I think it’s AWS sweep ups from Akamai’s little DNS adventure yesterday.Hello! Just a heads up to say we've got our eyes on this. This definitely wasn't intentional on our side so the bats are out for any snakes...
I think it’s AWS sweep ups from Akamai’s little DNS adventure yesterday.Hello! Just a heads up to say we've got our eyes on this. This definitely wasn't intentional on our side so the bats are out for any snakes...
The mission board is loading for me now but I still can't hand in a completed ground mission at the terminal, it just reverts back to the terminal screen after selecting the blue completed missions.
I'm no networking specialist... but adds a hop?Never understood why people port forward. It adds a hop.
It doesn't.Never understood why people port forward. It adds a hop.
It's Zack's fault. He forgot to feed the hamsters.Something like that. Perfectly in time too. Just before 5pm. Lovely! Hehe
I know you’re only a doctor, Bonesit's dead Jim
My mistakeIt doesn't.
I never understood why people port forward, because I personally never ever have needed to, not on PS4 nor PC, and I've used a variety of routers over the years (all dusty, of course).Never understood why people port forward. It adds a hop.
Almost as nasty as this one? I'd say about 75% of these missions I've taken haven't spawned at all.Hmmmm...not being able to hand in missions is a nasty one. Is anyone else experiencing this? I'm having a scour now.
I love you, Elite Dangerous, I do, but why test us like this at 17:46 on a Friday :')
I'll keep this noted to take a look at as soon as possible.
Depends on use case. For gaming, yeah probably not required 99% of the time unless hosting dedicated servers locally.I never understood why people port forward, because I personally never ever have needed to, not on PS4 nor PC, and I've used a variety of routers over the years (all dusty, of course).
Yep, that's how it works. If I were to start my own Space Engineers server on my own hardware, I would definitely need port forwarding then.Depends on use case. For gaming, yeah probably not required 99% of the time unless hosting dedicated servers locally.
The way I understand it (non technical) is, if my PC opens a dialog with some gaming server (or any server) somewhere, then replies will find their way back to the same device that initiated that comms and they can normally chat fine, unless a firewall gets in the way.. So, no need for port forwarding.
If something externally wants to initiate comms with my PC and I want to allow it, with many different devices (pc/phones/consoles etc) all on that same network, then port forwarding is pretty much essential to direct the traffic to the relevant machine to accept the comms, aka my PC and not try talking to my phone/tv/console whatever instead. i.e Hosting a Dedi Server. So port forwarding is required.
Interesting because this happened to me a couple of days ago, both horizons and odyssey said install. Quick reboot seemed to convince frontier that I had actually already installed both.
In most games the clients only need to connect to the server. In ED clients need to connect to each other, and that only works well if at least one side has forwarded a port. So if you don't forward, the other player has to, or else both clients have to connect through some sort of relay host, which might be a third player who has forwarded the ports. This inserts a hop between you and the second player, increases packet latency, and generally makes gameplay less responsive and stable than it could be with a direct connection.I never understood why people port forward, because I personally never ever have needed to, not on PS4 nor PC, and I've used a variety of routers over the years (all dusty, of course).
I go through a VPN, so no amount of port forwarding will help me. Although latency has never been a serious issue when my actual internet is behaving, not for the games I play on PC.In most games the clients only need to connect to the server. In ED clients need to connect to each other, and that only works well if at least one side has forwarded a port. So if you don't forward, the other player has to, or else both clients have to connect through some sort of relay host, which might be a third player who has forwarded the ports. This inserts a hop between you and the second player, increases packet latency, and generally makes gameplay less responsive and stable than it could be with a direct connection.
Thanks for following-up but now I see that it looks like the issue was that the server crash caused the servers to lose state between backpack and ship contents as the crash happened just after I got the item from the settlement but before I left and jumped. When I could log in again I was on the ship and the mission showed as ready to return. Hopefully no-one else had this bad luck with the timing of the crash.Hmmmm...not being able to hand in missions is a nasty one. Is anyone else experiencing this? I'm having a scour now.
I love you, Elite Dangerous, I do, but why test us like this at 17:46 on a Friday :')
I'll keep this noted to take a look at as soon as possible.
Just wanted to say thanks. Actually did a clean install. Seems to be working well now. Sorry for dismissing your suggestion. Not sure why it was just ED but it's good now it seems. Thanks again. Cheers.Is everything up to date on your computer. Mine crashed every 60 seconds until I updated my graphics card, then it was fine.