I like that the biggest most badass ships takes time to get. There are 30 ships in total so more to come and more to bridge gaps. No worries.
They shouldn't take as much time as they currently require to "get," much less to fully kit out for combat / exploration / whatever. More ships would be nice as far as bridging gaps in the current ship selection, but they won't substantially alleviate the accessibility barrier. As I've said, the game needs more ways of profitably earning money. Bringing exploration / bounty hunting / mining in line with trading would be a good way to do it, and expanding on the number of doable activities to earn credits within the context of structure and progression (i.e. missions) would be a great way to help things along. Scaling is a big problem in the game, and the lack of content works in a vicious cycle to exacerbate that lack of scaling.
I think you're grievously underestimating the staggering amount of time spent doing repetitive activities it would take to earn enough money to sustain a Python or an Anaconda. The argument that they should be "status symbols" is a laughable and immeasurably destructive way of cutting off accessibility in the name of rewarding the tiny, tiny demographic of players that don't utterly despise grinding trade routes for ages, especially since ships are some of the only progression currently available in the game.
Basically, the scenario is this. You start in your Sidewinder, struggle for a few days, find a good way of making a few hundred thousand credits, buy an Eagle or a Viper, proceed to buy a Cobra, and eventually purchase an Asp. By then, you're about six inches into the six-foot credit barrier between your current ship and a more interesting one, and there's nothing to do besides grind trade routes for a large freighter for the purpose of grinding more trade routes, sell exploration data for next to nothing compared to what you'd make from trading, repetitiously bounty hunt for gimmicky, inconsistent profit that eventually wears down into utter tedium, and eventually stop playing because you're bored to tears of the bare-bones activities the game currently offers.
In one way or another, ship costs need to be scaled down and leveled out, either through direct cuts to the cost of ships or more -- and better -- ways of making the stupidly ridiculous amount of money required to get them. That's the bottom line. I don't think there's anything else that needs to be said that hasn't been said already in this thread.