Ship Outfitting should have a time delay

You know, I'm just beginning to think that 'some people' aren't taking this issue nearly as seriously as it clearly needs to be.

I myself, only today, was hit on the head by the sky falling in as a direct result of this yet-implemented decision!

That wasn't because of this. Don't be ridiculous.

You see Tropical Storm Gaston out in the Atlantic there? Yeah... Formed around the same time as this argument. I don't think I need to say anything else about it.
 
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I agree with the OP. I can't wait for ground facilities to tell me I'm number 3 in the queue for refueling and the estimated wait time is 20 minutes. Or that the local dockers union is on it's break and I'll have to wait to get my cargo offloaded. Or the repair shop doesn't have the part I need and the next shipment is next week. Now that would be realistic! 🙄 /sarcasm
 
The issue here is that it can completely stop you from playing the game if you only have one ship. A delay on ship transfer doesn't stop you at all.

I know what the original poster is trying to point out, but it doesn't make much sense.

As it happens I wouldn't mind a token delay on outfitting, engineering upgrades and cargo loading.

Actually it would not stop you from playing the game. You'd still get to stare at your screen while you...Oh wait sorry I just described supercruise.
 
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Why are there so many masochists playing this game? Why do you want to make everything hard and/or boring? This is a game that is supposed to be entertaining and fun. Not a job.
 
It's not BDSM its EDSM!

cant wait to sit down and simulate patch 2.3 real time canopy repair time with an old pair of glasses, some glue and a stopwatch.

Safeword is "Cantankeros"
 
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To be fair this does bring up the interesting topic as Ian pointed out. What does happen when they introduce legs.

Will we have to exit our seat and walk to the vehicle bay to SRV? Will we have to walk across/between hangars to change ships? Will vendors, mission givers, outfitting and contacts be strewn across a space station??
How will they manage and balance the wall between people that update and those who don't buy S3/S4/S5 <- Whenever legs comes.

So many questions, so little answers... :D

^Yes serious post! Pick your jaw up off the table and give me some speculation! :D
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.


I agree 100% with you.

While were at it I would like a more realistic ship destruction scenario where im ejected from my burning vessel and I have to await rescue.

Im more than willing to start the rescue rats if anyone wants to join me.
 
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While were at it I would like a more realistic ship destruction scenario where im ejected from my burning vessel and I have to await rescue.Im more than willing to start the rescue rats if anyone wants to join me.
Can't wait for this to be implemented with realistic rescue time, like that experienced by Ripley at the start of 'Aliens'.
 
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I agree with the OP. I can't wait for ground facilities to tell me I'm number 3 in the queue for refueling and the estimated wait time is 20 minutes. Or that the local dockers union is on it's break and I'll have to wait to get my cargo offloaded. Or the repair shop doesn't have the part I need and the next shipment is next week. Now that would be realistic! 🙄 /sarcasm

You could pay someone with a cobra to get it for you sooner. Of course someone will try to stop the delivery man from getting that flux inductor for your corvette. Emergent Gameplay!!!
 
Honestly, complaining about having to wait for a ship transfer is like complaining about having to wait for your washing machine to wash your clothes. It's already taking something you used to have to do manually, doing it automatically so you can keep playing the game in the meantime, and in half the time at that. What more do you want?

There's no need to have the gameplay and balance problems that being instant would introduce when merely being automatic is improvement enough.
 
It's not realistic playing a game set in 3302 when we don't even know the future. Can we get back to Instant Transfers please you prankster...
 
Must first admit to not reading every post.

That said, as an old Navy vet, I have personally watched the progress made over the last 30 years in ship design that uses modular construction and quick swapping of system modules for tailoring the load out for the mission.

When I was in the Navy, things that are now being done in a day, would have required an extended refit in dry dock.

Old missile systems used to store segments that were assembled below decks ans then transported to a launch rail before being fired, limiting how many could be fired to no more than 2 per minute. Today's modern vertical launch systems are such an obviously superior improvement that it makes one wonder why it wasn't done that way from the beginning.

Looking at the weapons mounts on ED's ships, it would appear that the platform bases are externally uniform to accommodate fast swapping with common control elements below the base. The graphics mechanic displayed is a bit illogical as it would seem more likely that the swapping would take place externally, but dropping a rigging from overhead to swap a new weapon to the platform base should be fairly simple and quick. Bottom mounted stuff isn't any more of a problem using a lift instead of an overhead winch.

If such systems were automated with quick release mountings, it's easily conceivable that swapping external mounts could be done in a matter of minutes.

Internals would present more of a challenge, but clever design that would expect frequent module swapping could achieve similar results when you look at the progress that has been made, just in the last few decades. A steam driven ship required lengthy repairs if there was a problem with main propulsion. Then the Spruance Class destroyers started using Gas Turbine jet engines that could be swapped out in a matter of hours dockside.

1300 years is a long time for creative ingenuity to make improvements.
 
I really don't want to have to knock around the station for 3 hours while my FSD is being installed.
Indeed, which is why I stand by my earlier suggestion (which people have completely ignored, QQ) that players are given an option, instant or delayed.
Instant for the people who don't RP or don't have time or simply don't want to hang around, and delayed for those of us who would like to RP and get that extra level of immersion. :)

Edit: I would like this option for ship-transfer as well; I really dislike that my ship can be teleported around the galaxy instantly, it'll break the immersion for me which means I'll likely never use it.
 
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There are many games (mostly mobile app games), where the micro-sinks are set to induce maximum returns. Such as 1, 2, 4, 8, 24hr production times to produce a item which you need for the next action. Thus ensuring you're return to collect the item so you can perform the next step.

How far has ED fallen?
 
troll post to compare with the debate with the instant ship transfer

here is where your argument falls apart

when wait 10seconds-10 minutes-10 hours whatever time delay you want for your ship to arrive you are able to keep doing activities, you can go out with your (insert ship) and do (insert activity) while you wait for your other ship to arrive.
when you wait 10seconds 10 minutes 10 hours whatever time delay you want for your modules to install on your ship, you are stuck there doing nothing... just waiting.

also, i would be ok to watch a 10-second cinematic animation at the end of your ship fitting session with mechanical arms (or workers) installing your modules.
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

You want my thoughts, ok : Worst Idea Ever !
There you go

Cheers Cmdr's
 
Honestly, complaining about having to wait for a ship transfer is like complaining about having to wait for your washing machine to wash your clothes. It's already taking something you used to have to do manually, doing it automatically so you can keep playing the game in the meantime, and in half the time at that. What more do you want?

There's no need to have the gameplay and balance problems that being instant would introduce when merely being automatic is improvement enough.

Its more like complaining because the washing machine does the job in 10 seconds, but there is a timer on the door that makes you wait 30 minutes because thats how long it would take to wash it by hand.
 
When we can get out of our ships, walk/travel to the ship shop and browse/order new modules/weapons/ehancements etc. then yep, I'd be perfectly fine with the fitting taking some time.

Until then it makes absolutely no sense to be stranded sitting in the cockpit of your static ship whilst modules are fitted and cargo is loaded.

Any chance you are an insta-ship transport person just trying to be obtuse...?
 
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