Thanks Michael.
Any chance of an update on the fixes mining needs?
I don't know about anybody else, but my top four are:
(1) fixes to the refinery, it has gone from bad (beta-1.1) to worse (1.2) to horrible. In the 'good old days' when there was a refinery communication error the bins would simply need allocating manually. In 1.2 sometimes when there was a refinery communication error whatever you manually allocated would disappear in a puff of logic. Now in 1.3.5 whatever you manually allocate will disappear in a puff of logic - and even when you don't have a refinery communication error the bins frequently just disappear their contents.
Here's an example of how bad that is: I recently found an asteroid in a high intensity pristine metallic resource site with 48-60+% osmium (only - no other materials were in the 'roid). My expected return from that is around eight tons of osmium. Instead, I only got three, because say there is 95% in the bin, and a fragment worth 55% gets collected. You get one ton of osmium (yay!) and 50% of a ton sitting in the hopper ... and when you allocate it to the bin *poof* it disappears (not yay! the opposite of yay!)
(2) prospector drones replace the most recent instead of the oldest when you put a new one out, which basically means there's no point in having a prospector module of size greater than 1
(3) fragments are still spawning inside the asteroid, which will kill all your collectors (NB: I'm pretty sure I never saw this before 1.3 came along, or if so it was exceedingly rare, now I'm encountering this a couple of times every mining session)
(4) at some point in recent memory the collectors wouldn't pick up cargo you jettisoned (I think that was the version where there was only one kind of jettison instead of two (jettison/abandon). That was great. Can we have that back please?