YesHave you tried port-forwarding?
YesHave you tried port-forwarding?
This is a good way of putting it. Just being able to walk around the ship in multiplayer is enough for me to be honest, makes playing with friends much nicer than sitting there literally doing nothing as someone pilots.I suspect that a large part is immersion. I know, it has become a bit of a contentious term, but I think its not wrong here. Just like there are people asking for on-foot mining options. Why would you want to mine on-foot when you can mine tons upon tons per minute in a huge ship? Why do so many people want the option to sit down in a chair at the EDO bars? Buy a drink? The experience. To many, ED is like Firefly. The spaceship is important, but its also about being a plucky individual doing basis individual things. To make it more plausible intuitively that you are a spaceman, doing spaceman things. Like turn an allen wrench, but in space.
Its part of this topic in a sense, to take it to the bare minimum: what if there is no functional gameplay at all, and the whole purpose is to be able to walk around, sit down in some mess hall, lie down in a bed, that sort of fairly 'pointless' but still immersive stuff. Lets skip the 'would manual repairs beat AFMU' debate, and go straight to "would you be interested in 'immersion' if it didnt beat anything at all?'?
And any honest answer is the correct answer here.
While a reasonable default assumption, this claim is somewhat undermined by the fact that they gave each carrier layout a superstructure that makes a perfect location for an interior space featuring an observation deck. Seems rather convenient.They did not plan on FC interiors
What makes you think they are going to add gas giants or other atmospheric planets than what we already have?Sounds like a great plan!
FDev can hire a bunch of artists and modelers to fill the ARX store with pretty things for the 'immershun' crowd to waste their money on, while the actual game designers and developers can concentrate on working on spaceship stuff like atmospheres and gas giants.
At the risk of sounding like one of 'those' guys - they're on the list of things that Lord Brabus has stated that he'd like to see in the game.What makes you think they are going to add gas giants or other atmospheric planets than what we already have?
Its still there. Pre-Flight Checks under pilot preferences.Didn't we once used to have a startup sequence for our ships, where you could sit in the chair and press buttons and things and test inputs to make sure everything was working, as I recall it was toggle-able in the control panel, "run ship startup sequence" whatever happened to that, did no-one use it and it got removed? I used it once just to see what it does, then turned it off, never saw it again nor wanted to.
The danger of introducing skippable mechanics that take time is that in the end everyone just skips, except for the new player trying it out once. I mean who is going get up from his chair, walk down the corridor, enter the FSD room, pull out his spanner and wiggle it around while the health bar climbs more than once when a single button press while sitting in the chair does the same thing?
Fact is people usually use neutron star jumping because it's faster to get places, putting in a mechanic that requires you to walk down the corridor to manually repair your FSD wouldn't make any sense.
Sure if it didn't take anything away from more important stuff, say FDEV paid an outside studio to develop this stuff and kept working on the game itself, and it was totally and 100% skippable and players had to pay ARX to to do it so it didn't draw funds away from the main game, go for it, don't mind me, I won't ever use it.
-no take-off until all commanders are at their posts (i mean no forced teleportation)
I play that game with my grandchildren at dinner time.I can see the griefing with that one already... a commander running around in the ship refusing to sit down
Its still there. Pre-Flight Checks under pilot preferences.
I did whay you did... give it a try once and promptly turned it offReally? Wow, does anyone here use them?
I assumed that if he was on board, you had invited him. And if he was fooling around, you'd kick him from your ship.I can see the griefing with that one already... a commander running around in the ship refusing to sit down