Settlement Restart Missions

A question for those trying these...

What percentage of time have you got to the site, and found Pirates defending them?

I did 4 yesterday, and one was swamped with pirates when I arrived .. had to abandon, as I was not really setup for a fight !

also, have you had pirates turn up after/during reactivation?

I usually reactivate to get power, then go around seeing what I can find in cabinets... (presumably Thargoids will be blamed for the thefts in these system :) )
and Ive been disarming alarms/defenses, but think perhaps I should leave them up - just in case.
(I tend to take the SRV in, and dismiss ship... so don't really need to turn off alarms I guess... no guards there anyway)
Taking stuff on a repower doesn't count as theft. Right of salvage according to ancient maritime law I suppose.
I have pirates fairly often. Sometimes a great many of them. I've had them appear after maybe once.

I did have an instance yesterday of someone else showing up and de-powering the place while I was busy collecting goods. I could see them on local but no ship. Perhaps they dismissed.
 
Just took a "find a regulator" mission but when I got to the site it was already powered up and populated (by the faction, not scavengers). I assume it was meant to be derelict. Multiple relogs into Open and Solo ... did nothing. Is this common? First one of this type I've tried (plenty used to normal reboot missions though).
I have never had this happen. Now that I am reading this it will probably always happen.
 
A question for those trying these...

What percentage of time have you got to the site, and found Pirates defending them?

I did 4 yesterday, and one was swamped with pirates when I arrived .. had to abandon, as I was not really setup for a fight !

also, have you had pirates turn up after/during reactivation?

I usually reactivate to get power, then go around seeing what I can find in cabinets... (presumably Thargoids will be blamed for the thefts in these system :) )
and Ive been disarming alarms/defenses, but think perhaps I should leave them up - just in case.
(I tend to take the SRV in, and dismiss ship... so don't really need to turn off alarms I guess... no guards there anyway)
I don't have much experience with the new "find a regulator" ones yet, but for the old type where regulators are supplied for you, scavengers are pretty common - maybe half the time?

Sometimes there is a bonus payment for eliminating them all. Some of those times it bugs out and there aren't actually enough scavs to kill to complete the count needed - I had one yesterday where I just needed to kill one scav but the site was totally deserted.

The thing to know is that the scavs have no security clearance, whereas you have level 3. If you can get into the Power Centre and power it up, you can get into the buildings and use them to fight the scavs from. They won't be able to get in (unless you stand too close to the airlock door and open it for them, so watch out for that. Also don't try this in a Hab with a Level 0 door).

If you can't get into the Power Centre straight away, it can also be useful to just hang about on the vey top of its roof - they typically won't see you up there until you start shooting at them. Once alerted you can hide round the other side and wait until they lose sight of you to snipe them. If you wait until they stand down the alert each time, they'll turn their shields off - so long as they don't keep it going for catching sight of you or knowing your ship's landed nearby (always dismiss it).

Speaking of your ship, sometimes you can distract the scavs or flush them out by recalling your ship. They'll go into alert and run towards it. They'll also start shooting at it, so dismiss it again before they damage it.

Reinforcements dropping in is not unknown at any point. Even if there were no scavs to start, a load can drop in later. I am not sure if it's just based on time, on whether you've powered the site up, or both perhaps being triggers. One of my first missions back when Odyssey launched (and reboot missions were still common) failed when I walked out of a power centre for an abandoned site and got shot by a bunch of scavs that hadn't been there when I went in. Always check your Contacts before moving about, especially out into the open.
 
Taking stuff on a repower doesn't count as theft. Right of salvage according to ancient maritime law I suppose.
I have pirates fairly often. Sometimes a great many of them. I've had them appear after maybe once.

I did have an instance yesterday of someone else showing up and de-powering the place while I was busy collecting goods. I could see them on local but no ship. Perhaps they dismissed.
One time I went in for a mission to repower/put fires out and there was a guy there as I arrived just looting the place.
I also had the scavengers mission wrinkle so I gave him a heads up in chat that he had incoming enemies and helped him clear them out, powered up the place and put out the fires.
Then I let him clone my ID and took off, letting him know when I was out of mass-lock so he could swipe the regulator without messing up my mission.
 
I think the weirdest thing I had was I went to a settlement to retrieve an item and the locked container was already open and the mission item just sitting there all alone.
 
I think the weirdest thing I had was I went to a settlement to retrieve an item and the locked container was already open and the mission item just sitting there all alone.
As of update... 13 I think it was? Theft missions have started giving you the keycode to containers. They didn't at launch. Makes it a lot stealthier than cutting the lockers open or using an e-breach. It doesn't even count as theft if you pick up the item that way, you can do it right in front of people. The only difference between thefts and collections now is that sometimes you have to steal access to get to the room it's in.
 
Take a settlement massacre mission for a faction you don't like. Once everyone's dead, swing by the power room and hey, free regulator.
That’s how I acquired all my power regulators. I’ve killed a lot of people (criminals) to get to this point. I’ve roared and I’ve rampaged, and when I arrive at the power room, I’m gonna nab that regulator and say cheers-thanks-a-lot.
 
You mean you did slaughter some anarchists, not criminals, because taking the regulators from the real bad people like superpower alligned factions, is to difficult for you? What a hero.
Anarchists, you’re right. Though the faction names usually include “gang“ or “mob” or similar, so generally unfavourable people. Maybe not a hero, but a legend in my own lunchtime.

I have done the same.... Apart from the (criminals) bit, of course. Did you scan each before killing them to ensure they were criminals, or just assume so as it was anarchy settlements?
Anarchy settlements, yes. Not a fan of anarchists, and those shady mobs and gangs and posses are undoubtedly up to no good!
 
...they hide their atrocities as "for the greater good" instead of being honest murderers.
It was for the Federation. It was all for the Federation...
Dougherty.jpg
 
The most efficient way to deal with Scavengers in these missions i've found is shoot them from distance with your scarab, it's the quickest way if not the most challenging or game intended way.

When you arrive just fly over the settlement in your ship, if you are shot at you know there's Scav's, park about 700-1K away from the base, deploy your scarab (I usually dismiss my ship for safety), turret up and drive towards the settlement and target the first Scav, stay at distance and let rip, they will come to you so no need to chase them down, the Scarab easily out ranges them.

If they do manage to get the Scarab shield down just reverse away, they can't run quicker than a Scarab, wait till the shield regen's and resume. Sometimes there's a straggler that hasn't joined the main fight, again either get their attention with the Scarab or deal with them on foot.

Once they are all dead park-up your Scarab (preferably behind a rock) and continue the power-up and base robbery, I've found that if a second or third wave of Scav's arrive the first thing they'll do is destroy your Scarab thus alerting you to their presence so you can go deal with them (on foot since you no longer have a Scarab). The robbery loot more than compensates for a lost Scarab and its rare for you to get additional waves after the power-up but it does happen every once in a while.

Using the Scarab means you can easily clean out the Scav's in a few minutes rather than take-up valuable robbery time dealing with them, the kills however only count towards ship rank not on-foot rank but don't forget to scan the remaining corpses for those extra credits also having the Scarab available means you can transfer loot if your backpack gets full with all the bartender goods, materials and data your collecting - A typical base hawl will net you around 1-2 Million in junk loot for sale plus all the engineering data & Mats :)
 
...I am a bit disappointed though with these missions - I expected these settlements to be damaged in some unique way or something similar. Not just plain old empty buildings.
Oh well.
I am kind of wondering whether it is just plain old empty building, period, or if they are giving us some time to get into a false sense of safety, before dropping something new in... :p
 
I am a bit disappointed though with these missions - I expected these settlements to be damaged in some unique way or something similar. Not just plain old empty buildings.
Oh well.

There are occasions when the settlement is on fire and you have to go around putting out the fires once you've powered the base back up, considering its a recovery system I recon they should all be on fire - they seem to have been when it was in an invasion state!
 
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