Shield Regeneration Lasers



Easier than you think.

Don't want to show of my e-peen but why do people think that their Anacondas makes them invicible against cheaper ships? It's the pilot, not the ship :)
Really...really depends on the enemy and everything, I really don't think throwing the possibility of medics into the mix will do terribly much to your disadvantage, maybe other then making you kill said medic first. There's been healers in many many other pvp games before and they haven't really presented an issue, just painted themselves a target even against single enemies going after groups.
 
Really...really depends on the enemy and everything, I really don't think throwing the possibility of medics into the mix will do terribly much to your disadvantage, maybe other then making you kill said medic first. There's been healers in many many other pvp games before and they haven't really presented an issue, just painted themselves a target even against single enemies going after groups.

One small problem, which I've pointed out a few times now...

IFF weapon, heals friendlies, hurts enemies, EVERYONE in the wing can equip them and use them constantly, so you are now fighting a wing of clerics, who heal themselves with the same thing that hurts you, so they don't need to switch anything out, just fire....

Really bad concept here, a repair tool or shield recharge tool is one thing, this is something totally different.
 
Except you folks keep overlooking 1 glaring issue with that...

The weapon does damage to enemy and heals friendlies, it's an IFF weapon, so they can shoot at you and recharge each other's shields ALL at the same time.

The only way I can see this not absolutely killing my interest in any group gameplay is if it heals for a such a tiny amount that it's functionally useless in combat, and basically only permits a little bit faster recharges of big shields out of combat.

In RPG's, I almost always play a Paladin. I LOVE being a combat healer. But this just doesn't fit the gameworld in the least.
 
The only way I can see this not absolutely killing my interest in any group gameplay is if it heals for a such a tiny amount that it's functionally useless in combat, and basically only permits a little bit faster recharges of big shields out of combat.

In RPG's, I almost always play a Paladin. I LOVE being a combat healer. But this just doesn't fit the gameworld in the least.

Yeah, Fantasy setting, combat healers are a thing I love to play myself, Clerics, Paladins, even Monks, but this isn't a Fantasy setting, so what the hell are they doing giving us a combat Cleric who's using only a Mass Heal and ALL the enemies are Undead?

That's just...so messed up....
 
Yes!

A repair TOOL is awesome.

A hull repair limpet controller that uses metals in your cargohold? Fantastic! Bring it! A shieldcell limpet controller that that fires a limpet that carries over a shield cell from your ship to theirs, via the cargo hatch maybe, and plugs it into their shield for a recharge? Sure, why not.

A laser beam that insta-shoots space-druid nature-magic...? I think someone slipped some of our newly-legal Colorado leaves into your tea...

Exactly! I can go with that but a galaxy that invented magic lasers is a crazy galaxy.
 
Just thought of something. This is an experimental design...I wonder if sometimes it will go on the fritz and do extra damage to allies instead of boosting shields, or heal enemy shields instead of damaging them? After all, its something some nutcase decided would be fun to play with, and who knows what will happen when its used heavily if its bodged together from all sorts of other parts (I'd guess the design has a shield cell bank routed through a beam laser and linked to an IFF sensor, which will trigger the SCB through the beam when it targets an ally ship).
 
Scientifically it makes perfect sense, with two assumption. The unknown is what are the shields made from, I'm assuming shield are fields of photons circulating around your ship being constantly supplied by your shield generator. If this is true, then my second assumption is:

The second assumption is that your lasers are real lasers. AKA, they are photons set to a certain wave length.

If these two assumptions are correct, it is easy to see the IFF laser. You just tune your laser to your wings shield generator photons wave length. That way, when they hit the shield, they become part of the wave, versus, when they hit a foe, they cancel out the photons waves.


Here is some reading on L.A.S.E.R.s https://lasers.llnl.gov/education/how_lasers_work

Great Job, FD..... Now, I wonder how much or where to get this capability from.
 
Scientifically it makes perfect sense, with two assumption. The unknown is what are the shields made from, I'm assuming shield are fields of photons circulating around your ship being constantly supplied by your shield generator. If this is true, then my second assumption is:

The second assumption is that your lasers are real lasers. AKA, they are photons set to a certain wave length.

If these two assumptions are correct, it is easy to see the IFF laser. You just tune your laser to your wings shield generator photons wave length. That way, when they hit the shield, they become part of the wave, versus, when they hit a foe, they cancel out the photons waves.


Here is some reading on L.A.S.E.R.s https://lasers.llnl.gov/education/how_lasers_work

Great Job, FD..... Now, I wonder how much or where to get this capability from.

Not scientifically sound, and you just gave me a headache...
 
Just thought of something. This is an experimental design...I wonder if sometimes it will go on the fritz and do extra damage to allies instead of boosting shields, or heal enemy shields instead of damaging them? After all, its something some nutcase decided would be fun to play with, and who knows what will happen when its used heavily if its bodged together from all sorts of other parts (I'd guess the design has a shield cell bank routed through a beam laser and linked to an IFF sensor, which will trigger the SCB through the beam when it targets an ally ship).

That would be more acceptable. Not as accurate to the game world as limpets, imo, but at least tying it in to SCB's would limit the uses and you could add in things like having to keep on target for the duration of the SCB sequence, and have negatives like excess heat generation for both ships.

That seems highly unlikely, based on the wording though.
 
One small problem, which I've pointed out a few times now...

IFF weapon, heals friendlies, hurts enemies, EVERYONE in the wing can equip them and use them constantly, so you are now fighting a wing of clerics, who heal themselves with the same thing that hurts you, so they don't need to switch anything out, just fire....

Really bad concept here, a repair tool or shield recharge tool is one thing, this is something totally different.
Dunno, we don't know what else is there, and you could just go armour tank instead and then it wouldn't touch you at all? and we don't know what limitations, power usage or anything, I really don't think it will be as effective as a normal weapon.
 
I'm going to reserve judgement until we know more than this screenshot gives us but......

*Facepalms*....on this evidence I'm now really worried about 2.1

But I'm aware that this is just one of 30 possible engineering mods so I'm hopeful that some of the mods will be useful for solo players and those that don't play in wings I just don't get why they didn't choose to showcase something that has a more universal appeal like an engine/FSD mod.

I suppose the sense of disappointment comes from the fact that the first thing I've seen on 2.1 is something I probably won't use.
 
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That would be more acceptable. Not as accurate to the game world as limpets, imo, but at least tying it in to SCB's would limit the uses and you could add in things like having to keep on target for the duration of the SCB sequence, and have negatives like excess heat generation for both ships.

That seems highly unlikely, based on the wording though.

Not sure if this would actively tie to an SCB...more like it would be working on a similar system that the nutjob/Engineer who created it bodged together with bits and pieces from one, then hardwired the shield cell to the powerplant so that it would keep working instead of expending. Although it WOULD be far more acceptable if it had a limited number of uses before it went back to being a regular laser (well, a green laser, but still).
 
Still waiting for rainbow chaff.. *sigh*
Well....coloured lasers is confirmed, so yeah...coloured chaff under the idea that each colour has a slightly different aspect? dunno, bigger cloud, lasts longer, even more disruptive to stuff then normal?
 
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