Ship scan detected: now even popsicle mode can't protect you

I agree that the more missions you take that more risk should be involved - just not the linear increased aggro. If the mission itself requires discretion, why does every , jane, harry at every star on your path know how many missions you have? Lessen the amount of aggro interdictions, allow those to be random with scans, while giving better quality interdictions, whereas those coppers/pirates/bounty hunters were tipped off and know exactly what your cargo is so that there is no need for a scan. Rather, they let you know you have been ratted out by someone and begin to attack you. They even could be in a wing, and you've got to figure out fight or flight. And with flight, they should be able to pursue you accross the galaxy until you lose or deal with them.
I agree, stacking and mission value, should effect the hunters. Even call for wings and bigger ships, on your tail. At the same time, it IS a game and as I have said before: The Pixels; know, everything!
 
That's still a gamey mechanic to avoid the real issue though.
If I am smuggling, carrying things of value; I expect to be hunted. This is the way of the game and yes, I do have many issues with the Minions, but as long as we understand, them and their ways; we can always beat the NCPs. In the case of losses due to bugs, or programming issues, FD has always been able to see the issue and address the player accordingly.
 
Only speed will save you. You mistake was to stay in system when authority ships are tailing you, you should've high waked out and returned after.
 
I smuggle a lot, and I never have to do any of these fancy things you guys do.

Fly in as normal, if you hear scan detected press chaff and silent running at the same time, and continue as if the cops aren't there. The only times I've been busted are when I'm not watching what I'm doing and headbutt a wall.

(Unless you use the Lay-Z-Dock, I guess. What thing is so clearly suicide.)
 
Last edited:
I smuggle a lot, and I never have to do any of these fancy things you guys do.

Fly in as normal, if you hear scan detected press chaff and silent running at the same time, and continue as if the cops aren't there. The only times I've been busted are when I'm not watching what I'm doing and headbutt a wall.

(Unless you use the Lay-Z-Dock, I guess. What thing is so clearly suicide.)
That post was doing so well until the Lay-Z-Dock and suicide bit.

You should have had the pleasure of Lay-Z-Dock mark 1, now that was an interesting and often, deadly ride and made the new, all boosting tweak, by the Goddess, very interesting; until you learn to equate landing gear, with dog leash.
 
I smuggle a lot, and I never have to do any of these fancy things you guys do.

Fly in as normal, if you hear scan detected press chaff and silent running at the same time, and continue as if the cops aren't there. The only times I've been busted are when I'm not watching what I'm doing and headbutt a wall.

(Unless you use the Lay-Z-Dock, I guess. What thing is so clearly suicide.)
Are you Mode Switching to Stack the best ones or you take whatever was on offer in the first List?
I wonder if we are receiving doundle-trouble scripts by Switching. The increased heat on you after just 2 Missions is insane and should have no connection between System authorities especially as you completed Mission covert. The only clue is they had a tip-off is the NPC chatter - "oh there you are I've been looking for you everywhere. I have something of interest to you..." which then goes onto "there's the one with that huge haul" - so yes a tip-off then gets grassed to the Cops but it's just so intense for the Stacked Missions. How are they all supposed to know all that when they do not cooperate between Systems.
I also wondered about choosing indirect routes to avoid where they expect you are going due to this tip-off to go the long way around in an arc in Hyperspace. But I did already try this in SC but I get interdicted by them well out of range! I have used chain HS near stations after the huge chase to good effect. Only I dropped out to station and found a player being scanned by a cop - I didn't even think I had choose OPEN - haha! I switch modes to a clear run. Undock and wham - there cop is there and I get scanned and lost 10 Missions!
 
There's potential in these missions, they could be lots of fun.
But not as they are.

Stacking missions is obviously wrong, I'm not sure we should be allowed to do it. Plenty of ways coders could fix it, they don't need me to tell them how. Not sure why it's not happening.

Difficult, high-risk high-stake thing would be good PvE content for the game however,.
 
There's potential in these missions, they could be lots of fun.
But not as they are.

Stacking missions is obviously wrong, I'm not sure we should be allowed to do it. Plenty of ways coders could fix it, they don't need me to tell them how. Not sure why it's not happening.

Difficult, high-risk high-stake thing would be good PvE content for the game however,.
If the missions are there, I am going to take them. I am not going to log out and in again or sit around all day to wait for them; at the same time. If I have room, I'll always check the board, before I launch, just in-case something else, my way, pops up.
 

Achilles7

Banned
OP, wouldn't it be nice to get some advice, without condescending dorks criticising your minor errors, while ignoring the unusual circumstances of the failure?..in addition, implying that they do everything perfectly, every time!..especially one in particular, who seems to have delusions that he is an Auguste Rodin sculpture, as well as an infallible genius!
.
I must say..you were very gracious with your responses to the smug smegheads! I probably would have responded slightly differently!
.
I always attempt the runs in one go, even though I know about the 'gamey' abort techniques ie high wake - then come straight back and try again..really? If I get caught..it's a fair cop Guv! That really ramps-up the risk of smuggling!
.
Then again, credits mean very little to me..if credit farming is your thing, then this exploit expedience is a small price to pay to avoid failing the missions, I suppose! :)
 
If the missions are there, I am going to take them. I am not going to log out and in again or sit around all day to wait for them; at the same time. If I have room, I'll always check the board, before I launch, just in-case something else, my way, pops up.

You need to stack at least 10 missions for the trip back to become interesting. I don't really like logging in and out but if I just take what is there it doesn't give much of a challenge
 
It's because you start sentences with 'So' OP.
Frontier exacts a penalty for your grammatical ineptitude and diminishes your game experience.
 
OP, wouldn't it be nice to get some advice, without condescending dorks criticising your minor errors, while ignoring the unusual circumstances of the failure?..in addition, implying that they do everything perfectly, every time!..especially one in particular, who seems to have delusions that he is an Auguste Rodin sculpture, as well as an infallible genius!
.
I must say..you were very gracious with your responses to the smug smegheads! I probably would have responded slightly differently!
.
I always attempt the runs in one go, even though I know about the 'gamey' abort techniques ie high wake - then come straight back and try again..really? If I get caught..it's a fair cop Guv! That really ramps-up the risk of smuggling!
.
Then again, credits mean very little to me..if credit farming is your thing, then this exploit expedience is a small price to pay to avoid failing the missions, I suppose! :)

Nice rant dude
 
You need to stack at least 10 missions for the trip back to become interesting. I don't really like logging in and out but if I just take what is there it doesn't give much of a challenge
I am only running a Cobra, so not that many required and it is always, interesting.

- - - - - Additional Content Posted / Auto Merge - - - - -

It's because you start sentences with 'So' OP.
Frontier exacts a penalty for your grammatical ineptitude and diminishes your game experience.
Now that explains a lot; so my skills are being limited by FD, because they often, don't like the tone of my posts.
 
Welcome to smuggler's daily routine. BTW, they also has a super-interdictor, which allows them to interdict you after you've jumped away (if the interdiction starts when you're charging FSD and you're managed to jump, you'll be interdicted immediately when you arrive at the next system. Not sure if this bug was fixed).
Sadly, the only way to avoid this "brilliant AI" is to cheat the cheaters, literally. By that I mean logging out to main menu and back.

This hasn't happened to me in a LONG time so I think they fixed that.
 
I am only running a Cobra, so not that many required and it is always, interesting.

- - - - - Additional Content Posted / Auto Merge - - - - -


Now that explains a lot; so my skills are being limited by FD, because they often, don't like the tone of my posts.

And the only way to keep it interesting currently is to let the NPC's cheat. When you know how they cheat you can take evasive action.

i was dogged by an authority vessel today, multiple interdictions in the system, waiting for me at the outpost, back into SC, interdicted again. I ended up having to kill him in the end just to dock, which got me a bounty. It was fun though.
if they obey the rules I would have docked after the first interdiction. Where's the fun there?
 
Sadly, the only way to avoid this "brilliant AI" is to cheat the cheaters, literally. By that I mean logging out to main menu and back.

This simply isn't true. Although the NPCs cheat, logging out is NOT the only way to beat them. It is simply the only way that you've found. There are indeed several other ways.
.
(1) Upon insta-interdiction, fire on the authority ship while it is scanning. Upon receiving fire, the authority ship switches tactics and goes on the defensive. Then put pips to engines and boost away while charging.
.
(2) Upon receiving a comm that the authority ship is on intercept course, exit the system and re-enter.
.
(3) Upon failing interdiction or upon dropping into the station instance when you know that an authority ship is pursuing, deploy weapons, keep throttle in the blue zone but wait for the authority ship to drop in on you. When the authority ship drops in on you, turn toward it and boost toward it while firing on it. Then boost away and supercruise. Exit and re-enter the system.
.
Option (2) is better than (3) but if you ignored the comm, then resort to (3). Under no circumstances should you attempt to dock when the authority ship is pursuing you - always jump away and retry.
 
This simply isn't true. Although the NPCs cheat, logging out is NOT the only way to beat them. It is simply the only way that you've found. There are indeed several other ways.
.
(1) Upon insta-interdiction, fire on the authority ship while it is scanning. Upon receiving fire, the authority ship switches tactics and goes on the defensive. Then put pips to engines and boost away while charging.
.
(2) Upon receiving a comm that the authority ship is on intercept course, exit the system and re-enter.
.
(3) Upon failing interdiction or upon dropping into the station instance when you know that an authority ship is pursuing, deploy weapons, keep throttle in the blue zone but wait for the authority ship to drop in on you. When the authority ship drops in on you, turn toward it and boost toward it while firing on it. Then boost away and supercruise. Exit and re-enter the system.
.
Option (2) is better than (3) but if you ignored the comm, then resort to (3). Under no circumstances should you attempt to dock when the authority ship is pursuing you - always jump away and retry.

High wake is ok if you haven't just covered 10-20k ls to get to the outpost. If I can't shake them by boosting and SC I kill them, it's quicker
 
And the only way to keep it interesting currently is to let the NPC's cheat. When you know how they cheat you can take evasive action.

i was dogged by an authority vessel today, multiple interdictions in the system, waiting for me at the outpost, back into SC, interdicted again. I ended up having to kill him in the end just to dock, which got me a bounty. It was fun though.
if they obey the rules I would have docked after the first interdiction. Where's the fun there?

Put yourself into the mind of the hunter; would you just give up, if you didn't have to? The pixels know everything, which is a cheat, in its self. You take a mission, load a cargo, or run without shields and the pixels know these facts and start to accumulate, with the intention of, spoiling your day. Don't make it a grind, if it was a real player, it would be griefing or it would be OK? Wait until the players can scan and fine, then watch-out for the; Not fair' posts.
 
Nothing like stacking a few missions, then having 8 NPCs yammering the same "follow my wake" spiel.
They take up so much of the comms, I've missed the pirate "yarr" before, boy was I surprised.
However, when I've beaten the pirate interdiction, they don't come back, I didn't know the security forces play by different rules.
 
How would these ideas play out: -
1. If pulled by a cop then drop all cargo - wait for them to go after any scans and pick it back up! Use SR+HS as you drop. Just get a fine or non and keep Missions unless scanned with them? OR
2. Take on the Shadow Missions and then take a detour to change your ship to a faster smaller one and then buy Slaves from elsewhere but nearby. It's the Jump Range you really need for around 350ly but stealth and speed is best to Smuggle within the destination. Just a thought if you set it up to work winthin reason...

Holy smokes, there's an actual use for Dump All Cargo beyond trolling newbies? I should remember that for when I have just a few canisters left on board. I usually submit then chain boost, my asp's 390m/s boost speed is enough that by the time the scan finishes I'm too far away. Then I high wake out and go to the next stop in my bubble drop list.
 
Last edited:
Back
Top Bottom