Sure, Coriolis stations might simulate a 1g environment centrifugally (I'm surprised nobody's done the maths)
I'm positive multiple people have.
I distinctly recall running the figures through
https://www.artificial-gravity.com/sw/SpinCalc/
Or FDev should just retcon AG into the game - which they're probably going to have to do for space-legs anyhow.
I don't agree on either point, as I see people who can do jumping jacks at 7g, remain conscious through 45g maneuvering, and suffer no atrophy or degradation through protracted periods of microgravity, as a
vastly less fantastical approach, more in keeping with the Elite setting, than artificial gravity.
Space legs doesn't imply the need for AG in anyway. I've played plenty of first person games that, either by design, or due to modifications, had microgravity scenarios that were perfectly playable...
Crysis is probably the most notable example. As has been mentioned before, magnetic boots and suits with microthrusters can go a long way. More substantial gravity is easy.
Looking back to the old promotional videos, Anacondas seemed more static with other ships buzzing round them.
This was evident as late as the beta I started playing in. It also made these ships sitting ducks.
I'd have preferred single-pilot player ships remain both smaller and less agile at the high-end, but that would have mandated vastly different gameplay mechanisms.
And that's one of the reason why big ships don't feel like they're big: they're way too agile for their size.
They're way to agile for early 21st century materials and people.
and this one which I gues most people have seen already
View attachment 135156
It's also worth pointing out that, with both fully loaded, the ship on the bottom is about seventy times the mass of the ship on top.
There's still a differential between small ships and big ships.
It's pretty sparse in many cases...small enough of a differential that my CMDR's time on target with a Federal Corvette using fixed beams is significant vs. even well flown Vipers, Eagle, and Vultures.
Would it make things more enjoyable or less enjoyable if a Hauler moved like a tortoise and a Cutter moved like a glacier?
That depends on how it was done. Without completely reworking the game, such ships would indeed feel quite boring to me.