Shield Regeneration Lasers

I don't see how hard it is to imagine that in a universe where there are literal energy shields that can absorb and block all incoming energy by consuming from some other source of energy there couldn't be a directed beam from a third party that if tuned correctly (hence the need for a wing) could impart more energy to reconstruct said shield. It's not "healing" the ship, it's just recharging the shields in the same way a SCB can dump extra energy into a shield to recharge it. No shields and it's useless. Not in a wing, it's useless. Concentrating on aiming at a wing member, you're not able to attack anyone else. Get your fire groups confused, you've just attacked your wing mate.


This is a Wings-only mechanic? Has there been any thought given to player who don't want to wing up? (e.g. npc wingmen)

Regards.
 
Get your fire groups confused, you've just attacked your wing mate.

HEY HO WAIT!

Are you saying the Repair Beams dont automatically decide whether to heal or damage, but that the pilot has to determine the function using fire/alt fire? Thats actually new info thats pretty relevant! How would this work with turrets? Can you have repair turrets? Can you switch them between friendly/hostile? Can they track friendlies? Or are these weapons supposed to be for manual aiming? If so, will we see repair turrets in multi-crew being an option?
 
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Mike Evans

Designer- Elite: Dangerous
Frontier
HEY HO WAIT!

Are you saying the Repair Beams dont automatically decide whether to heal or damage, but that the pilot has to determine the function using fire/alt fire? Thats actually new info thats pretty relevant! How would this work with turrets? Can you have repair turrets? Can you switch them between friendly/hostile? Can they track friendlies? Or are these weapons supposed to be for manual aiming? If so, will we see repair turrets in multi-crew being an option?

Not at all. If you have the wrong fire group you'll be hitting your buddy with normal weapons rather than the shield recharging one by accident. The weapon will always regenerate shields on a wing member if they have a shield active and if not won't do any damage to them at all.
 
It only works against wing members. If you're not in a wing regardless of the reason (solo or otherwise) it's not going to be able to recharge any shields.
Why?
When out in the rings, protecting innocent miners with families; when I see a miner soon to be gone, I can swoop in and give that miner some extra shield juice, just so the miner can get home; then attack the perpetrator. :)
 
It only works against wing members. If you're not in a wing regardless of the reason (solo or otherwise) it's not going to be able to recharge any shields. It still will be a perfectly functional weapon however.

Ok. Aimed for multiplayer.

Thanks for the answer.

:)
 
Ok then, we are introducing a "Cleric"(healer) role to the game.
Hmmm, maybe they are planning on introducing "Raiding"(many people work together at one time, to complete a goal).
 
It only works against wing members. If you're not in a wing regardless of the reason (solo or otherwise) it's not going to be able to recharge any shields. It still will be a perfectly functional weapon however.

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Not at all. If you have the wrong fire group you'll be hitting your buddy with normal weapons rather than the shield recharging one by accident. The weapon will always regenerate shields on a wing member if they have a shield active and if not won't do any damage to them at all.

Got it, thanks. I assume then that turrets will function as usual, but any accidental hits on wing-members will be auto-healing, assuming they've got shields?
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Why?
When out in the rings, protecting innocent miners with families; when I see a miner soon to be gone, I can swoop in and give that miner some extra shield juice, just so the miner can get home; then attack the perpetrator. :)

That's not how we intend the weapon to be used. Additionally the lore suggests you need to know something very important about the target shield to help out and that information is exactly what you don't want random ships finding out as it could be used to compromise their shields.
 
That's not how we intend the weapon to be used. Additionally the lore suggests you need to know something very important about the target shield to help out and that information is exactly what you don't want random ships finding out as it could be used to compromise their shields.

Now we are getting some where!
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Got it, thanks. I assume then that turrets will function as usual, but any accidental hits on wing-members will be auto-healing, assuming they've got shields?

Turrets will work as normal meaning that you're going to have to target a wing member to use it against them because turrets can only automatically attack hostiles assuming we don't change this behavior in future.
 
That's not how we intend the weapon to be used. Additionally the lore suggests you need to know something very important about the target shield to help out and that information is exactly what you don't want random ships finding out as it could be used to compromise their shields.
I just wanted to be like Jesus! :(
 
Turrets will work as normal meaning that you're going to have to target a wing member to use it against them because turrets can only automatically attack hostiles assuming we don't change this behavior in future.

Alright. Much appreciated, wont keep you from your weekend any longer. ;)
 
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