Ship Transfer Costs - These Prices are Nutty!

excuse me but this analogy doesnt make any sense.

if you said 'put your car in a truck', it would be more reasonable. you are comparing different classes of vehicles. no higher form of travel is available in space - there are only spaceships, and we are hauling spaceships.

and no one would attempt to put a spaceship into another spaceship to haul it

How do you think cars get to car showrooms? You think they get driven there?

Rolfo-Car-Transporter-1.jpg


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The core issue here is that FD has no effective means to handle mode-switching and as a result they completely ignored this exploit by declaring it "not an exploit" while players were using it at Robigo. Now FD apparently thinks they can somehow convince the multi-billionares in the game to pay exorbitant amounts for ship transfers.

I blame the iilluminati.
 
How do you think cars get to car showrooms? You think they get driven there?

http://www.birway.co.uk/wp-content/uploads/2013/04/Rolfo-Car-Transporter-1.jpg

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I blame the iilluminati.

This argument was used and addressed, and its invalid.

those cars do not have any owners. they are being shipped out of the factory. the buyers will want them unused, brand new without any mileage.

AND even if the 'unnecessary spaceship carrying spaceship' argument flew, car example would fail for it doesnt cost 50% to 500% of car's final sale value per car to transport those cars. a proper analogy to the prices inside the game would be precisely like that - haul 20 cars which cost $10,000 each, and charge $7000 per car on average. if the distance is even higher, go up to multiples of the value as some people reported. that's insane.

there is no case of cars being hauled by trucks for owners by separate services in bulk - it does not make sense in economical or engineering terms. you either ask someone to ferry it over for you by driving, who wouldnt charge you 70% of the cost of your car, or you just rent a car where you are.

That's exactly how it is, according to FD. They said ships are transported by massive bulk freighters, and we might get to be able to actually see them one day.

which doesnt make any kind of sense at all. it doesnt matter who said it.

no engineer today or 2000 years into the future could justify to their company a solution to move anything like that:

Dumb engineer 2000 years into the future said:
.....Hey, lets carry all these huge ships which have their own power by loading them into an even more massive, humongous ship which will have to make dozens of totally separate stops in many different routes on the way to deliver them.

This way, we can not only increase our operational costs by making as many stops per ship on average, but also we can incur huge logistical and operational costs by loading/unloading massive ships.

Did i also mention that we would be carrying the perfectly functional propulsion systems of these ships by carrying them as dead weight? it will just be great.

And dont even get me started with the necessity of defending this massive, humongous, totally impractical ship-carrier, which will need to defend itself.

With all this we can 'somehow' incur 'costs' that go multiples of individual ships' values, making the whole operation totally surreal!!"

.............

that would be an experiment in bizarre art maybe. not any kind of engineering solution.
 
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The ability of some people on these forums to create completely nonsensical narratives designed to do nothing but reinforce their rigid thinking is pretty impressive.
 
ED has horrible balance right now

Not one profession is on par with each other ( what ever the flavor of this patch is )
anything related to Credits is also Unbalanced . may as well be collecting GOLD in Diablo 2.
 
The ability of some people on these forums to create completely nonsensical narratives designed to do nothing but reinforce their rigid thinking is pretty impressive.

i believe you are addressing me.

its not 'narrative'. its engineering 101. actually, its logic 101:

take a minute to justify to me rationale of loading up perfectly viable aircraft into a humongous, massive aircraft to haul them into dozens of different stops on different routes.

then justify me the cost of hauling each aircraft, which would go !somehow! 50% to multiples of the final sale value of the aircraft. its like building entire aircraft as you go.

then justify me how this somehow can be 'normal' in an universe with the cost of moving a spaceship to somewhere else is more steep and its process is more difficult than actually manufacturing that spaceship...

or, hell, the very fact that just putting a skeleton crew in a spaceship and piloting it somewhere else just like how players do or any other in-game space captain would do every day is, somehow unviable.

.........

actually, scratch that - you cant.

it is just a game mechanic, and a money sink - the problem is, it shows - too much.

these prices are ridiculous, and they will definitely be fixed - its just irrational how people can defend this situation as it exists now, only to easily accept it when things like these are fixed - like the fuel situation apparently, which was another case. albeit not as ridiculous maybe.
 
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Didn't get long in game last night, but looked at the cost for some transfers.

Looks ok to me. Perhaps a touch on the high side.

Small ships are cheap. Big ships expensive.

If FD want it to be something you use occassionall to relocate your fleets, its fine. If FD wanted it to be something you use all the time, then expensive. Therefore presumably they don't want people using it all the time to run around. Especially with big ships.

Looks like it might make sense when relocating my fleet, to fly my most exepensive ship to the destination and then summon the cheaper ones. Will cost me a few extra mins, but save a lot of cash.
 
I have yet to read a compelling reason why it should cost anything. There is already a built-in deterrent from abusing it: the delay. It can take anywhere from 30 minutes to days in real time depending on the distance.
 
Anyone tried modules yet? I'm curious if they go with the same pricing scheme which would make Class 6 and above more expensive than some ships.

Modules appear to be dirt cheap to move around. Like a few thousand credits from Founder's World to Archon space, and about 30 min wait time.

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Surely if someone was that obsessed with saving money they would just fly all their ships from point to point, rather than spend exuberantly on a luxery service? This isn't a game play feature, it's a sprinkling of extra fan service the devs have allowed, at a price.

Did you read what I said? Because you said exactly what I said.
 
250k really isn't that much. You got to remember that as the game has progressed, missions involving a single jump and 10 minutes effort pay out 100k or more at neutral standings and low rank are pretty typical. Get standing and higher ranked missions and that 250k is like a single mission with credits to spare.
At least in the case of courier missions: not any more. Those got nerfed.

So complaining that transferring a Python from a nearby system costs the equivalent of around 2 typical missions or 1 higher paid mission seems a bit petty.
Tried to do an 8-jump Python transfer. Game wanted more than 2mill (Ross (something) to Aulin).
 
i believe you are addressing me.

its not 'narrative'. its engineering 101. actually, its logic 101:

take a minute to justify to me rationale of loading up perfectly viable aircraft into a humongous, massive aircraft to haul them into dozens of different stops on different routes.

then justify me the cost of hauling each aircraft, which would go !somehow! 50% to multiples of the final sale value of the aircraft. its like building entire aircraft as you go.

then justify me how this somehow can be 'normal' in an universe with the cost of moving a spaceship to somewhere else is more steep and its process is more difficult than actually manufacturing that spaceship...

or, hell, the very fact that just putting a skeleton crew in a spaceship and piloting it somewhere else just like how players do or any other in-game space captain would do every day is, somehow unviable.

.........

actually, scratch that - you cant.

it is just a game mechanic, and a money sink - the problem is, it shows - too much.

these prices are ridiculous, and they will definitely be fixed - its just irrational how people can defend this situation as it exists now, only to easily accept it when things like these are fixed - like the fuel situation apparently, which was another case. albeit not as ridiculous maybe.

The ability of some people on these forums to create completely nonsensical narratives designed to do nothing but reinforce their rigid thinking is pretty impressive.
 
The costs and times are reasonable if you consider what is actually going on. Your entire vessel is essentially being shipped from one station to another. Same goes for parts. If you look at the costs of shipping an automobile in real life, you'll find that the costs are relatively similar.

It's also worth keeping in mind that it wasn't possible at all a day ago. Expensive? Sure. Prohibitively so? Only if you're trying to ship an Anaconda halfway across the galaxy. ;P
 
I have yet to read a compelling reason why it should cost anything. There is already a built-in deterrent from abusing it: the delay. It can take anywhere from 30 minutes to days in real time depending on the distance.
They will say "immersion" while ignoring that storage costs nothing, docking costs nothing, "insurance" has no ongoing costs for not dying, etc.

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The costs and times are reasonable if you consider what is actually going on. Your entire vessel is essentially being shipped from one station to another. Same goes for parts. If you look at the costs of shipping an automobile in real life, you'll find that the costs are relatively similar.
Actually no.

For one thing: the price of the automobile has no signifigant impact on the shipping price.

Shipping a car from the US to Germany (for example) takes 6 weeks and costs between $500 and $2000 (depending on car size).
Since cars cost between $15,000 and (we'll skip exotics) $150,000... the numbers don't align.

Want to try again?
 
The ability of some people on these forums to create completely nonsensical narratives designed to do nothing but reinforce their rigid thinking is pretty impressive.

i believe you repeated yourself intentionally.

seeing how that is unproductive and even to an extent disrespectful discussion, i will prefer to avoid discussing with you.

thanks.
 
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I have yet to read a compelling reason why it should cost anything.

I guess you have read many reasons, just you don't agree with them, while others would agree with them.

Why should anything cost any money? It usually boils down to gameplay reasons, specifically providing a money sink. Otherwise why have credits in the game?

Whether it should cost so much is debatable, but i think there are good reasons for it costing *something*.

However, this topic has been going round in circles for months, so here is a picture of a dead horse.

flogging_dead_horse_what.jpg
 
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