(And as an Orion Privateer, my Blackguard is still too small. I want a Viridian-class that has a hangar bay big enough for a couple of Dacoits, like the Klingon Vo'Quv and its ability to carry B'rels in its hangar bays)
I understand and yeah like I said it’s just a suggestion on scaling might just be me wanting to see a overall picture of things being scaled to where it makes sense to me I don’t know . This game is a realistic / sci fi so I expected a certain over the top when I hear large ya know.If Bottom Hat makes a serious post, you know things are baaad!
Watch out, it seems contagious! COMMID-21!
In all seriousness now - universe scale has a "problem" because there is lack of familiar size cues. Simply speaking, you don't fly spaceships everyday. Without things like doors, chairs, tables, houses, street lamps etc. our brain lack comparable cues and can only guess the size. I firmly believe Odyssey will change that perspection /perspective for good.
PS: re - punctuation, try hitting enter twice when you make a point
Yeah I got you I fly the Yamada class on there, I started with cruisers as I wanted to tank ultimate attacks and high dps o achieved it but after lost love because of graphics and overall gameplay if sto was this or this took sto’s scaling that would be awesome.Tiers in STO are not the singular determining factor in size though. Carriers will always be fairly large, for example, while escorts tend to be smaller, even at higher tiers.
I know it isn't any consolation, but in VR ships are huge. IDK if monster-huge though, farragut from space doesn't look too big, and that thing has 1.4km length.I understand and yeah like I said it’s just a suggestion on scaling might just be me wanting to see a overall picture of things being scaled to where it makes sense to me I don’t know . This game is a realistic / sci fi so I expected a certain over the top when I hear large ya know.
A lot of it comes down to how the FOV and HUD perspective of all the ships is set up so that the cockpit of every ship has the same stuff visible, this often means chairs set back at different distances, etc. so that the view for every player matches up to what others see. You end up with an effect similar to say, the forced perspective shots in LOTR which can fool the eyes.I know it isn't any consolation, but in VR ships are huge. IDK if monster-huge though, farragut from space doesn't look too big, and that thing has 1.4km length.
I like the way the Cutter sniffs Corvette's behind
I hadn’t realised how different the two Asps were.