There must be another Nusquam playing ED and registered on INARA. Anyway with no time frame mentioned it sounds like you don't find building and engineering ships a "significant annoyance". 26 fully engineered ships is a very nice large fleet of ships and I agree that building specialized ships really isn't that tough. The effort that goes into making a great ship, testing & tweeking, trying new things, is what makes it fantastic.

Must be because "almost" =/= "fully". (Edit it occurs to me that you might think I meant I own 36 ships, I meant out of the total available in-game and combine the eagle) Between my storage on whats on other ships I can make any ship "fully" G5'd. Which is part of my point; I do find it annoying, just because most of my ships have a lot of A rated and engineered parts doesn't mean it wasn't a hassle swapping mods over as my fleet grew or I changed loadouts. Doesn't mean that I don't want future players to have a better experience. I've reached the point where my storage is hovering at max so I am forced to engineer the same things over and over.
Effort into making a great ship doesn't mean we have to subject players to get out of the ship you're in, store it, pull another from storage, get into the cockpit, order ground crew to pull off a mod, get out of the ship, store it, get back in your original ship, order ground crew to then put that mod on. Tweaking builds could be easier. You cannot tell me you prefer having to swap to the chair on each ship when swapping mods. I'm not sure what you are arguing, "just deal with it" isn't constructive feedback to a suggestions topic, nor is "you've already done it the hard way, why does it matter now?". More module storage is a straight upgrade, and the bonus of not having a menu loop of swapping chairs just to pull off mods to swap back is a straight upgrade. Neither of these things have a single adverse effect. It's equivalent to material traders, a simple yet elegant solution to time gates.