Shield Cells OP

I disagree,
you can always disengage combat and go into stealth to shake pursuers.
Or fly erratically and reduce the times being hit by your pursuers
while firing back.

A shield cell just gives you another advantage
and might eliminate the need of maneuvering at all,
given you have a good shield and enough cells.

It is a very versatile module,
yet the only downside is the internal slot you have to sacrifice.
I wonder why the shield generator power lanes
are not damaged by inducing extra juice.
Also there is 0 heat generated,
although i picture you putting higher strain on your mains
by inducing the battery.

good luck trying to not get hit in an Asp!
 
Good post! And its Elite anaconda. What more proff do you need?
I hope devs will see this and tries to balance somehow. This thing needs fix...
 
Another elite anaconda, no npc to help this time.
I made the fight as simple as possible to demonstrate shield cells, no evasive manuvers.

[video=youtube_share;a-nhC4vf6Ec]http://youtu.be/a-nhC4vf6Ec[/video]

+1

Actual proof in a discussion, that's blasphemy.
 
Another elite anaconda, no npc to help this time.
I made the fight as simple as possible to demonstrate shield cells, no evasive maneuvers.

[video=youtube_share;a-nhC4vf6Ec]http://youtu.be/a-nhC4vf6Ec[/video]

That's a good video.
Especially in these circumanstances I think that shield cells really feel like shield potions, that you have to spend in order to ''grind'' the tougher ships. I don't like it one bit.
I don't think shield cells as a concept are doomed though! I just believe they need a serious rethink.
 
That's a little embarrassing for what should be the hardest AI encounter in the game! Good video.

Unrelated but the Viper shields seem crazy strong compared to the Cobra I've just switched back to.
 
That's a little embarrassing for what should be the hardest AI encounter in the game! Good video.

Unrelated but the Viper shields seem crazy strong compared to the Cobra I've just switched back to.

There are still obviously problems with the AI, their optimal engage distance against smaller craft for one. The anaconda is happy to fight 2.5 - 3 km where it can shoot its beam lasers and missiles, but the viper is such a smaller target that I think it should not be happy to stay there.

I think the shipyard lists the cobra shields at 90 and the vipers at 105, for whatever those numbers are worth.

If I tried that in a cobra, and I might, I would be hit more, but I could carry 5 shield cells.

Fighting an NPC anaconda is challenging in a viper with no shield cells, its a joke with one shield cell. Personally I'd like to see them removed all together, like the stealth lasers were, but I think they certainly need to be looked at.
 
Another elite anaconda, no npc to help this time.
I made the fight as simple as possible to demonstrate shield cells, no evasive maneuvers.

[video=youtube_share;a-nhC4vf6Ec]http://youtu.be/a-nhC4vf6Ec[/video]

Thanks fergal. +1 rep :)

I don't know how people can defend an elite NPC anaconda, the strongest ship in the game, made mind-numbingly easy to beat by one module.

Even though the AI is kinda dumb with engagement range, it still is a fun and takes some attention and skill to circle strafe ant 2.8km while keeping your guns on target. So the dumb AI is a little less of an issue to me at least. In a viper, you can get pretty messed up if you make a mistake (without cells).

Now I'm wondering if we can get someone to frontier to comment on the intended balance of shield cells were. . .
 
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Yeah, thanks for the vid.

I have no idea how anyone would defend the current implementation of shield cell banks.

It's just horribly unbalancing.
 
That's a little embarrassing for what should be the hardest AI encounter in the game! Good video.

Unrelated but the Viper shields seem crazy strong compared to the Cobra I've just switched back to.

Oh so you know every AI encounter thats in the game now do you?
 
Another elite anaconda, no npc to help this time.
I made the fight as simple as possible to demonstrate shield cells, no evasive maneuvers.

[video=youtube_share;a-nhC4vf6Ec]http://youtu.be/a-nhC4vf6Ec[/video]

But still the answer should not be to nerf shield cells - but to have more NPCs equipped with them (especially the higher ranked ones), and make them use the cells more often. Imagine the Anaconda would have been doing that, the fight might have ended differently.
 
Another elite anaconda, no npc to help this time.
I made the fight as simple as possible to demonstrate shield cells, no evasive maneuvers.

I dont believe that video proves anything about shield cells, what it does prove is either the AI (anaconda) needs to be improved, or it needs some friends in the mix, say 1-2 ASP's and 1-4 Cobra's, and theres your balance :p
 
But still the answer should not be to nerf shield cells - but to have more NPCs equipped with them (especially the higher ranked ones), and make them use the cells more often. Imagine the Anaconda would have been doing that, the fight might have ended differently.

I disagree. Anything that makes combat stale, drawn-out and boring should be done away with.

The fight would not have ended differently. It just would have taken longer until the 'conda ran out of shield banks. If all that matters is star power then the person who brings more stars wins.

I dont believe that video proves anything about shield cells, what it does prove is either the AI (anaconda) needs to be improved, or it needs some friends in the mix, say 1-2 ASP's and 1-4 Cobra's, and theres your balance :p

What's easier to do? Get rid of one moduel or re-write the AI?

Also, you still haven't commented on what criteria things should be balanced to. So I'm having a hard time grasping your argument. It seems like you're just being contradictory for the sake of contradiction.

So, I'll repeat: If we don't balance the ships and modules on a 1v1 level, then what other standard is there to balance them by?
 
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But still the answer should not be to nerf shield cells - but to have more NPCs equipped with them (especially the higher ranked ones), and make them use the cells more often. Imagine the Anaconda would have been doing that, the fight might have ended differently.

I agree that if the NPCs used shield cells they would be harder, but it would just prolong the battle to a length that I think would be boring. I'm free to not use shield cells, and if I played in solo I don't think I would use them, but in open, with the slim chance of fighting another player, I can't travel without one after using it today.

i would like to see a player vs player encounter i bet Bug on a Windshild would fit...

its just a stupid NPC

I am under no illusions that a player in an anaconda would kill me, and I don't use the tactics show in that video to normally fight an NPC, I prefer to get in close and personal, even with the vipers horrible pitch speed. Fighting at max range is boring to me, even though it is very effective.
 
What's easier to do? Get rid of one moduel or re-write the AI?

The easy thing is to add in a few extra ships as i mentioned. And well AI is an ongoing thing, we dont just do the easy things in life, you know :D

Also, you still haven't commented on what criteria things should be balanced to. So I'm having a hard time grasping your argument. It seems like you're just being contradictory for the sake of contradiction.

So, I'll repeat: If we don't balance the ships and modules on a 1v1 level, then what other standard is there to balance them by?

Maybe read back through at my previous posts :D
 
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i would like to see a player vs player encounter i bet Bug on a Windshild would fit...

its just a stupid NPC

Which you spend most of the time killing in this game. Some play only in solo mode. One module cheapens all game, all encounters as there no cooldown or other drawbacks.
Its a module which is a must at least in pve. Or youre just silly not using it as one for 20k can make you immune to most damage and game becomes risk free.

Bring enough shield cell modukes to a hauler and youre ready to fight big bad anacondas all day. I wonder how someone can defend it after seeing that video.
And insulting me is no way for disscusion.
I know how to handle games ship. I managed to take on anacondas before buying shield celk banks. But it would take some skill and tactics atleast. It was a challange and i would fell i earned that big 90k bounty.
But not anymore after realising how broken PvE is with them.
 
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