Ship integrity in 1.3

Hi Commanders,

I have just upgraded to PowerPlay 1.3 and landed my Federal Dropship (build at the end of the post).
At the station, the repair cost of the ship integrity (which was at 98% remaining) was an astonishing 200k! 200k for only 2%! (PS: I am not whining, just surprised)

I have a few questions and hope someone can give me some official answers:

- How is calculated the repair cost for hull integrity? the Dropship costs about 20m, military grade bulkhead is 18m, the total cost of my build is around 60m. How do you get 200k for 2% out of these?

- Would it mean that repairing 100% hull integrity is about 10 millions?

- What is the effect of having 50% hull integrity? Does the ship take 50% more damage? Or is the hull 50% less resistant to damage (= take 100% / twice the damage?)

- Does the hull integrity affect the resale price of the ship? If not, it might be more interesting to sell you old ship at 10% resale cost, and get a new one rather than fixing the hull integrity (depending of the hull integrity remaining and price of the ship of course)

- If it does affect the resale price of a ship, how does it affect it?

- What affects ship integrity? Supercruise? Collision? Getting some hits from thermal / kinetic weapons?

EDIT: We are talking here about hull integrity, not hull/module damage!

EDIT2: Fuel cost has increased as well. I am actually fine with that since, unlike for hull integrity repair, a workaround is to carry a fuel scoop and spend a few moment refilling the tank(s) after each jump.

My build:
http://www.edshipyard.com/#/L=704,3RY01Q01Q0_g5Rr5Rr9qS9qS9qS,319iA07_7_9Y6u6k,0AA7Sk7iW15O13qA5U9qS
 
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Same question here. Yesterday I had to pay about 11'000 credits to get from 99 to 100 % with my python, today it's 258'000 credits. Something must be wrong here. I also noticed that the costs for fuel have much increased since yesterday. Today it's about 3 times higher.

I cannot believe that they can be serious about these increases, especially for the repair costs.
 
Well, a lot of people complained about how badly fuel and repair costs were nerfed in 1.2, so maybe their trying to redress the balance. I'd welcome fuel and repair costs actual being meaningful again, but 100K per percent seems a bit high for a dropship. Maybe a Python/Conda.
 
Wierd... nothing in patch notes about increasing fuel / repair costs... I dont mind, actually its fine for me, it should be like that, but i don't like shadow patches...
 
I think it made sense to bring maintenance and fuel costs up a notch (buys fuel scoop).
Would it now be possible to buy all fuel tank modules, scoop and sell that fuel? That would be really cool...

I just hope I repaired my Python prior to the patch...
 
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I guess that is our 'punishment' for being to vocal about the 10% module depreciation.
One way or another they were going to make credit sinks to take away our money.
So this is what we got...

Edit: I'd prefer the 10% module thing over the high fuel, repair and integrity costs.
 
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I absolutely agree that the costs should be increased a bit. But that much? In my experience, integrity goes down for 1 % after a few jumps. But if I have to pay 250 k per percent I'll soon be ruined ...
the new fuel costs are ok for me.
 
Well, a lot of people complained about how badly fuel and repair costs were nerfed in 1.2, so maybe their trying to redress the balance. I'd welcome fuel and repair costs actual being meaningful again, but 100K per percent seems a bit high for a dropship. Maybe a Python/Conda.

Sorry, but my Python at 98% integrity has a repair price of 569, 782 CR...so, no...it's not 100k per percent but way worse.

This is beyond ridicolous, and even worse very limiting if someone likes to...well, travel in space? i'm not repairing for now, hoping a better balance is on the way.
 
Magic...can't wait to get home after exploring and having to repair some substantial damage, with any luck maybe my 2 months worth of exploration data might just cover the repair costs :rolleyes:
 
Hope that doesn't include actual battle damage, previously you couldn't do any combat in a Conda because the cost to repair it was so insanely high any profit you made was wiped out.
 
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I think it's good that fuel costs are going up. Something between 300-1000% would have been fine. But repair costs shouldn't go up that drastically. I guess I might have to park my Python and try one of the new ships.

I guess it's a good excuse to try something new, shiny and small.
 
Can somebody not as lazy as me do the math:
Is it more cost effective to run the ship to the ground, not repairing anything, and just buy a new ship when it is shot?
(How sad would that be..)

Edit: a python cost 56M stock. If 2% repair cost 560 000 cr, that means you have to pay half the worth of the stock version of the ship to repair 100%. If the cost is linear.

Wow.
 
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