Setting throttle at 7 seconds is for chumps

Just fly past 7 seconds, maybe down to like 3 or 2 seconds, wack supercruise assist on and job done. For more experienced pilots fly 100% throttle all the way so you will overshoot and emergency drop out at exactly the right time.
 
Isn't it funny that on one hand some cuhmps are saying supercruise is too slow easy and boring - give us in system jumps, and on another thread someone else is pushing the limits of what I achievable with the current model. I like things that put more player agency into the game, so for me it's refreshing to see this approach, although I do think there is till room for improvement on the middle part of longer supercruise transits through slingshotting or similar.
 
If you get in the right spin, it's not hard at all to zip in at 5 seconds.

4 takes a bit more effort, but is doable. I'm working on riding 3. Nearby planets and moons make an optimal approach wildly more complicated, and are a blast.

Is it faster? No idea. Judging off CG trade runs last night though, it's not noticably slower. And it's way more fun and takes a lot more piloting to come in hot like that vs just coasting in, dull as toast, at 7, posting forum-complaints about what's ultimately your own flying style - how it's boring, unengaging and makes you easy prey for interdictions.

Supercruise has far more gameplay around gravity wells than people give it credit for.

Can you hold a three-second spiral in towards a station? Less? Let's see your boasts!
Video or it didn't happen
 
Oh you boy racers, you do make me laugh.
That is, I'll be laughing while you do a loop of shame and I coast on in with my throttle in the blue zone.
 
Ok, well it's always worked for me at least....

To be fair, I only gave it a few hours of trial over a couple of days, but it required enough babysitting and was iffy enough (worked somewhere around half the time), that for the slot, I'd rather install an ADC.

By the time I gave up on it I'd sort of figured out that approach angle was a factor in SCA's success, with the chances of success rising with the approach latitude (i.e. more polar approaches were more reliable).

SCA caused more overshoots in those few hours than I've had collectively in a couple years of playing, and as far as I'm aware, I was following the recommended procedure. Regardless, even if it did work more reliably for me, it just doesn't really fit with how I play the game.

It's not a bad module, it's just not for me.
 
If you#re ready you can ride in on 3 seconds or something mad, engage SC assist and drop out, quite often flying right through the station.
 
Nah. Arrive in system, zero throttle, orient to station, engage SCA, wait for drop, approach, request docking and let the DC take it in. All while smoking a Kamitra cigar.
 
Oh you boy racers, you do make me laugh.
That is, I'll be laughing while you do a loop of shame and I coast on in with my throttle in the blue zone.
I sincerely hope you enjoy your blue zone, and that no one takes away the simple pleasures to be derived from supercruise...
 
It really all depends on how close to a planet or moon a starport is and how much gravity it has to determine correctly. There are some stations that are close to larger gas giants that you can come in at full throttle and watch the time increase as you get close and then you need to pull back quick as you finally pass.

I have never used the supercruise assist, so no idea what that is even like. Maybe I need to get one and try that sometime in my cutter.
 
My station approach is determined entirely by my current state of decency and whether I need to put my undies back on. If I’m coming in from time out in the Black I’m probably in need of a clean t-shirt and tidying away all the half crushed cans laying around - so 6 seconds and the DC.

If I’m hauling illegal weapons into port with a pirate chomping at my backside I’ll use any nearby planet for some gravity braking before boosting into port rigged for silent running.

Yeah, why not make as much fun as you can in any given game situation. Now I need to try for under four seconds, I hadn’t realised it was a possibility.
 
Where did you get 7 seconds from? That's something you read on reddit. Its 6 seconds on the forums.

I think.. (not completely sure..) what you're trying to do is create a condition where you'll be under the speed limit within the range. How you're accelerating or decelerating before you get to that condition, including whether you're not going to stop in time) doesn't strictly matter.

Something i often do is accellerate again once you've slowed down enough so the accelleration doesn't take you over.. but even that feels really boring. My gut tells me there's an even edgier way thats 100% reliable. Might stumble upon it one day.

Here's something else i've been gut feeling.. when you're being script mission interdicted (right before you get to the destination), if you deliberatly stuff up the approach and zoom past it... there are some permutations of stopping and turning around that glitch the ai and make the ship vanish. They won't interdict you if you don't slow down enough to stop either. It doesn't always work, but yeah having fun getting a feel for this condition atm.
 
Emergency drops aren't very reliable. Even if you can hit it at exactly the same instant every time, latency will introduce a margin of error that is enormous at higher approach speeds. Even at 30km/s +/-20km is pretty typical. Used to be more reliable, by almost an order of magnitude, but that was years ago...might be better in Solo or when in closer proximity to Frontier's servers.

I thought most truckers had been doing this for years, funny thing is SCA is faster than any human, so why go manual..

Still not convinced SCA is appreciably faster than full speed all the way then deselecting/reelecting at the last moment (which immediately kills velocity if there are mass shadows anywhere near by).

Anyway, I want that extra HRP.
 
I sincerely hope you enjoy your blue zone, and that no one takes away the simple pleasures to be derived from supercruise...
That's an idea by a player. Tag me when Frontier make a change to how supercruise works.
 
Oh you boy racers, you do make me laugh.
That is, I'll be laughing while you do a loop of shame and I coast on in with my throttle in the blue zone.
Meanwhile I am already having a drink at the station bar after letting the SCA module drop me automatically after a stupidly fast straight line approach.
 
I used to enjoy the original pre-Horizons slingshot/gravity approach before FD broguht in the current mechanics. It felt like you were more in control of the ship. :)
 
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