Ship remodelling

Hi I’ve been playing elite dangerous for a few weeks now and there are a few things grabbing my attention first why are most ships practically identical and the ship sizes aren’t actually much different if anything there’s a small difference I fly a medium asp explorer ship next to my friends small vulture and it looks only inches smaller side by side I had a large hauler the type 6 and that wasn’t much bigger when I hear large ships I wanna park a small ship inside mine like a vulture or sidewinder or hauler here’s a scenario my friend is starting out and needs to unlock a engineer he knows where to go but has insufficient fuel and credits for a fuel scoop I would love to say yeah man park it in come aboard when aboard it becomes the multi crew function where the second player gets to operate the turrets and so on and have the option to launch off the ship at their convenience another feature it would unlock just like being in a wing would be to transfer cargo only at the cargo owners permission the larger the ship eg haulers and explorers should be able to hyperdrive further not including fighters here as these usually have missions targeting in the next door system personally I think this would be massive for wings squads and players just helping other players.
What I would do about the ship size ratio I’d take the biggest small ship length and height double and a half it to get medium ships for large ships I’d take the biggest medium ship again height and width triple it and done if it’s large it’s gotta be large
 
Vulture 43.1m x 34.7m x 12.3m
AspX 56.5m x 51.3m x 19.7m

AspX is around 25% larger, but, the perspectives EliteD offers during typical gameplay does not really expose us to any real sense of scale. There is a bit more sense of scale in VR, but even then, the perspective from inside the ship, or even in an SRV, just does not really make the fact that the AspX is more than 13M longer, 17M wider, and 7M taller than a Vulture as noticeable as it should be. That we are stuck right at the nose of both of those ships does not help with that either. Redesigning the ships will not fix the perspective issue we have with scale. Allowing us to walk around inside them might, but that looks like it's not going to happen.
 
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Holy no punctuation Batman. That's hard to read!

As for ships scale, you never know how big things are until you get VR.

There are also obligatory videos:

Source: https://youtu.be/hkjWl4nkzCE


and:

Source: https://youtu.be/RfGfBX2gj2g


There was one more where a dude put some ships in unreal engine and walked around them... But we will be able to do so soon in Odyssey. It's still a crutch to VR but it should convey the size much, much better.
 
Please use full stops, or periods if that's your thing. I gave up trying to read it which is a shame
Yeah sorry, I’m not great with punctuation my problem was the visual aspect of the game, visually the graphics are great but the ships could of scaled better if I’m in a large ship as they call it I wanna know my ships large say I go on the outside camera and look at a small ship I wanna see I’m dwarfing that ship not looking a few inches bigger. Your paying millions in grind time to get to that point why not make it worth it also larger ships could have better quality’s and Ways to help you and friends, say we were flying together I had a type 9 heavy with a docking bay and you just started out and got a small combat ship and need to get to a system but you don’t have a fuel scoop and can’t afford one it’s too far but you could park in my ship and I could take you there, once your onboard it you join my crew like the multicrew function
 
If you wanna help out newer players by ferrying them about as an experienced player, that's what fleet carriers are for. It's what mine's being used for.
 
If the size of that first sentence is anything to go by there ain't a ship in Elite that's big enough for you!
I agree I love the game and it’s features but the scaling is hurting a bit if they used Star Trek onlines scale for ship sizes it would be more worth it. On another note what did you think about large ships being able to dock another players small ship in the hangar and starting multi crew that way
 
If you wanna help out newer players by ferrying them about as an experienced player, that's what fleet carriers are for. It's what mine's being used for.
Fleet carriers cost around 10 billion though and yeah I agree that’s great for squads and ferrying large groups if you have one . I’m talking about using a generic large ship parking your friends ship in and using it to ferry go on wing missions and a sort of multi crew function.
 
I can tell my ‘large’ ship from my smaller ones because I’m forever scraping the hull coming through the mail slot...
I had that problem with the type 6 I just hoped the scaling would be more like Star Trek online although I love this game it’s graphics, weapons and mechanics much more, and I know more can be done with them it’s just that tiny detail that keeps popping up
 
Vulture 43.1m x 34.7m x 12.3m
AspX 56.5m x 51.3m x 19.7m

AspX is around 25% larger, but, the perspectives EliteD offers during typical gameplay does not really expose us to any real sense of scale. There is a bit more sense of scale in VR, but even then, the perspective from inside the ship, or even in an SRV, just does not really make the fact that the AspX is more than 13M longer, 17M wider, and 7M taller than a Vulture as noticeable as it should be. That we are stuck right at the nose of both of those ships does not help with that either. Redesigning the ships will not fix the perspective issue we have with scale. Allowing us to walk around inside them might, but that looks like it's not going to happen
That’s a shame, I came here after playing games like astroneer (my first space survival game) to no mans sky and Star Trek online. Now Star Trek online has the scaling I’m looking for but elite has much better gameplay, mechanics and the ideas to push the game are near limitless, I just wish scaling was more like Star Trek online that’s my point I want to see the difference feel it, I wanna pay 158 mil for a ship where the difference is noticeable, I wanna see large as actually large enough to eat a small ship, have you played STO? I kinda wanna know if you get what I mean.
 
I agree I love the game and it’s features but the scaling is hurting a bit if they used Star Trek onlines scale for ship sizes it would be more worth it. On another note what did you think about large ships being able to dock another players small ship in the hangar and starting multi crew that way

There's nothing wrong with the ship scaling as already mentioned, there are differences in sizes and plenty of videos that show the actual ships side by side, I'm not usure where Star Trek Online comes into it or what the difference is in ship scaling, are you saying a ship 7m longer than another ship in STO is ten times as big, because that would be silly!
 
Please use full stops, or periods if that's your thing. I gave up trying to read it which is a shame
If Bottom Hat makes a serious post, you know things are baaad! 😂

There's nothing wrong with the ship scaling as already mentioned, there are differences in sizes and plenty of videos that show the actual ships side by side, I'm not usure where Star Trek Online comes into it or what the difference is in ship scaling, are you saying a ship 7m longer than another ship in STO is ten times as big, because that would be silly!
Watch out, it seems contagious! 😂 COMMID-21! 😜

In all seriousness now - universe scale has a "problem" because there is lack of familiar size cues. Simply speaking, you don't fly spaceships everyday. Without things like doors, chairs, tables, houses, street lamps etc. our brain lack comparable cues and can only guess the size. I firmly believe Odyssey will change that perspection /perspective for good.

PS: re - punctuation, try hitting enter twice when you make a point 😜
 
If Bottom Hat makes a serious post, you know things are baaad! 😂


Watch out, it seems contagious! 😂 COMMID-21! 😜

In all seriousness now - universe scale has a "problem" because there is lack of familiar size cues. Simply speaking, you don't fly spaceships everyday. Without things like doors, chairs, tables, houses, street lamps etc. our brain lack comparable cues and can only guess the size. I firmly believe Odyssey will change that perspection /perspective for good.

PS: re - punctuation, try hitting enter twice when you make a point 😜

No, the punctuation in that sentence was perfectly all right, 4 commas, an exclamation mark and a capital letter to start.

Now on a different subject, which does indeed require a separate paragraph, we've done the ship scaling issue before. The ships and scale of stations and other stuff in ED is perfectly fine, the only issue is we are viewing it all through a flat 2d view which doesn't allow a scale differentiation because there's no perspective. If they tried to make it look right in 2D by playing with the scale players using VR would be complaining.
 
Vulture 43.1m x 34.7m x 12.3m
AspX 56.5m x 51.3m x 19.7m
Type 6 48.4m x 27.2m x 15.0m

OP as you can see by the figures the Type 6 isn’t a large hauler in fact it is a fairly small ship that only just misses out on using the small landing pads.

As has been said the issue with judging scale in Elite is the lack of familiar references, if you are close enough to a ship to see through the cockpit the pilots chair is a useful reference but even then it is difficult.

Once a very long time ago it was considered that the Anaconda might be able to carry a Sidewinder but that wouldn’t have been someone else’s ship but a fighter for you to use. At this stage the best you can hope for is probably a more limited smaller FC but I wouldn’t get your hopes up.
 
Once a very long time ago it was considered that the Anaconda might be able to carry a Sidewinder but that wouldn’t have been someone else’s ship but a fighter for you to use. At this stage the best you can hope for is probably a more limited smaller FC but I wouldn’t get your hopes up.
Yeah, a Sidey is several metres larger than a Taipan's wingspan, and I believe that's the fighter with the largest footprint, so it'd be a tight squeeze to get into a hangar on one of the larger ships...
 
There's nothing wrong with the ship scaling as already mentioned, there are differences in sizes and plenty of videos that show the actual ships side by side, I'm not usure where Star Trek Online comes into it or what the difference is in ship scaling, are you saying a ship 7m longer than another ship in STO is ten times as big, because that would be silly!
No what I mean with that game is that the ships actually look large in comparison to smaller ships, they rate ships in teirs, tier 1 next to a tier 4 is extremely noticeable put them look down over a t1 in a t4 you cover the ship with your hull some are nearly as big as space stations, you would have to get pick federation create your character and complete the tutorial wich places you inside earth space dock, exit the space dock and you will see the scaling it’s on a different level they get scaled down in combat but even then you still experience it,if it had the graphics and gameplay elite has I wouldn’t of stopped playing.
 
Tiers in STO are not the singular determining factor in size though. Carriers will always be fairly large, for example, while escorts tend to be smaller, even at higher tiers.
 
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