Ship integrity in 1.3

Hi Commanders,

I have just upgraded to PowerPlay 1.3 and landed my Federal Dropship (build at the end of the post).
At the station, the repair cost of the ship integrity (which was at 98% remaining) was an astonishing 200k! 200k for only 2%! (PS: I am not whining, just surprised)

I have a few questions and hope someone can give me some official answers:

- How is calculated the repair cost for hull integrity? the Dropship costs about 20m, military grade bulkhead is 18m, the total cost of my build is around 60m. How do you get 200k for 2% out of these?

- Would it mean that repairing 100% hull integrity is about 10 millions?

- What is the effect of having 50% hull integrity? Does the ship take 50% more damage? Or is the hull 50% less resistant to damage (= take 100% / twice the damage?)

- Does the hull integrity affect the resale price of the ship? If not, it might be more interesting to sell you old ship at 10% resale cost, and get a new one rather than fixing the hull integrity (depending of the hull integrity remaining and price of the ship of course)

- If it does affect the resale price of a ship, how does it affect it?

- What affects ship integrity? Supercruise? Collision? Getting some hits from thermal / kinetic weapons?

EDIT: We are talking here about hull integrity, not hull/module damage!

EDIT2: Fuel cost has increased as well. I am actually fine with that since, unlike for hull integrity repair, a workaround is to carry a fuel scoop and spend a few moment refilling the tank(s) after each jump.

My build:
http://www.edshipyard.com/#/L=704,3RY01Q01Q0_g5Rr5Rr9qS9qS9qS,319iA07_7_9Y6u6k,0AA7Sk7iW15O13qA5U9qS

Much cheaper just to have an insurance "accident" and get a full ship back.

My FDL has 2 mil insurance, and a 5mil integrity repair bill. "Honestly, your honor, I tried to swerve from that asteroid, but it just jumped out in front of me, like it had a mind of it's own. I tried to swerve, but it was too late. I did what I could".
 
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How is that ok? Because I'm not considering insurance in this equation. Your reasoning makes a better argument for getting rid of insurance than it does for lowering repair costs. If they're going to have this "integrity" cost at all, it should be something significant. If the parts that make up the structure of your ship need repairing/replacing, and your ship costs 100m, it's reasonable to assume that repairing/replacing every single structural part in the ship would cost at least 50m - and that's apparently how it works right now.
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Integrity is something that goes down very quick (in flight hours). Now it's like if your car had a 10k$ repair bill every few days, just for regular maintenance.
 
Much cheaper just to have an insurance "accident" and get a full ship back.

My FDL has 2 mil insurance, and a 5mil integrity repair bill. "Honestly, your honor, I tried to swerve from that asteroid, but it just jumped out in front of me, like it had a mind of it's own. I tried to swerve, but it was too late. I did what I could".

I would bet that the next patch gives you no insurance if you ram a station/asteroid, provoke a attack, turn of life systems or just blow up. :D
 
How is that ok? Because I'm not considering insurance in this equation. Your reasoning makes a better argument for getting rid of insurance than it does for lowering repair costs. If they're going to have this "integrity" cost at all, it should be something significant. If the parts that make up the structure of your ship need repairing/replacing, and your ship costs 100m, it's reasonable to assume that repairing/replacing every single structural part in the ship would cost at least 50m - and that's apparently how it works right now.
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So, yeah. Not to be rude, but you should all just be quiet before they decide that there's a problem with the insurance costs. Paying 7m+ to replace my Anaconda when some bleepity-bleep ganks me is quite enough, thank you.

Any idea why the insurance is there?

It's there because 100% loss is too harsh for everybody except the iron man mode crowd. Get rid of the insurance will drive everybody up the wall except the iron man mode crowd. Should I assume you are one of them?
 
To those who are arguing that these new costs are somehow "OK", please explain to the person from Reddit (their screen capture, not mine) why they would pay the following repair cost rather than self-destructing and claiming the insurance. Please explain to me how this is "OK".

U0DjFxq.jpg
 
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I was really curious about modern Navy repair costs and found this.........

http://www.gao.gov/products/NSIAD-93-61

Given the numbers in the report, the Elite Dangerous repair costs are somewhat comparable depending on the size of the ship. I think, perhaps, that it should be half what it is now in cost per percentage point of damage.


So if I interdict 3 NPC for a 160k mission, it costs me 250k.
Still not acceptable.
50-60K for 2% is still huge but more acceptable.
And even then, with my example, we're talking of 50-60k on a 160k mission here ! that's a huge percentage !
 
That not a joke? Can anyone confirm?

No I can't confirm this; sorry. What I have atm the moment sitting in dock is a 33 million integrity cost on my Anaconda. This is varying between 8 million and about 50 million at the same station after several re-logs of the game. The switch to solo/open is probably just this variability. I am not paying for this until I know that this integrity cost is intended, and know why it is varying so much.
 
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To those who are arguing that these new costs are somehow "OK", please explain to the person from Reddit (their screen capture, not mine) why they would pay the following repair cost rather than self-destructing and claiming the insurance. Please explain to me how this is "OK".

View attachment 41595

When you self destruct and claim insurance, does the integrity return to 100% or does it maintain previous value?

I have a higher cost than this on my ship right now, and I am considering this... but.... having to do this almost every day based on how much I play, I think I will just store my conda for now :D
 
Well, if this is intented I know I won't be paying for bringing ship integrity back up again! This would be too much even for damage repair bills.
 
Honestly this change is making it really hard to make me even want to play this game. With the new costs if I screw up undocking and get caught on a toaster rack or one of my wing mates bumps into me that kills all my profits for about 4 trade run laps. the risk vs reward is insane. This also screws over explorers too, its so hard to make good profits on that alone the wear and tare is going to kill any potental profit not to mention I"ll be punished for explore by having my rep drop. I'm basicly taking this as Frontier wants us to stop having fun. Also like heck I'll ever consider buying another skin pack if this isn't reverted within the week.
 
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1. a 2,450,000 bill for repairing a 95% ship integrity on my T9 - I just pressed repair without looking and then my brain got the actual number.

2. Fuel costs increased? I remember I was paying less than 2,000 CR for my trade route and now I pay 5,800 CR.
OK I dont care about the fuel, I have a scoop - but the first thing is another of the kind of stuff FD does, it ain't broken but they want to fix it, and they break it. Bad.

Just to add to this:

DONT
CLICK ON THE SHIP INTEGRITY EVEN JUST TO LOOK AT IT; UNLIKE NORMAL REPAIRS IT WON'T ASK YOU TO CONFIRM THE COST EITHER, BUT INSTANTLY DEDUCTS IT.

I just lost 4.8m or so credits on my Python logging in, wondering what this feature was about, making that mistake and thinking I could look at the details first, and then coming to the forums and seeing this thread. Thus it's wiped out nearly 3 hours of play; If this mechanic is intentional, I'm uninstalling the game.
 
Once, I managed to get enough credits for a Vulture and I thought the intregity costs were insane then. I think I had a bill of about 50K for about 10/20% repair and that was too much for me.
This change is insane.
All they will do is hide the credit sink somewhere else.

This forum never ceases to amaze me.
FD lower our overheads and instead of happy days and saying thank you, we complain it's too cheap.
Can't make it up.
There is an old saying "Careful what you wish for".
We got what we deserved.
 
Hmm wierd.


Im down in the Empire now and the last 3 stations i have checked have seen my 770,000 3% FdL integrity bill reduced to 177,000


Defo something sketchy going on
 
739k ship integrety repair on my anaconda for only 1percent of lost integrity. Not playing the game untill this is fixed.
 
It is pretty simple for me:

If this change is intended then I will leave my ship in the hangar as flying is way too expensive. And if I have to leave my ship in the hangar there is no point in starting that game at all - and I'm going to play something else. With summer coming there are lots of other things to do outside. I was planning to get some nice paint job for my ship but I definitely won't spend any money for I game I don't play. So it is up to you if you want to scare away a significant amount of your playerbase.

Sorry to sound so drastically, but I just boiled it down. Playing a GAME is about FUN. I don't see any point in farming sh*t just to be ABLE to play (fly). I don't need that in my spare time.
 
Considering that they haven't responded to this today yet Sara Jane Avory has been responding to ship AI stuff today makes me worry this really was intended.
 
Can't believe FD have done this again. 3 steps forwards 1 step back. When flying your ship into a wall because your rebuy is less than wear and tear you know there is something wrong with the costs, as was said time and time again when costs were this high previously.
 
Just checked my ship. 97% integrity with a 2.2m bill. That's ridiculous. Won't be long before it's cheaper to destroy and rebut than repair.

This is balance is utterly wrong. It's basically ruined large ships from doing roles like exploration. Going to sag a* and back in a conda will cost more than you make

conda is now useless to me
 
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