Ship Interiors 'not at launch' for Odyssey (worth a shot)

I don't know... there seems to be quite a bit of happiness around the incredibly basic Odyssey VR implementation... I'd imagine an equally basic cockpit legs implementation would get the same reaction.
This "basic" VR implementation to EDO enables players to continue playing ED in VR. While walking around ships with nothing to do is just more fluff and "things to look at", you have the external camera for that.
 
Whats the issue? you can't walk around anywhere at the moment now you can walk around planets and stations? Surely having something more is better than nothing at all. Planets are bigger therefore MORE to walk around. Obvious that it was going to be stations Frontier have talked about social hubs before and we've been able to see eachothers commanders for ages.
 
Look at exploration. It was implemented, we could all do it and play the explorer since launch, but it was just the basics. Barebones. Later they wanted to flesh it out, and added a ton of new content and things to do, all new mechanics. Some people liked it, others hated it. Everyone compared A to B, and the new system suffered from the comparison. If they’d introduced all of the new mechanics in the very beginning it would be “the norm” and wouldn’t live in the shadow of what came before.

If they introduce ship interiors now in a basic form, no interesting gameplay, then adding gameplay later becomes an uphill battle.
I do hope it won’t be several more years for ship interiors though. It’s one of the main things I want.
 
What blows my mind is the vastness of the map. No one would be able to visit all places on the map in their lifetime. Space is big, to borrow the phrase.

So it staggers me when people get bent out of shape about walking around in a ship cockpit. Like owning Buckingham Palace and looking forward to spending your time in the cupboard under the stairs. Same with base-building. Who wants to bee rooted in one spot?
 
Ship interiors were trailed at KickStarter time so is on my tick list. In a game that is full of repetitive actions, I'm not quite sure why walking round your ship would be worse than any other. I'm surprised that so many seem happy that their ship is a seat they can't get out of.

Now I've proved many a time that my development knowledge is non-existent, but why is adding a ship interior so much more time consuming than adding any other foot environment?

I had a space trading game on the Electron that would suit some down to the ground. It was composed entirely of menus, you didn't have to waste time doing repetitive actions in 3D at all.
 
Ship interiors were trailed at KickStarter time so is on my tick list. In a game that is full of repetitive actions, I'm not quite sure why walking round your ship would be worse than any other. I'm surprised that so many seem happy that their ship is a seat they can't get out of.

Now I've proved many a time that my development knowledge is non-existent, but why is adding a ship interior so much more time consuming than adding any other foot environment?

I had a space trading game on the Electron that would suit some down to the ground. It was composed entirely of menus, you didn't have to waste time doing repetitive actions in 3D at all.
Personally I guess they didn't have enough time to develop planetary and ship based gameplay simultaneously.
Being able to infiltrate bases, meeting NPCs and walking around in stations sounds more exciting than walking around your ship. That's why they decided to implement planet legs first.
 
No walking in ships = no ship boarding :(

I just hope Odyssey doesn't tack on walking without expanding the actual gameplay in any meaningful way.

Been a while since I felt compelled to launch Elite now. The realisation that there's simply nothing to do save from grinding for materials so I can grind for materials slightly faster sets in quicker each time I return.

While walking around your ship wouldn't really help that on it's own, boarding is exactly the type of gameplay expansion, that for me, would indicate that there's a real push to add variety to the gameplay.

A bit hard to put into words why elite feels really hollow as it is now, and it might just be my personal opinion, but basically, I just hope legs won't just add another way to scan rocks.

At least I might be able to punch a thargoid in the face (?) so that's cool.
 
Elite dangerous: Changing Spaces

The fourth paid-for expansion in the Elite dangerous series. Walk freely about your ships. Choose wallpaper, lighting, buy a sofa and hang picture frames for your thousands of pictures of an Asp in front of something.

Invite your friends to visit and show off your superior feng shui skills. Laugh at your mate Trevor's naff late 70s orange-on-beige decor. Revel in the emergent game play as one group of commanders starts a viral initiative to offer emergency assistance to commanders stuck out in the black without an extra tin of magnolia white paint to touch up the visible damage from the new immersive internal wear-and-tear mechanic. Delight as we unveil a new type of fuel, toilet roll, obtainable only via late-night corner shops at the end of your road for 500m credits per sheet (alternatively, you can mine for it).

The future is bright. The future is off-white. Coming late 2025.

PS ship cats not available at launch.
 
There's absolutely no point in having the ability to walk around in the cockpit if the rest of the ship is inaccessible. Honestly it might do more damage than good impression wise. They better wait and release ship interiors as a finished thing.

But I definitely agree that ship interiors are important. For me it's not that I'll be endlessly exploring the ships, rather it's about there being a consistent and uninterrupted flow of gameplay to enhance the overall immersiveness. To have as few fade-to-black screens and artificial transitions as possible. They are just about as off-putting as generic loading screens.

Exactly this. ^^^ I'd rather wait for proper ship interiors than having just an isolated cockpit.

The people who now say "what's the point in ship interiors" are the same that for years also said "what's the point of space legs". FD seems to be following their original plan, even if very slowly, and they've said before there would be ship interiors as well as planet surfacess and station interiors, so there will be ship interiors in due time.

Also, the notion that anything in a game is only worth existing if it has it's own self-contained gameplay is nonsense, most games are filled with things without any direct gameplay and that add to overall experience., including this one, that's why we also have things like 1:1 scaled realistic planets, functioning celestial body orbits, etc.
 
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Wouldn't be surprised if they make each ship interior a individual store item, that you had to purchase with Arx. Fully exploit the demand for it later down the track and make you pay again for a tack on feature.
To be honest, most of my excitement for Odyssey has become numb the more I hear and see.
 
Personally I guess they didn't have enough time to develop planetary and ship based gameplay simultaneously.
Being able to infiltrate bases, meeting NPCs and walking around in stations sounds more exciting than walking around your ship. That's why they decided to implement planet legs first.
Apply the same test that is applied to ship interiors, how long before infiltrating bases becomes a bit samey? Meeting NPCs can already be done via menus, what gameplay is added by meeting them in person? Walking round the possibly not infinite types of space station, how long before that wears thin?

I wonder which would be more tense, trying to retrieve data from yet another beacon in a space station, or defending your ship against NPC infiltraters?

It just seems a bit odd to me, you may be able to wander over entire planets, but you've lost the codes that let you access your ship.
 
Apply the same test that is applied to ship interiors, how long before infiltrating bases becomes a bit samey? Meeting NPCs can already be done via menus, what gameplay is added by meeting them in person? Walking round the possibly not infinite types of space station, how long before that wears thin?

I wonder which would be more tense, trying to retrieve data from yet another beacon in a space station, or defending your ship against NPC infiltraters?

It just seems a bit odd to me, you may be able to wander over entire planets, but you've lost the codes that let you access your ship.
I appreciate your attempt at an interesting discussion, but it's a little bit pointless. Marketing Odyssey will be a thousand times easier than marketing 'run around your ship'. There is not much to discuss about it. It's simply a different scope. Cockpit legs might be good for smaller DLC, but you can't release it as the big expansion years after Horizons.
 
PS
I'll try it with an example.
Imagine you are playing GTA but you are glued to your car seat. Rockstar wants to develop an expansion that allows you to use your legs.
Are they going to allow walking around in your apartment or are they going to allow walking around in the entire gameworld?

PPS
I understand why some people would like to see ship interiors first, it's because it's closer to the current gameplay and therefore the next logical step. But it wouldn't sell well and it wouldn't generate as much interest.
 
I think not at launch for 38 ships to be modelled is entirely reasonable, especially as there will also need to be associated gameplay developed to support interiors otherwise moaners will moan.

I do not know if they plan to release all interiors en-masse or drip feed them as purchasable content but I think at this stage, we should allow Frontier to talk about what Odyssey is bringing to the table before we start a petition for something else (Eddie Stobart T7 skins notwithstanding)
 
I appreciate your attempt at an interesting discussion, but it's a little bit pointless. Marketing Odyssey will be a thousand times easier than marketing 'run around your ship'. There is not much to discuss about it. It's simply a different scope. Cockpit legs might be good for smaller DLC, but you can't release it as the big expansion years after Horizons.
I was sort of hoping that in the largest expansion ever (BDEE) both interior feet and space legs might be included.
 
I was sort of hoping that in the largest expansion ever (BDEE) both interior feet and space legs might be included.
I am quite happy that they aren't going to release it in the same expansion. This means they can put more effort into making it good.
It also means that lots of groundwork is already finished before they release cockpit legs.
 
PS
I'll try it with an example.
Imagine you are playing GTA but you are glued to your car seat. Rockstar wants to develop an expansion that allows you to use your legs.
Are they going to allow walking around in your apartment or are they going to allow walking around in the entire gameworld?

PPS
I understand why some people would like to see ship interiors first, it's because it's closer to the current gameplay and therefore the next logical step. But it wouldn't sell well and it wouldn't generate as much interest.
Are they going to allow walking around in your apartment or are they going to allow walking around in the entire gameworld (except your apartment)?

I'd suggest the smart alternative would be to do both.
 
Are they going to allow walking around in your apartment or are they going to allow walking around in the entire gameworld (except your apartment)?

I'd suggest the smart alternative would be to do both.
But this is how the discussion started?!
Obviously they can't do both because it costs more development time. Otherwise they would probably do it. We are running in circles...
 
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