Settlement Restart Missions

Thargoids invaded a system. Later the bases are in recovery with missions to find a Power Regulator to start them back up and reduce the system time for recovery. Great.
Still we are in a Thargoid war so if a megaship like the Imperial Sanctum in Cemiss sells me Power Regulators for 100,000 credits I'll pay the cost. Buy 20 for 2 million credits and I'll go help out.

But oh no that messes up the normal Odyssey game making it a challenge to acquire Power Regulators. We cannot have that with players stocking up on them messing up the 'balance' of the game. This is one of the worse missions that the Devs have ever offered so let the system recover slowly while we are busy fighting other Thargoids.

Players who have amassed lots of Power Regulators don't waste your time on this. Sell them to new players who need them then feel good about it.
Go to a system offering reactivate/restore missions that provide the PR. Take mission, abandon, pay 100K (? might be 70 can't remember). Same diff. 🤷‍♂️
 
This is one of the worse missions that the Devs have ever offered
I don't feel it's that bad. I've been doing restore power missions for the last week now and it's quite a nice way to get to see, explore and learn the layout of lots of different settlements and settlement types (without having to do so while being shot at), engage in some of the non-combat on-foot game mechanics (inventory management, arc cutting, powering up doors, putting things into things, turning things on, cutting lockers open and general material scavenging), get some decent material rewards and vaguely feel like you've achieved something (at least, until you restore the power to the same settlement several times in a row and realise it's all a complete sham). I do have a problem with the ones that leave you find your own power regulator tho ... but only because there's no particularly satisfying way of obtaining them. Sure you can take missions that come with one and then abandon the mission but that just feels like an exploit to me, or you can steal one from another base but ... doing a restore power mission is an altruistic mission type (like rescuing people), and why would an altruist arbitrarily steal from one base just to repower another? The world would be in just as good a state if you did nothing. Oh, and sure you could steal from factions you dislike to repower factions you do like but generally ... do people actually care, like, most of the time? Really???

Anyway, what I wanted to check here is ... when we fly down to crashed ship POI's (or those POI's that have wrecked SRV's) and salvage power regulators from those ... are those regulators always degraded (and thus useless for this purpose)? That seems to be the "right" way to get power regulators, in which case maybe FD should abandon the notion of "degraded" power regulators altogether, That might solve this particular bugbear and make this all a bit more satifying?
 
Anyway, what I wanted to check here is ... when we fly down to crashed ship POI's (or those POI's that have wrecked SRV's) and salvage power regulators from those ... are those regulators always degraded (and thus useless for this purpose)?
Short answer: No

Proper one: They are quite rare, but not too much so. I've picked up more in the very recent past than in previous times, perhaps the spawn rate was 'tweaked'?
 
Anyway, what I wanted to check here is ... when we fly down to crashed ship POI's (or those POI's that haved wrecked SRV's) and salvage power regulators from those ... are those regulators always degraded (and thus useless for this purpose)? That seems to be the "right" way to get power regulators, in which case maybe FD should abandon the notion of "degraded" power regulators altogether, That might solve this particular bugbear and make this all a bit more satifying?

They do occasionally spawn good power regulators (you can tell, they have a blue ring around them), the spawn is about 1 in 6 or 7 if my memory serves me but they do spawn.

You can farm these by getting a mission to a crash site from a station and not collecting the mission specific item and then re-logging.

You will also occasionally find good regulators in the parked/abandoned Scarab's on active bases (they also spawn in combat zones if you do the missions in a mavrick suit), the hit rate is lower for these though from memory.

I agree the missions themselves ain't too bad, especially since they allow you to also go looting for mats etc. with relative ease but the problems with the way they are implemented in the Thargoid context has serious issues of which the active power status of sites is but one.

For the only Odyssey content dropped in the latest update its very disappointing that all FDev could give us payed-up Odyssey players is a broken cut/paste mission from original content...
 
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I do have a problem with the ones that leave you find your own power regulator tho ... but only because there's no particularly satisfying way of obtaining them. Sure you can take missions that come with one and then abandon the mission but that just feels like an exploit to me, or you can steal one from another base but ... doing a restore power mission is an altruistic mission type (like rescuing people), and why would an altruist arbitrarily steal from one base just to repower another? The world would be in just as good a state if you did nothing. Oh, and sure you could steal from factions you dislike to repower factions you do like but generally ... do people actually care, like, most of the time? Really???

Anyway, what I wanted to check here is ... when we fly down to crashed ship POI's (or those POI's that have wrecked SRV's) and salvage power regulators from those ... are those regulators always degraded (and thus useless for this purpose)? That seems to be the "right" way to get power regulators, in which case maybe FD should abandon the notion of "degraded" power regulators altogether, That might solve this particular bugbear and make this all a bit more satifying?
You can get power regulators legitimately as mission rewards.
 
Where can you actually accept the missions to restart settlements for recovery systems? I flew to a recovery state system, there was some megaship but no way to land on it. The planetary ports are obviously offline so who gives out these missions and where?
 
If I take a mission at an abandoned settlement and I need to access a data link, I always when complete go back and take the regulator back, why leave it if the mission is not to restore power. If it is a restore mission well, I have 201 for just that reason. Any mission in an anarchy state I wipe the settlement and take the regulator every time. Why I keep 201 on me at all times.
 
were you in open?
solo. as mentioned before :) but to be honest the more i think about it, the more im open to it being some kind of settlement defense mechanic. but it doesnt really make much sense one way or the other either. but even though ive refined my power-up strategy to include turning off alarms before doing anything else, im keeping the rockets handy anyway :p
Where can you actually accept the missions to restart settlements for recovery systems? I flew to a recovery state system, there was some megaship but no way to land on it. The planetary ports are obviously offline so who gives out these missions and where?
stations and bases in recovery sys both should give restore missions. stations that are damaged can give these missions too. however contrary to other on-foot missions, these ones arent from a station terminal, but from regular mission menu accessible from ship. also if you want to stay in one system watch out for missions that will take you to another. sometimes theres the desync between missions given and the reality of base being already powered up. which is a little difficult to check from another system. ive found one body with one base under repair that gives missions to couple of shut down settlements on the same body, which suits me well...
 
Any mission in an anarchy state I wipe the settlement and take the regulator every time. Why I keep 201 on me at all times.
And that is why anarchy systems are doomed, because of the depredations of looters. Support the anarchies; if you loot, try and gain them a few INF to restore a bit of balance.

You never know what you have got until it is gone.

Steve
 
And that is why anarchy systems are doomed, because of the depredations of looters. Support the anarchies; if you loot, try and gain them a few INF to restore a bit of balance.

You never know what you have got until it is gone.

Steve

Alternatively, you can put the punishment on criminal factions in a lawful area.
Find exterminate missions that target criminal factions in a system and wipe them out, and take the regulator.
Gives you what you want, while not affecting anarchy systems, and you get to feel like a good little citizen helping clean up the streets..err...stars...
 
Alternatively, you can put the punishment on criminal factions in a lawful area.
Find exterminate missions that target criminal factions in a system and wipe them out, and take the regulator.
Gives you what you want, while not affecting anarchy systems, and you get to feel like a good little citizen helping clean up the streets..err...stars...
Better yet.
Boost the anarchy up from where it usually sits at 1% in a lawful area with any notable traffic.
Get them into a war with whoever holds most of the settlements.
When the war triggers, spread your efforts around fighting for the anarchists, ideally at least one zone in every single settlement that's being fought over.
If you want to be really cocky, do it all on one day and spend the remainder of the war fighting for the other side in space zones so that the anarchists lose the overall war, but have the most wins at most of the settlements.
Then kick them back down to 1%, now in control of a bunch of settlements.

And there you have it, a lawful system with several anarchy settlements to act as mission targets.

Do it to enough settlements in one system, and even a negative state won't knock them all offline. Do it to enough systems within 20ly of your home, and you'll always have a place to do your dirty work.

Everyone keeps talking about "farming" anarchies, when at best they're foraging. Gathering. Descending on a settlement like a swarm of locusts and wondering where all the anarchy settlements went because they all decided to "fight the baddies" when the wars kicked off too.

If you want to call it a farm, you have to actually plant things.
 

rootsrat

Volunteer Moderator
Same experience here - from mission click to go to map (which annoyingly takes you to galaxy map rather than relevant system map), open the system map, then pick the location pin icon from the left panel (that takes you to list of stations, landables, settlements, etc), then click the bottom Odyssey settlements icon, then scroll down the alphabetical list of settlements to find the settlement named in this mission, then click that which takes you to the planet/moon that settlement is on, then zoom in to open the body map, then roll around that map until you find the settlement you just clicked on, then look to see if that settlement has the black/grey abandoned icon on it - and if it does, accept this mission.

And can I just say, the Odyssey UI sucks the sweat of a dead dog's balls! Every little thing it could theoretically do well, it does as badly and as unhelpfully as one could possibly imagine. It feels as if Frontier actively designed the UI with the intention of requiring as many clicks as possible to achieve the desired result.
Oh.

I have accepted about 10 of these today and after the first 3 I checked were powered on, I came to the forums looking for answers.

This is so very disappointing :(
 
I was having fun with these for a while, but the amount of screwing around with the menus and maps you have to do in order to make sure the mission is even valid puts a damper on the enjoyment.

It's not even that having to pull up the map and check the settlement is sounds like that much of a bother on paper, but in practice with all the loading involved when pulling up the galaxy map to find the system, then opening the system map, then waiting for the planets in the system map to render, then you find the settlement in the POI list and zoom into the planet to see if it is abandoned or not, but sometimes the details for the planet doesn't load so you're just looking at a zoomed-in view of where a planet should be but it's not there.. so, you zoom out and do it again... and THEN once you've confirmed the site is actually abandoned you have to go BACK to the mission board and find the mission again so that you may accept it (assuming the boards didn't refresh while you were jerking around with the map screens).

Still, as dismissive as it could be to say, "just check the maps," the real truth is that invalid missions should not be generated in the first place.
 
I was having fun with these for a while, but the amount of screwing around with the menus and maps you have to do in order to make sure the mission is even valid puts a damper on the enjoyment.

It's not even that having to pull up the map and check the settlement is sounds like that much of a bother on paper, but in practice with all the loading involved when pulling up the galaxy map to find the system, then opening the system map, then waiting for the planets in the system map to render, then you find the settlement in the POI list and zoom into the planet to see if it is abandoned or not, but sometimes the details for the planet doesn't load so you're just looking at a zoomed-in view of where a planet should be but it's not there.. so, you zoom out and do it again... and THEN once you've confirmed the site is actually abandoned you have to go BACK to the mission board and find the mission again so that you may accept it (assuming the boards didn't refresh while you were jerking around with the map screens).

Still, as dismissive as it could be to say, "just check the maps," the real truth is that invalid missions should not be generated in the first place.
I think you over-complicated that by a couple of steps you could skip by starting the map directly from the mission board, but in essence you're right - it's quite a hassle to do, and you shouldn't be needing to do it in the first place as the mission shouldn't have been offered if not valid.
 
Still, as dismissive as it could be to say, "just check the maps," the real truth is that invalid missions should not be generated in the first place.
see also: massacre/raid missions. The number of times I've gone "sure I can merc a bunch of dudes for five manufacturing instructions" and it's turned out the faction was in a bust state put me off ever taking those missions unless I see some other mission targeting that faction. Heist, assassination, settlement massacre/raid even a delivery, I don't care. Just something that points me at a specific target.
 
I was having fun with these for a while, but the amount of screwing around with the menus and maps you have to do in order to make sure the mission is even valid puts a damper on the enjoyment.

It's not even that having to pull up the map and check the settlement is sounds like that much of a bother on paper, but in practice with all the loading involved when pulling up the galaxy map to find the system, then opening the system map, then waiting for the planets in the system map to render, then you find the settlement in the POI list and zoom into the planet to see if it is abandoned or not, but sometimes the details for the planet doesn't load so you're just looking at a zoomed-in view of where a planet should be but it's not there.. so, you zoom out and do it again... and THEN once you've confirmed the site is actually abandoned you have to go BACK to the mission board and find the mission again so that you may accept it (assuming the boards didn't refresh while you were jerking around with the map screens).

Still, as dismissive as it could be to say, "just check the maps," the real truth is that invalid missions should not be generated in the first place.
Does checking the contacts list work better? You can drill down and get a state display there.
 
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