She's a beauty! (New ship revealed--Mandalay)

We know the size of the Mandalay's internals, the base hull mass (230T) and the characteristics of the FSD, so we can calculate its maximum possible jump range - and its jump range at all masses.

Because the Vulture has a hull mass of 230T, once you put EDSY in experimental mode (enable via Help) you can play with possible pseudo Mandalay builds, bearing in mind the Mandy has more internal slots than allowed by the vulture's setup.

For example, a 91.53 LY 'build', the biggest range I could get - in an impractical non-boosting ship that would surely be a misery to fly - which agrees with your calculation.
 
EDO Materials helper has the Mandalay specs in for theorycrafting builds.
It doesn't look altogether exceptional figures.
Doesn't stop it being a very pretty ship though.

Yes, but I tried to do hypotetical build by modification with Cobra Mk IV (additional 20T), and that returned different final stats. It looks like hull mass =/= final mass, like 20T in modules has less impact on the jump than 20T in basic hull mass, what is interesting, because the equation threats it's like the same variable.

And yes, the ship is beautiful, powerful, and can land almost llike small ship, and all that theoretically talking is for me just a nice time spent when I am waiting for my new exploration ship :)
 
I like how we’re at the stage where in one thread people are complaining that it’s not good enough, while in another there’s people stating it’s totally overpowered.

We all know FDev are completely incapable of designing a game, but it does seem to me like they’ve accidentally stumbled across a balanced build - obviously it couldn’t be intentional.
 
FDev
For example, a 91.53 LY 'build', the biggest range I could get - in an impractical non-boosting ship that would surely be a misery to fly - which agrees with your calculation.

maybe FDev wants to avoid extreme imbalances with new ships, to avoid community whining about "pay to win"... anyway someone will whine for the "missed" 100ly jump range.
maybe FDev will put hidden modifiers, to make it shine.... but imho it already shine, best medium ship jump range, awesome speed and handling, just i do not like cockpit view for exobio.

let's consider that "partner" streaming showcase are on test servers and numbers can change in live ones.

my 2 cents, it is fine that new ship do not replace all previous ones, will be boring to see all player fly four ship models :)

Mandi will replace my Phantom as new daily drive and long range explorer, but for "short range" exobio session i will stay on my little DBX, first loves die hard.
 
Conda needs it's hull fixed, period. The T9 sits at 850, the Corvette at 900, a good number for the Conda is probably 800. That would give it a paperplane jump range around 54ly. Still pretty good for a lumbering beast, but not silly imba. FDEV have ways to get stuck Condas on the fringes out of trouble, and there's always the possibility to save a ship stuck with no way to jump anywhere with a fleet carrier. Give INGAME advance warning via the messaging system to give players a chance to move out of low density space.
 
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(...)We all know FDev are completely incapable of designing a game, but it does seem to me like they’ve accidentally stumbled across a balanced build - obviously it couldn’t be intentional.

I take it as a irony

Conda needs it's hull fixed, period. The T9 sits at 850, the Corvette at 900, a good number for the Conda is probably 800.

TBH, it doesn;t bother me. The same way we can say that Cutter has too much shields, becuase there is similar situation...


I think, even if Anaconda really is made by mistake, that is still nice balanc in inbalance with ships. I like assimetric in game, compromises and avoiding meta-builds. Elite gives me that in the perfect manner.
 
TBH, it doesn;t bother me. The same way we can say that Cutter has too much shields, becuase there is similar situation...
That problem comes from a different cause. A few years back, heavy duty shield booster engineering was set to get diminishing returns for stacking multiple, just like resistances do. It was a good change, but a few loud voices vehemently protested, and FDEV caved, scrapped the idea and never spoke of it again. At that time I seriously wished they would have showed some spine and seen it through. Best of all: I see none of those voices on the forums any more today, they probably don't play any more. But that ship has sailed and has become yet one more of the long list of things that make the game mediocre instead of great.
 
That problem comes from a different cause. A few years back, heavy duty shield booster engineering was set to get diminishing returns for stacking multiple, just like resistances do. It was a good change, but a few loud voices vehemently protested, and FDEV caved, scrapped the idea and never spoke of it again. At that time I seriously wished they would have showed some spine and seen it through. Best of all: I see none of those voices on the forums any more today, they probably don't play any more. But that ship has sailed and has become yet one more of the long list of things that make the game mediocre instead of great.

I don't see any connection here. Shields depends on mass and Shield module, but there is a additional multiplier. Cutter has a lot more raw shield than any other ship with the same mass and shield module. That's why in my opinion, this is similar case than anaconda.

But as I said, that doesn't bother me. Power of Elite is the Galaxy. We have in team astrophysics since few weeks, and she is impressed again and again.
 
It is curious that there are folk on this here forum still playing this 'mediocre' game though, isn't it?
10 years is a massive amount of time to be playing, and complaining still, a less than 'stellar' product.
Critical feedback is needed. In this time and age to many echo chamber feedback loops exist, where nothing is tolerated except praise. What companies make of feedback is another story. ED is still a one of a kind game. There is no full galaxy anywhere else.
 
Conda needs it's hull fixed, period. The T9 sits at 850, the Corvette at 900, a good number for the Conda is probably 800. That would give it a paperplane jump range around 54ly. Still pretty good for a lumbering beast, but not silly imba. FDEV have ways to get stuck Condas on the fringes out of trouble, and there's always the possibility to save a ship stuck with no way to jump anywhere with a fleet carrier. Give INGAME advance warning via the messaging system to give players a chance to move out of low density space.

It's just not going to happen. It's been 11 years. Frontier aren't going to change Anaconda. So the endless "but Anaconda range is bugged" reasoning just is irrelevant at this point.

Decision was made. Pretending that one day it'll be fixed so everything else has to consider the mythical change (that isn't coming) just is not constructive imho.

The game is not perfect. Won't ever be. If it bums you out, take a break. I did. I find it much more enjoyable now that I've come back and see it with new eyes and a fresh perspective.

I care less about (often imagined) imbalance, and more that ships just offer a good value proposition. Weirdly, that seems to be the direction Frontier are also moving in.

Giving people more reasons to play, less grind and more serviceable ships. Sounds good to me.
 
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It's just not going to happen. It's been 11 years. Frontier aren't going to change Anaconda. So the endless "but Anaconda range is bugged" reasoning just is irrelevant at this point.

Decision was made. Pretending that one day it'll be fixed so everything else has to consider the mythical change (that isn't coming) just is not constructive imho.

It’s a bit like Nuclear Gandhi, the magic hull of the Anaconda has become a part of the game.
 
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