Now that we can see the real numbers for this, it's worth pointing out that the information provided to us by the devs about diminishing returns points is incorrect.
The way that it works is that the diminishing returns kick in when you boost your resistance by more than 30% of its base value. The base value of a resistance is the value obtained from either the shield generator or the bulkheads *including modifications*.
https://coriolis.edcd.io/ has been updated to use the new calculation system, and shows the correct resistances in its 'Defence Summary' panel.
Thank you as ever for your incredible work on Coriolis.
About the resistances, I'd long since come to believe that the information we had been given was wrong, I just didn't know by what extent.
(Incidentally, I have to say that this realisation applies, or has applied, to major other sections of the game, also.)
So to be clear about this, then:
- There are no diminishing returns at all on the 'starting point' of your shield / hull mod?
- Diminishing returns apply only to additional booster / HRP mods?
- Said diminishing returns kick in when you go above the 'starting point' modded shield / hull by +30% of that base value?
Mr Frenotx, I'd been meaning to post to ask how your shield/hull calcs had withstood seeing the definitive outcomes in the right panel. (I had already seen in Beta that my resistances were not as predicted.) It is not the least criticism of your goodself if the presupposed metrics were wrong.
Might we prevail upon you to do a new calculator taking into account the new info? I would be interested to see whether you and @JGM agree.