Serious Question: Are you (Fdev) only going to listen to players who defend every action you do, or actually take suggestions?

That wouldn't retain players, it would get rid of them. Unless people are that stupid that they play games they don't enjoy. In which case, I have no sympathy. I'd suggest that instead, all these people that are playing the game (or at least the vast majority) are doing so because they enjoy the game. If that isn't the case... More fool them.
if you know anything about games like call of duty or destiny you would know that that is not even remotely true. Artificial grinds are the bread-and-butter of crappy developers when it comes to retaining players.
 
if you know anything about games like call of duty or destiny you would know that that is not even remotely true. Artificial grinds are the bread-and-butter of crappy developers when it comes to retaining players.

I've played those games, yes. The first Destiny I completed, including all the DLCs. I enjoyed it. I never got into Destiny 2, so stopped playing it (and didn't buy any DLCs). Maybe if all players would do similar when they stop enjoying a game, game developers would take note. Again, I have no sympathy for players that "grind" instead of finding a game they can play and enjoy.
 
I haven't found that they listen to any players - fanbois or whiners

It's just that it's the F-bois who defend it after the fact, despite whatever it is being e.

:)
 
I've played those games, yes. The first Destiny I completed, including all the DLCs. I enjoyed it. I never got into Destiny 2, so stopped playing it (and didn't buy any DLCs). Maybe if all players would do similar when they stop enjoying a game, game developers would take note. Again, I have no sympathy for players that "grind" instead of finding a game they can play and enjoy.
Believe it or not it's possible to love and enjoy this game and still have a major issue with Fleet Carriers only being reasonably attainable by a small portion of the playerbase.
 
The phrase something something "pig's ear" comes to mind when I think about the development of this ruddy thing

Just in reverse, though.

Taken a flipping silk purse and made it into a flamin' pig's ear.
 
Yeah sometimes Fdev listens and adjusts some parameters in the game but be honest with me...
If Fdev truly knew their playerbase can you understand the fact that they thought that FCs, as they are, is what ED needed in order to enrich the game and make it more fun, to a lot of players I might add?
I surely can't grasp that they thought this was what ED needed while in the meantime they canceled features that did find support by a lot of players.
 
Well, obviously every disagreement has two sides. The correct side as voiced by the OP or the evil side as voiced by the:

Gankers
Murder Hobos
Care Bears
Try Hards
White Knights
Casuals
Immersion Bro’s
Role Play Weirdos
Gimbal Scrubs
Combat Loggers
Angry Old Men

and on and on.

There are things I’d like to see changed. There are things I doubt will work as I wanted. There are things I really like. I don’t fit your catagory simply because I don’t join your rant that if it isn’t the way you like it, it’s wrong.
 

Deleted member 110222

D
That's a rather odd ascertion. You are saying that all these people that are playing E: D are doing it under duress, and Frontier have somehow tricked them into doing so?

Ok... Reality seems to have left you behind. I think you've got quite a walk to catch up with it.
Almost all always-online games have these types of mechanics.

Elite is rather unusual that it's lasted this long without them present.

Yes, the Carriers are likely designed as a "motivation mechanic" and the fact they are out of reach for many is no doubt quite deliberate.

Again, this is extreextremely common in always-online gaming and yes, Elite is bound by the same needs as any other example, in order to keep running.
 
No I'm saying that FDev has done what other games like Destiny have been doing for years. They are placing a grind into their game in order to retain players instead of actually giving the players meaningful content that is available for everyone.
Very true. Frontier may have a problem with this if the community collectedly decides that Fleet Carriers are not worth grinding for.

It's obvious the OP is expressing their thoughts the wrong way, but I'm guessing that's what they're trying to tell Frontier.

In the past on the few time Frontier does actually listen to the players, they've been smart enough to ignore inappropriate temperament.
 
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Criticize anything in the the game and you will have the same brain dead knights call you a "whiner, that wants everything your own way", or "can i haz your stuff" or "dont like it dont play" or "get gud", the typical asinine, ad hominem replies.
Every forum board has them. Usually, these people have a obsession with constantly checking the forum. They are fanatics.
When you become obsessed with something you develop a bias. Usually this involves defending everything that is negative towards your obsession.
 
Almost all always-online games have these types of mechanics.

Elite is rather unusual that it's lasted this long without them present.

Yes, the Carriers are likely designed as a "motivation mechanic" and the fact they are out of reach for many is no doubt quite deliberate.

Again, this is extreextremely common in always-online gaming and yes, Elite is bound by the same needs as any other example, in order to keep running.

I'm not really sure what you're even saying here. You are saying that all online games are deliberately conning their players into doing things they don't enjoy (which was what I was challenging)?

Or could it be that developers are simply responding to the activities that humans actually participate in, and introducing features/requirements based on that?

Again, if a player is stupid enough to continue playing a game that they don't enjoy, there is zero blame on the developer.
 
Criticize anything in the the game and you will have the same brain dead knights call you a "whiner, that wants everything your own way", or "can i haz your stuff" or "dont like it dont play" or "get gud", the typical asinine, ad hominem replies.
Every forum board has them. Usually, these people have a obsession with constantly checking the forum. They are fanatics.
When you become obsessed with something you develop a bias. Usually this involves defending everything that is negative towards your obsession.

Exactly this. OP give up on this Forum. Mayhem has described exactly what happens here.

TBH, the subreddit allows a far wider and fairer representation of the players' feelings about the game. Check out this massive thread from yesterday: Source: https://www.reddit.com/r/EliteDangerous/comments/fu5f3l/once_again_fleet_carriers_have_revealed_the_core/?sort=confidence
 
They need to take on board people's concerns and be prepared to make amendments. But I think anyone asking for major changes is dreaming. About the best we can hope for is tweaks to some of the numbers, like cost, maintenance, fuel cap, range etc. I doubt they have time to make fundamental changes to the actual gameplay now (they're working from home etc) so unless people want another 6-12 month delay, we're getting what was shown imo.
 
I AM NOT TRYING TO TROLL. This is a serious question, and I livid beyond belief.

So the pattern is on this forum:

1. Someone has a legitimate complaint
2. 'Try hards' say "Stop whining it's fine."
3. FDev listens to the "non whiners"
4. Makes the game worse listening to the try hards, and making it more grindy and harder then it needs to be.

This is why this game hasn't improved. What is this beta going to accomplish? You already have a lot of legitimate complaints before the beta has started (one being the ONE HOUR JUMP TIMER.) And already, people are defending it.

So I ask: Is there a point to doing the beta, or are suggestions actually going to be taken into account. You already have dismissed Explorers for even having a FC, becuase it's pointless to them. So that's already gone. So what makes anyone think you are going to listen to any suggestions?

I haven't played in 6 months, then came back, and it's the same crap again. This game hasn't improved because "oldies" on this forums keep defend bad decisions, there has been no QOL improvements of any significance either. Because it would make the game "easy".

I actually got attacked once for asking for an "automatic" Supercruise, because "Do you want the ship to fly for you hur dur." And guess what, now we have an Supercruise assist. It was the same with an auto take off from starport. I don't personally use it, because it seems to slam into ships.

Getting attacked by people from the example in the sentence above, IS NOT what this community needs, and those people need to stop defending every action, because you aren't making the game any better. This game doesn't need to be over the top difficult. Considering this is the only "real" Space Sim right now, and there was a peak of: 10K players last month, according to steam.

That is absolutely nothing comparatively, to the numbers on other games.

So It's not very popular anymore, because you keep losing players due to try hards, and not actually taking suggestions. It's sad that I backed this game back in Alpha, and it's just not good anymore.
Until we actually get our hands on the thing i don't think we can get too outraged.
 
The solution is to suggest compromise and improvements rather that complain, and to ignore most of the people who post daily (they do it to feel important and have little interest in ED).

An example would be refuleing of FC, allow a mod that generated fuel slowly, people who want to jump fast would need other Cmdrs to help mine (say in an hour to match CD) while a Cmdr could do it solo of they wish (in a few days), or you could wait (a week maybe).

Another example would be selling cartographic data, add the option but make it 50% return (or some other fraction). This would make it useful but only if you were many hours from the bubble.

Another example would be upkeep, have some calculation of what profit the FC works get from NPCs taken into account i.e. if you are in the bubble and offer refuel near major trade route and allow all to dock you get more than the same location but only squadron docking allowed. Or if you are at the other side of the galaxy your commodities module makes you no money but you're repair module makes you some. It could be balanced to make youa small profit in the bubble and a small loss outside, but less than the 10M if you allow all to dock and have logical (useful to others) modules active.

See, three suggestions to improve, no complaints. No doubt those who post every day will find something to complain about, they need to feel important and saying "I agree, good point" just doesn't cut it.
 
The solution is to suggest compromise and improvements rather that complain, and to ignore most of the people who post daily (they do it to feel important and have little interest in ED).

An example would be refuleing of FC, allow a mod that generated fuel slowly, people who want to jump fast would need other Cmdrs to help mine (say in an hour to match CD) while a Cmdr could do it solo of they wish (in a few days), or you could wait (a week maybe).

Another example would be selling cartographic data, add the option but make it 50% return (or some other fraction). This would make it useful but only if you were many hours from the bubble.

Another example would be upkeep, have some calculation of what profit the FC works get from NPCs taken into account i.e. if you are in the bubble and offer refuel near major trade route and allow all to dock you get more than the same location but only squadron docking allowed. Or if you are at the other side of the galaxy your commodities module makes you no money but you're repair module makes you some. It could be balanced to make youa small profit in the bubble and a small loss outside, but less than the 10M if you allow all to dock and have logical (useful to others) modules active.

See, three suggestions to improve, no complaints. No doubt those who post every day will find something to complain about, they need to feel important and saying "I agree, good point" just doesn't cut it.

Port compromise for jump cd, allow faster jumps but have an effecincy penalty. E.g You can jump after ln mins but only 250ly for full fuel use and scale up to 500ly after two hours (treating the cd and warm up times together). Quite simple and you can rush if you want, it would be tailored to let you go a given distance faster but at a higher cost.
 
In Fdev's defence, they listen to and respond to hysteria and bad publicity, the kind of things that get picked up by games publications.

In case of fleet carriers, they were announced way back when for squadrons-only, it was explained this was due to the server overheads of each one means we cant all have one.

Solo players went ape at this, since they would have to make friends to get a FC. Thats not what they signed up for, they paid the same as everyone else, and deserve what they want.
Fdev went back to the drawing board. It seems the server changes they made in the last patch werent as effective as we mightve hoped, and they still need another way to keep the FC numbers down. They tried keeping carriers for squadrons only. Denied. Now theyve gone for the alternative, which is to make them a grind fest. Either way wouldve kept the FC numbers affordable for Fdev.

They tried a non-grind route first of all, and the angry reaction from the forums may have ruined things for everyone, since FCs seem no good for anyone, except perhaps miners, who have already ground their way to a FC by mining so dont need one.

It would be good for all if people would stop trying to be the spiritual shepherds of Elite, and recognise that one development for one playstyle doesnt mean the whole game suddenly slides down a slippery slope into the bin. We can continue to co-exist, and all benefit if we dont seek to torpedo anything that doesnt benefit us directly.

Also, with the greatest of respect possible given what i'm about to say, watching the livestream it occured that Dav looks like equal-parts Gary Oldman in Leon, and Gandalf the Grey. Gary the Grey? Some sort of benevolent wise old evil psychopath with an amphetamine problem, who sees through the world in ways we never could. And shoots the hero in the back. With a big stick. (Spoiler)

so they can swindle them out of their game time
Who cares about context, when in isolation this is so wonderful.
 
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Also, with the greatest of respect possible given what i'm about to say, watching the livestream it occured that Dav looks like equal-parts Gary Oldman in Leon, and Gandalf the Grey. Gary the Grey? Some sort of benevolent wise old evil psychopath with an ampetamine problem, who sees through the world in ways we never could. And shoots the hero in the back. With a big stick.

No, Dav is Ceephax from National Grid

 
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