I myself would like a Ship creator. Obviously it wouldnt just be create a ship n thats that. Dont know if you all ever played segas chromehounds but you had to keep within guidlines ie keep your chasis rite as to not over burden with to much weight, keep your weapons in check as to not go over the power of your generator and so on.
If one was to be created players would/could (depending how frontier model it all) have to stay within those guidelines or the ship could not be created. Also if a player wanted to create a ship, not only would it cost credits but once horizons is out, parts for ships could also require materials, X ammount.
This is an optionable idea, so there would be some level of fairness, through elite if players wanted it- Ships could have a certain ammount of points to distribute when it comes to building there ship, that means a player wouldnt be able to get the best of everything when it comes to cockpit, hull, wings, landing gear, tail and any other constructable pieces.
The bigger the ship you create, the more expensive it would become to build in both credits and materials, there is a chance that some ships could run into the billions, (just a thought)...
Each part for the ship would have different values towards the stats of the ship, smaller ships being much faster but carrying less, bigger ships being able to carry more but sacrifice speed, the way it mostly works already pretty much.
Ships catagorys would have lots of different looking pieces, cockpits for instance would be different in size, height, width, cannopy, lights.
A ships parts would be put into catagorys:
1: Cockpit
2: Hull
3: Wings
4: Tail
5: Landing Gear
6: Cargo Capacity (lets say for every 10 cargo, it cost 100k)- but when reached 50 cargo that price inccreases to 200k per 10 cargo, once reach 100 cargo a further increase of 500k per 10 upto 150 cargo where it goes upto 1 million credits upto 200, then per 10=1.5mil upto 250c, 250-300 2mil per 10 and on n on the math goes.
Once the shell of the ship is created, then you could move on to the interior, rearanging seats, display of the ships computer (have it looking how you want), so long as you can piece it all together that is.
Thats all i can think of for now, but once the above shell of the ship and interior is created then you could move onto the internals/hardpoints, again having to keep in all of the guidelines that are already there. Having a small ship, couldnt possibly be able to have those massive weapons, shields and other equipments bigger ships could utilize, because of the size of the ship.
Theres plenty of room for everyones suggestions. Feel free to add to it, ill add your ideas to the list and your name by the side of your idea if you dont mind, but i feel as though a ship creator could add alot of difference to elite and i hope you can support the idea. Thank you for taking the time to read.
If one was to be created players would/could (depending how frontier model it all) have to stay within those guidelines or the ship could not be created. Also if a player wanted to create a ship, not only would it cost credits but once horizons is out, parts for ships could also require materials, X ammount.
This is an optionable idea, so there would be some level of fairness, through elite if players wanted it- Ships could have a certain ammount of points to distribute when it comes to building there ship, that means a player wouldnt be able to get the best of everything when it comes to cockpit, hull, wings, landing gear, tail and any other constructable pieces.
The bigger the ship you create, the more expensive it would become to build in both credits and materials, there is a chance that some ships could run into the billions, (just a thought)...
Each part for the ship would have different values towards the stats of the ship, smaller ships being much faster but carrying less, bigger ships being able to carry more but sacrifice speed, the way it mostly works already pretty much.
Ships catagorys would have lots of different looking pieces, cockpits for instance would be different in size, height, width, cannopy, lights.
A ships parts would be put into catagorys:
1: Cockpit
2: Hull
3: Wings
4: Tail
5: Landing Gear
6: Cargo Capacity (lets say for every 10 cargo, it cost 100k)- but when reached 50 cargo that price inccreases to 200k per 10 cargo, once reach 100 cargo a further increase of 500k per 10 upto 150 cargo where it goes upto 1 million credits upto 200, then per 10=1.5mil upto 250c, 250-300 2mil per 10 and on n on the math goes.
Once the shell of the ship is created, then you could move on to the interior, rearanging seats, display of the ships computer (have it looking how you want), so long as you can piece it all together that is.
Thats all i can think of for now, but once the above shell of the ship and interior is created then you could move onto the internals/hardpoints, again having to keep in all of the guidelines that are already there. Having a small ship, couldnt possibly be able to have those massive weapons, shields and other equipments bigger ships could utilize, because of the size of the ship.
Theres plenty of room for everyones suggestions. Feel free to add to it, ill add your ideas to the list and your name by the side of your idea if you dont mind, but i feel as though a ship creator could add alot of difference to elite and i hope you can support the idea. Thank you for taking the time to read.