Ship remodelling

(And as an Orion Privateer, my Blackguard is still too small. I want a Viridian-class that has a hangar bay big enough for a couple of Dacoits, like the Klingon Vo'Quv and its ability to carry B'rels in its hangar bays)
 
If Bottom Hat makes a serious post, you know things are baaad! 😂


Watch out, it seems contagious! 😂 COMMID-21! 😜

In all seriousness now - universe scale has a "problem" because there is lack of familiar size cues. Simply speaking, you don't fly spaceships everyday. Without things like doors, chairs, tables, houses, street lamps etc. our brain lack comparable cues and can only guess the size. I firmly believe Odyssey will change that perspection /perspective for good.

PS: re - punctuation, try hitting enter twice when you make a point 😜
I understand and yeah like I said it’s just a suggestion on scaling might just be me wanting to see a overall picture of things being scaled to where it makes sense to me I don’t know 🤷‍♂️. This game is a realistic / sci fi so I expected a certain over the top when I hear large ya know.
 
Tiers in STO are not the singular determining factor in size though. Carriers will always be fairly large, for example, while escorts tend to be smaller, even at higher tiers.
Yeah I got you I fly the Yamada class on there, I started with cruisers as I wanted to tank ultimate attacks and high dps o achieved it but after lost love because of graphics and overall gameplay if sto was this or this took sto’s scaling that would be awesome.
 
I understand and yeah like I said it’s just a suggestion on scaling might just be me wanting to see a overall picture of things being scaled to where it makes sense to me I don’t know 🤷‍♂️. This game is a realistic / sci fi so I expected a certain over the top when I hear large ya know.
I know it isn't any consolation, but in VR ships are huge. IDK if monster-huge though, farragut from space doesn't look too big, and that thing has 1.4km length.
 
I know it isn't any consolation, but in VR ships are huge. IDK if monster-huge though, farragut from space doesn't look too big, and that thing has 1.4km length.
A lot of it comes down to how the FOV and HUD perspective of all the ships is set up so that the cockpit of every ship has the same stuff visible, this often means chairs set back at different distances, etc. so that the view for every player matches up to what others see. You end up with an effect similar to say, the forced perspective shots in LOTR which can fool the eyes.
 
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Try passing through the mailslot using vertical thrusters, nose to the wall, in anything other than a small ship, you'll soon see the size differences.
 

Craith

Volunteer Moderator
The OP might want to compare a few of the ships that are actually different in size, the three mentioned ships are all roughly the same size, with the vulture pushing the maximum small ship, the Type 6 just barely moving to medium and the asp not much further.

Try an Eagle or sidewinder next to a Type 10 or Beluga to get a better sense of scale. Or a SLF (ship launched fighter)

There is also the speed difference - even though ships in Elite are slow compared to real space ship speeds, they are quite fast compared to most other space games - even a lumbering Type 9 can beat an A-Wing in a race (if given time to acellerate). So you just pass other ships faster, making them feel smaller than they are.

The A-Wing would be more comparable to a Condor SLF, while a federal corvette is roughly the size of a corellian corvette (the Tantive IV for example). You can't fly Star Destroyer sized ships, but the carriers are in the same magnitude (sorry, not so well versed in the -Trek side of ships)

You can't take your friends sidewinder with you in a large ship, but you can let him fly your dedicated fighter craft, and come odyssey also move him around physically.
 
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