling. Try it yourself, even on a heavy ship, or provide some source, but I can tell you it's just wrong.

on the Anaconda topic: one acceptable and reasonable suggestion I guess would be to decrease the base armor by about 30% or so, I guess nobody could complain too much about that.
 
Last edited:
It's anecdotal, but I've had an increasing number of people ask me if handling of some ships has changed because they swear it's different.

More pips to engines considerably increase maneuvering on impulse speeds depending on your mass curve efficiency.

It is in the patch notes.

I haven't experienced anything out of ordinary in Supercruise.
 
VSSC9R1.png
 
As long as they remain completely unable to turn towards my Vulture and keep popping within 10 seconds under frag cannon fire from my FAS, I could not care less about their hull mass :)
 
Here is my serious proposal,

Anaconda is op and everybody knows it. That is why condabois are so fiercely defending against nerfs.

I am a balancetard. Either pull the other big ships in line with the conda or make the condas hull mass something that makes sense.

That is EXACTLY what the Hull Engineer could do... We say that for some Lore reason, all Anacondas leave the dock with a grade 5 Light Hull Mod in place..
They are free then to remove it to increase their hardness by 5 and weight by 200T or change it for another Hull Mod...

High Density Hull mod ...
or the...
Heat Dissipating Hull mod...
or the...
Stealth Composites Hull Mod...
or the...
Weight Balancing Hull Mod...

etc...

Thus the main OP advantage of the Anaconda is written into Lore AND System.... Does not require a nerf, but does not make other ships OP off the bat!

I swear this is the best solution I've heard in the two + years this has been debated... It's so elegant it's almost stupid that it took this long to come up with... NW3 (or someone else if they've said the same thing earlier) deserves a lot of credit here!
 
  • Like (+1)
Reactions: NW3
That is EXACTLY what the Hull Engineer could do... We say that for some Lore reason, all Anacondas leave the dock with a grade 5 Light Hull Mod in place..
They are free then to remove it to increase their hardness by 5 and weight by 200T or change it for another Hull Mod...

High Density Hull mod ...
or the...
Heat Dissipating Hull mod...
or the...
Stealth Composites Hull Mod...
or the...
Weight Balancing Hull Mod...

etc...

Thus the main OP advantage of the Anaconda is written into Lore AND System.... Does not require a nerf, but does not make other ships OP off the bat!

I swear this is the best solution I've heard in the two + years this has been debated... It's so elegant it's almost stupid that it took this long to come up with... NW3 (or someone else if they've said the same thing earlier) deserves a lot of credit here!

It sounds like waffle to me.

The ship needs nerfing.
If they're not going to do that, leave the rest of the bloody game alone.

Right now, I need more magical fairy-dust cobblers in the game like I need a broken leg.
 
No need for the hostility. An opinion was asked on ships in Elite, I gave it, unpopular as it is. I am in fact not a ship in Elite, so belittling my opinion with an immature personal attack such as above is not constructive, offensive, and off-topic.

Agreed. The attack was uncalled for. Honestly, I have to disagree about the nerf, simply because of the uproar it would causel.

Essentially Frontier has only one choice; bring other ships up to be similar to Anaconda, as this has become the standard by which the game pivots.

No-one wants cookie cutter ships; but we are so far from that at this juncture, it's just not a reasonable thing to be concerned about. I have no love for power-creep; but I just don't fundimentally believe the developer has much choice.

I think so too.

Actually it's more Anaconda has an FSD ratio nothing else enjoys. It's also a military ship. They aren't going to nerf it. But this isn't solved by going "well everyone hates the handling so why does it matter". Either ships having relevant stats, and being consistent matters, or it doesn't. Pick one. Frankly, frontier hasn't a lot of options. As silly as it is, bringing everything more inline with Anaconda's ratios for hull mass, fsd class, armour and so on, is about the only thing they can do.

Right.

All ships need a good looking over. Plain and simple.

Yep.

Both of those ships have apparent downsides to them meanwhile the conda enjoys nearly as good steering and speed as the vette, has the best hardpoint convergence of all large ships, has all the benefits the large ships have to offer as in mcrew seats and fighters and on top of that has the best jump range in the game if you set it up correctly.

So we have a multirole ship at our hands which can do anything and everything and most of the times better than its specialized counterparts in the supposed same weight class.

If that is not OP i dont know what is.

And it unbalances the game. I'd like to see a larger variety of ships and reasons to fly them.

I really dont think the conda should get a nerf, people are out there now and part of their enjoyment comes from the jump range and how fast they can travel.

I genuinely cannot understand why anyone would be against a minor increase for the slower ships

I agree. No nerf, simply tweak the stats of the other ships so there's some consistency.

Something needs to be directly nerfed for this solution unless the Anaconda has a crippling weakness I'm unaware of.

It's main weaknesses are a lousy view from the cockpit, the dangling wires in the cockpit, and that it's ugly. None of those are crippling.

Frontier fundimentally has two ways to solve an outlier; nerf it (which they are not going to do, they just aren't) or change the median, so it's no-longer the outlier. The latter, which would see across the board changes to virtually every ship, is probably long overdue, and neatly reduces the distortion of the one, and improves the value of the many.

Possibly not the worst thing Frontier could do, by a long shot.

I agree; it's not. I think a balance pass to the other ships would add some fun to the game.

That is EXACTLY what the Hull Engineer could do... We say that for some Lore reason, all Anacondas leave the dock with a grade 5 Light Hull Mod in place..
They are free then to remove it to increase their hardness by 5 and weight by 200T or change it for another Hull Mod...

High Density Hull mod ...
or the...
Heat Dissipating Hull mod...
or the...
Stealth Composites Hull Mod...
or the...
Weight Balancing Hull Mod...

etc...

Thus the main OP advantage of the Anaconda is written into Lore AND System.... Does not require a nerf, but does not make other ships OP off the bat!

I swear this is the best solution I've heard in the two + years this has been debated... It's so elegant it's almost stupid that it took this long to come up with... NW3 (or someone else if they've said the same thing earlier) deserves a lot of credit here!
I like your idea of additional hull mods!

Thanks! I made same the proposal a few months back, but it got lost in the churn and chaos of the forum.
 
Last edited:
DOESN'T ANYONE READ THE OP?

I politely asked you to keep the discussion in the other, far more exciting thread. Here I am Kindly asking for PROPOSED SOLUTIONS please.

Sure, my exploration Anaconda gets 64ly (pre 3.0), but that is with class 3 shield and smallest power plant and distributer possible, and no hardpoints or cargo, and with light weight mod on internal scanners. My combat Anaconda only gets 21ly range, and that's with the same FSD.

The whole premise is that combat ships shouldn't have a huge jump range, and when fitted for combat, the Anaconda does not have a jump range that significantly differs from other combat capable ships.

Anaconda does not need a nerf for this reason. Besides, I though everyone hated the "oil tanker" handling and speed anyway?

When I get back to the bubble next month, I'm going to buy two more. Gold ones.

This is not a solution.


I never used mine as an exploration vessel, nor a warship, mostly trading, but leave the Anaconda alone. I don't want any nerf on any ship. I am pro buffing any ship you like. Therefore, if a lightweight mod for Lightweight Alloy will appear, make it with diminished returns depending of the current hull size (greater weights can be modded further) and perhaps everybody will be happy?

And don't complain afterwards that the Cutter will be the only big ship flown in the game.

This was already discussed... The actual buffs capable would likely not be 33% across the board. They'd be ship specific engineering mods with some ships benefiting more from the mods than others, probably.

Essentially Frontier has only one choice; bring other ships up to be similar to Anaconda, as this has become the standard by which the game pivots.

It's the same fundamental problem they had with engineering; a massive distortion that was only solvable by a generalised increase to drown the extreme. When you look at recent changes, this has already started happening. Frontier could stand to learn some degree of moderation, and recognise their response in unnecessarily crushing stats for other ships added, has only served to increase the divide.

No-one wants cookie cutter ships; but we are so far from that at this juncture, it's just not a reasonable thing to be concerned about. I have no love for power-creep; but I just don't fundimentally believe the developer has much choice.

One more Engineering mod is unlikely to destroy the game and is simultaneously likely to keep the jump range junkies happy... I see it as a win win... The combateers might even have a clear choice:

Lightweight composites for increased jump range at the cost of slightly reduced hardness OR High density hull for increased hardness with a little additional weight.

All ships need a good looking over. Plain and simple.

Python and Anaconda both need knocked off their thrones.

It's going to happen sooner or later... whether by direct nerf of them both, or buff of other ships.

This is adding nothing to the thread... I asked for solutions and specifically said, "no nerfing the Annie," which FDEV have said explicitly they are not going to do.

I'm not really sure the Anaconda can be fixed without either buffing other ships or a direct nerf. Obviously not gonna ask for a nerf and I've seen how asking for a buff goes so not going there. I think if we were to introduce new game mechanics like the one suggested in the OP but not open it to the Anaconda then it's just another argument waiting to happen. If we did open it to the Anaconda then it'll only become more OP.

The only way is forward you could say and perhaps one day we'll have bigger ships, Frigate class ships. At this point the problems of the Anaconda will fade away or depending on where bigger ships can land, the Anaconda will be the new Python.

No nerfs and buffs. This needs to be a fix that can be applied to all ships optionally without breaking game balance.

Edit: Never mind, as was pointed out, it's off topic. :p

Finally, someone who gets it...

SMH
 
Well you could take a hard point or two off it, so that it has less potential as a warship and becomes more of an armed trader (as was the original Anaconda back in the days of yore). Or convert its military slot into some kind of FSD booster. I would like to point out that since 1984 the anaconda has been *the* ship for long haul, even if we couldn't actually play it at the time. Legendary jump range is the defining characteristic of the anaconda, always has been.

As for all the faff about "not consistent with magical game formulas", forget it. Lots of things in the game have arbitrary fudge-factor values eg. "hull hardness" values, but nobody complains. Insisting that one specific case must be fixed is ridiculous. It's fine as is. No problem and no solution required.

But if you absolutely must have an in-game rationale for its superior jump range, how about this: The anaconda has a superior, more efficient FSD design. Or maybe it's made of superior, light weight materials. Same principle as hull hardness, which is an existing fudge factor that varies between ships, and affects resistance to weapon damage. That's not a small fudge, it's a giant glucose overload, but since it's the tankers that benefit hey no problem.

So... in a nutshell, nerf the Anaconda?

le sigh.

Your solution/head cannon has literally been said a thousand time... But it doesn't make sense when a) the FSD can be swapped between ships... b) the Anaconda is a 500 years old design.

Hull hardness isn't really a fudge factor... Smaller, lighter ships are squishier than heavy, Navy ships... IMHO, Hull hardness is one of the smarter mechanics FDEV have introduced and creates a solid gameplay dynamic.

People just want some semblance of parity and many do not like outliers that have no rationale.
 
Not something I've looked at.
Do they make sense?

Well, they [hull hardness values] roughly go up with size so the bigger ships are more resistant to light weapons etc, but there are wild exceptions, such as the medium Fer-de-lance having the top hull hardness (shared with the cutter and corvette).

Basically it's a fudge factor that allows devs to arbitrarily adjust (balance) a ship's resistance to weapon damage. But they gave it a name and so there is "lore" to justify it.

If the FDL hull can be 'harder' than any equivalent ship, there's no reason why the anaconda hull materials can't be 'lighter' than other large ships.
 
Last edited:
It sounds like waffle to me.

The ship needs nerfing.
If they're not going to do that, leave the rest of the bloody game alone.

Right now, I need more magical fairy-dust cobblers in the game like I need a broken leg.

Waffle? Lightweight hulls and high density hulls? Hardly a huge amount of waffle there... I think they would add more dynamics into the game... Imagine a stealth composite FAS or a High Density, even slower Type 10

Well, they [hull hardness values] roughly go up with size so the bigger ships are more resistant to light weapons etc, but there are wild exceptions, such as the medium Fer-de-lance having the top hull hardness (shared with the cutter and corvette).

Basically it's a fudge factor that allows devs to arbitrarily adjust (balance) a ship's resistance to weapon damage. But they gave it a name and so there is "lore" to justify it.

If the FDL hull can be 'harder' than any equivalent ship, there's no reason why the anaconda hull materials can't be 'lighter' than other large ships.

I don't think hardness has much effect overall, I find (NPC) FDLs are the best value for Credits/minute from a bounty point of view. Once their shields are gone they pop in a jiffy.

To be honest, I think an extension of NW3's idea could be applied to every ship out of the gate to balance outliers.

The FDL, Vulture and DBX which are extremely heavy could already have "High Density composites Level X" or some such already applied from the factory which could be removed at the expense of hardness and reduce weight to improve jump range. This would make the DBX a truly high jump range ship and the FDL and Vulture suck less for travelling while weakening them in a fight.
 
Last edited:
So... in a nutshell, nerf the Anaconda?

le sigh.

Your solution/head cannon has literally been said a thousand time... But it doesn't make sense when a) the FSD can be swapped between ships... b) the Anaconda is a 500 years old design.

Hull hardness isn't really a fudge factor... Smaller, lighter ships are squishier than heavy, Navy ships... IMHO, Hull hardness is one of the smarter mechanics FDEV have introduced and creates a solid gameplay dynamic.

People just want some semblance of parity and many do not like outliers that have no rationale.

Nah hull hardness is a completely arbitrary fudge factor with the Fer-de-lance a clear outlier. Its sole purpose is as a tool for FD to balance the combat effectiveness of individual ships.

Does a 500 year old design have to remain exactly the same? Or is it likely that perhaps a modern anaconda will have been refined with thousands of advances in materials, construction and components? Modern passenger aircraft are a real life example of how technical advances have improved the range of a base design, over time.
 
The ship needs nerfing.
If they're not going to do that, leave the rest of the bloody game alone.

Can't happen. This thread comes from another one where the exact reason to discuss the conda's weight was to justify a buff in the corvette FSD, and slowly keeps drifting towards the same point again.
 
I also feel that the Anaconda needs nerfing, currently it's hull makes makes it a weird outlier that makes absolutely zero sense.

Currently it has the most reinforced hull of the original big 3, while also being the lightest and the cheapest. It can't be made of some super-science composite materials, because it's the bargain bin cheap option. It can't be over reinforced basic materials, because it's the lightest hull.

The two solutions that I see are either to increase hull mass but give the Anaconda a larger FSD so that it remains the same jump range, or instead completely axe it's hull values but provide massive increases to both performance and mass for the high-tier bulkheads it can use. To be honest, a lot of the bulkhead upgrades need a balance pass anyway.
 
My $0.02 FWIW, doing my best to stick with the OP’s instructions...

The Corvette is intended to be the most powerful warship in the game. It weighs 900T and has a base armour of 666. The Anaconda is a multipurpose ship based on a design that is hundreds of years old. It weighs 400T and has a base armour of 945. This is clearly horribly unbalanced. If nerfing the Anaconda is forbidden, I would buff the Corvette’s base armour to around 1100-1200 and knock maybe 150T off its base mass (numbers off the top of my head). This would put the hull/armour ratios somewhere sensible (without making the Corvette itself OP), give the Corvette more of a speed/agility advantage over the Anaconda (it does have this, but not as much as it should) and also help it jump a little further.

Waffle? Lightweight hulls and high density hulls? Hardly a huge amount of waffle there... I think they would add more dynamics into the game... Imagine a stealth composite FAS or a High Density, even slower Type 10
Respectfully I agree with Stealthie - it sounds too hand-wavy and arbitrary to introduce a new engineering mod for all ships...except the Anaconda. It rather draws attention to the fact that it is so broken, instead of fixing it. If the hundreds-of-years-old-Anaconda is made from some material that makes it super tough and lightweight...why didn’t everyone else use that in the first place? There is perhaps the argument of cost, but that can’t really apply to the Corvette as it’s more expensive already, not to mention the huge rank wall.
 
Back
Top Bottom