Seriously, what's the point in open play?

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I think your suggestion should come with more caveats rather than just a strict rule, please include a provision for excluding consenting PVP.

Personally I couldn't really care less, but sometimes I do get upset with the game's C&P. Not long ago I was based in a large space station, and used Frontline Solutions to wage war on the owning PMF. We did win the war, the station report and the ship's right tab confirmed that the tick had run, that we won the war, and the station had changed hands. Colour me surprised when the station takes me out when taking off from the pad.. :)

The notoriety that most seem to want to avoid by attacking anarchies seems useless to me, just move to another system where you have no bounties and keep killing. Once you're persona non grata, just move on to another system. Some day you'll find that notoriety has gone, and maybe you even pay the bounties just to get rid of the clutter.
I already have. "Report crimes off" is a consent.
 
Basically what my suggestion would do is turn those sys sec ratings meaningfull. Yes you can do murderspree in systems with law enforcement. It just gets very expensive fun very fast. On other hand do it on anarchy, and well they are called anarchies for a reason.
That can be taken one step further: We already have a permit system. Access to high security systems could be denied with enough notoriety.

:D S
 
I think your suggestion should come with more caveats rather than just a strict rule, please include a provision for excluding consenting PVP.

Personally I couldn't really care less, but sometimes I do get upset with the game's C&P. Not long ago I was based in a large space station, and used Frontline Solutions to wage war on the owning PMF. We did win the war, the station report and the ship's right tab confirmed that the tick had run, that we won the war, and the station had changed hands. Colour me surprised when the station takes me out when taking off from the pad.. :)

The notoriety that most seem to want to avoid by attacking anarchies seems useless to me, just move to another system where you have no bounties and keep killing. Once you're persona non grata, just move on to another system. Some day you'll find that notoriety has gone, and maybe you even pay the bounties just to get rid of the clutter.
As I understand @TiberiusDuval's proposal, only unlawful PvP would provoke a huge insurance fine by the Pilots Federation:

Player has "report crimes against me" off, PvP is lawful.
Player is in a combat zone and hostile, PvP is lawful.
Player is pledged to a hostile Power, PvP is lawful.
Player is an Anarchy system, PvP is lawful.
Player has a bounty on them, PvP is lawful.

Basically, they're proposing that Frontier implement the second, player on player justice system that they proposed way back in 2013, as a way of funneling PvP into situations that are more likely to be a source of fun, rather than frustration, for everyone one involved.
 
As I understand @TiberiusDuval's proposal, only unlawful PvP would provoke a huge insurance fine by the Pilots Federation:

Player has "report crimes against me" off, PvP is lawful.
Player is in a combat zone and hostile, PvP is lawful.
Player is pledged to a hostile Power, PvP is lawful.
Player is an Anarchy system, PvP is lawful.
Player has a bounty on them, PvP is lawful.

Basically, they're proposing that Frontier implement the second, player on player justice system that they proposed way back in 2013, as a way of funneling PvP into situations that are more likely to be a source of fun, rather than frustration, for everyone one involved.
Yes, I've come to understand that, but it's not what I understood when I read the initial post.. :)
 
you go "all your questions have easy answers" then fail to answer them
If you look closely you’ll see that I answered every question that was actually presented. If you disagree then please quote the specific question I didn’t answer.

I stand by what I said. It’s a good idea. If it was implemented (which it won’t be) you and everyone else would enjoy the game a lot more. No meaningful objections have been raised against the idea
 
Tell that to Mexico.


If you're suggesting that "random murder" results in getting kicked out of the Pilot's Federation, I have no problem with that. AFAIK the only perk one gets with the Pilot's Federation is ShinDez when you hit Elite. People have suggested in the past that there should be an "equal but opposite" organization for "bad guys", like a Pirate's Federation. Or maybe the Pilot's Federation is like John Wick's organization (never saw the third movie, so I don't know what it's called), where you can kill as many people as you want, including other members, as long as you don't do iton "sacred ground". Or is that Highlander? LOL.


despite what some think even Mexico isn't that bad in general
as for the criminal organisation... there is. it is the dark wheel but it isn't fleshed out
the pilots federation is more than just founders world access.
they pay our insurance policy (we just pay a small excess)
and they provide our very hard to acquire remlock suits which allows us to survive ship destruction iirc.
 
I just recently discovered the Viper 4 and it instantly became the only Odyssey mission runner I will ever use. It is awesome. I don't explore in it, I use a Dolphin for that, but as ODY mission runner it is perfect.
I wound up going back to my Python, with an SRV I don't need to land on the pad and there's always plenty of flat ground around the settlement.
 
There is one thing about those "more dangerous" npc's: What's in for non-combat focused players? I mean there are a LOT of players who do NOT play Elite as shooty shoot game.
They can buy euro track simulator :)

Flying in paper builds simply should be much more dangerous.
I'm talking about SURVVING attack, having enough hp to ESCAPE. Not to fight and kill all enemies.

BASIC rules of elite are simply: if you have cargo it can bait pirates after jumping to system.
ALL types of missions can spawn pirate, which want to kill you.
So basic rule is simple: any action can spawn enemies. If you cannot accept it you simply don't accept basic feature of game. There is no way to avoid any hostile actions from npcs (if we count even attempt to interdiction as hostile action). So if they are doing it, they should be at least effective. They should be threat, not annoying "damn, 5 interdticions in a row, I have to submit, boost and wake 5 times at distance 50ls).
 
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Nope sorry cant be arsed to gimp my trading ships or exploration ships just to deal with muppets, happy in solo.

O7
It is hillarious, when you talk about gankers, when I said about performance rebalance and threat created by BOTS
:D
Enjoy your 10 shields build because max possible range :)

Tell me, if npcs could be more dangerous...would you start build ships with better survivability, or just remove game? Just curious.
 
I can quite understand that point of view
And yes I've had my fair share of 'run ins' with system cops due to them disagreeing with what I'm carrying(which is no business of theirs! ) or what I'm doing(murder illegal officer? only if you get caught... pew pew pew)

All I'm saying is that if your notoriety is say 20(values may vary) or above, the instant you jump into a high sec system ATR will interdict and attempt to destroy you. which is how it should be.... and for those who go higher....
But if a player is in open in an anarchy system...... dont complain when the likes of Rat Catcher catch upto you and tear your cargo hold a new access port

Fly what you can rebuy... and never fly more than you can afford to lose

Bill
This is what we all were asking for making highsec mean something and keeping anarchy systems as pirate havens.

I think no rebuy for gankers is the right strategy
I would say if both players fire on each other its consenting if one player dorsnt shoot its ganking and gets added to your rebuy.
 
I would say if both players fire on each other its consenting if one player dorsnt shoot its ganking and gets added to your rebuy.
i dont see how that can work...... For me that is what the report crimes on / off is for.

a player should be able to defend themselves if attacked. also there would be the problem of auto turrets which i dont think would be good if a player was expected to have to manually turn them on to defend yourself.

i would love to see the pilots federation and dark wheel faction fleshed out.
 
They can buy euro track simulator :)

I suspect there is a decently large contingent of ED players who play ETS2 and/or ATS.

I'm one of them!

TAvAlgf.png
 
i dont see how that can work...... For me that is what the report crimes on / off is for.

a player should be able to defend themselves if attacked. also there would be the problem of auto turrets which i dont think would be good if a player was expected to have to manually turn them on to defend yourself.

i would love to see the pilots federation and dark wheel faction fleshed out.
Yeah there is a lot of issues as has been discussed to death, i would simply make the ATS have police issue experimental weapons that are very damaging and have police issue souped up ships that go right up to a corvette or beyond. Think like GTA's Police then FBI then Military in a ED universe this would make being a criminal much harder if a battleship turned up to destroy you with experimental military grade weapons 🤔
 
It seem unusual though to have a solo mode in a MMOG?
It's not really an MMOG though is it. Instancing means it's impossible to gang up on Gankers. In Eve for example, player groups put massive fleets together to go through ganker territory, with huge cargo haulers protected by dedicated warship escort and truly make it a war. In Elite if the gankers have formed a fleet and are instanced together, then there's a limited number of "players" can get into their instance, so you become easy pickings.
 

Robert Maynard

Volunteer Moderator
They can buy euro track simulator :)
.... except we all bought this game, even if we have different expectations from it.
Flying in paper builds simply should be much more dangerous.
Some certainly want it to be - effectively changing the base challenge posed by the game to suit their particular preference with little or no regard for the preferences of other players.

Noting that the last time there was a significant step change in base challenge posed by the game it was rolled back quick smart after player feedback (and likely analysis of in-game data showing lower player hours per unit time).
 
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