Seriously, what's the point in open play?

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Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
No.

Any time I am not in a station (or ground port), I know that I could encounter something more dangerous than NPCs, though sometimes they are still a threat too.

I do not fly paper but I also do not fly steel reinforced concrete. If the game is too easy, I will stop playing it.

That said, according to my in game Commander encounter list (4th tab on Social menu), I've instanced with 3 or 4 players, which were not friends, in the last two months or so. Never actually saw any of them though. I've been in the bubble the entire time.

The most recent, one or two days ago, I actually saw the hollow square on my radar. It was inside a station I was docking at. Made sure I did my business and got out before they undocked, just in case... ;)
 

Report for cheating and move on. Optionally, file a support claim if you lost anything meaningful.

It's not really an MMOG though is it. Instancing means it's impossible to gang up on Gankers. In Eve for example, player groups put massive fleets together to go through ganker territory, with huge cargo haulers protected by dedicated warship escort and truly make it a war. In Elite if the gankers have formed a fleet and are instanced together, then there's a limited number of "players" can get into their instance, so you become easy pickings.

Practical instance limits are still two or three dozen CMDRs. It's not hard to outnumber one's opponents if one has enough friends and the other side isn't blocking people to skew demographics their way.

Neither is ganking that bad in general. However, I'm not planning a trip to Mexico anytime soon (and I could if I wanted to), especially in light of recent events. This is analogous of those who feel forced into Solo because of the perceived threat of being ganked.

Both groups are being profoundly irrational and effort shouldn't be wasted on placating them.

What we need is a kick butt uber police force that can scale properly to the perceived threat, what we have atm is a back water security guard which flies around in ships that are no more threatening to uber gankers than a fly. If the security force scaled properly gankers would be forced into anarchy systems as it should have been ages ago.

Not even ATR vessels are this powerful and ATR already have ridiculous reverberating cascade lasers that CMDRs can't remotely duplicate.

The problem is less NPC equipment than NPC behavior.
 
Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
You’re not the only one. I’ve generally viewed reactions to PvP in games like this as a two dimensional plane, rather than a line: in one corner are the PvPers, at the opposite corner are the PvEers. In the corner of the third quadrant are the “griefers” and “gankers.”

And in the fourth quadrant, and at the center, are the group I call the “PvP fence sitters,” who are inclined towards PvP, but…

“I would PvP, but I don’t want to grind.”

“I would PvP, but I don’t like meta-gaming.”

“I would PvP, but there’s no point to it in this game.”

… and so on. Is there a way to get these people off the fence? Probably, but I doubt Frontier has the inclination, let alone the capacity, to do so.
 
is that humour
lol yeah. I thought it was funny.

But seriously though, it's entirely possible for someone else to know what you want better than you do. If you'd like to see the science on that, I'm happy to provide it ...but, it doesn't much matter. I was trying to be funny.

Here's what happened in this thread (with regard to me). I posted an idea, and someone dismissed it with a wave of their hand, and without giving any meaningful reason to dismiss it. In all honesty, that bugs me a little. I find it rude. Lots of people posts lots of ideas but I would never reply dismissively.

So I fired back at that guy that not only is it a good idea, but they'd actually end up liking the game more if it was implemented. Basically, I dismissed their dismissal. I hit them with an uno card.

My ideal outcome would be for this to get the person who (rudely) dismissed the idea with no reason, to reflect a moment and give a reason. That's probably asking too much though.

And when you replied, I just thought it would be funny to make a semantic argument.
 
My ideal outcome would be for this to get the person who (rudely) dismissed the idea with no reason, to reflect a moment and give a reason. That's probably asking too much though.
Your suggestion was that gankers should be prevented from respawning, but also that when they die, they should lose all of their credits...
I think gankers should lose the ability to respawn. When they die, they should start over in a sidey with 0 credits.

I'm happy to discuss intelligent suggestions. An effective crime and punishment system without massive, exploitable loopholes. A PvE Open mode. Restrictions on where PvP can take place. These are all reasonable. Erasing a commander's entire wealth because they shot someone is not.
 
When you're feeling challenged...
 

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Just out of interest, am I the only commander here who doesn't PvP but also wants everything to stay exactly like it is because the element of danger associated with Open is attractive?
How much do you engage in exploration?

By this point I'm so "rich" in-game that having to rebuy my ship is pocket money. However, after spending a week in the dark, away from all civilization, and carrying with me uncashed exploration and scan data worth billions, it wouldn't be extraordinarily fun nor exciting to lose it all just because some player decides to blow up my completely defenseless weaponless ship with weak shields, which isn't even carrying any cargo, for no reason whatsoever, like a complete coward.

Most gankers do not have any honor, which is why I don't respect them.
 
How much do you engage in exploration?

By this point I'm so "rich" in-game that having to rebuy my ship is pocket money. However, after spending a week in the dark, away from all civilization, and carrying with me uncashed exploration and scan data worth billions, it wouldn't be extraordinarily fun nor exciting to lose it all just because some player decides to blow up my completely defenseless weaponless ship with weak shields, which isn't even carrying any cargo, for no reason whatsoever, like a complete coward.

Most gankers do not have any honor, which is why I don't respect them.

I think if the data you are carrying is important to you (and it would be in most situations you describe) the onus is on you to take adequate precaution.

If you are selling data for the tags & are less concerned about the credits (because you have lots already) selling on a carrier in a remote location mitigates almost all risk to the explorer.

I recently returned to the bubble (on Christmas day) with over a billion credit worth of exploration data. I spent the next six weeks selling that data tactically, fighting wars, elections, pushing retreats & expansions, fully aware that my banked explo data would be lost if I saw the rebuy screen. It made me cautious and had I lost it in that moment I would have been disappointed with myself. But then I'd have got back on my horse & carried on. I once lost about 300kCr of data when I accidentally boosted into an NPC in a CZ, I have had it happen. I got complacent that time.

I don't normally carry that much on me but I usually have some on me at all times. It helps me to avoid getting complacent.

I think if someone is griefing another player they don't care about honour in that moment, they care about upsetting you. Don't give them the satisfaction imo.
 
How much do you engage in exploration?

By this point I'm so "rich" in-game that having to rebuy my ship is pocket money. However, after spending a week in the dark, away from all civilization, and carrying with me uncashed exploration and scan data worth billions, it wouldn't be extraordinarily fun nor exciting to lose it all just because some player decides to blow up my completely defenseless weaponless ship with weak shields, which isn't even carrying any cargo, for no reason whatsoever, like a complete coward.

Most gankers do not have any honor, which is why I don't respect them.
My answer to the question "How much do you engage in exploration?" is "Lots!"... and if I'm carrying very expensive data, I return to the bubble in Solo mode. Because I'm carrying very expensive data. Why the hell would I do that in Open? Risking my ship in Open is no issue, but as I've said many times in this thread, we are all free to jump modes whenever we like, and there's absolutely no shame in it.

Again, fly cheap and disposable in Open... expensive in Solo or a PG. Problem solved. In fact, when you think about it, there wasn't really a problem to begin with.
 
if I'm carrying very expensive data, I return to the bubble in Solo mode. Because I'm carrying very expensive data. Why the hell would I do that in Open?
Well, you are the one who said "wants everything to stay exactly like it is because the element of danger associated with Open is attractive?"

Not so attractive after all?
 
Well, you are the one who said "wants everything to stay exactly like it is because the element of danger associated with Open is attractive?"

Not so attractive after all?
Don't think in such absolute terms.

Potentially being interdicted and having to fight or run in Open is very attractive to me, because that's a real danger. It could happen. I often do it with a cargohold full of expensive minerals I've mined. But I'm not going to do that if billions worth of exploration data is on the line.

Elite is felixble in this regard. So take advantage of that.
 
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