What I find even more ridiculous than the T9/iCutter comparison - I mean, sure, the iCutter is the much more stress-free ship compared with the T9, especially because of it's nearly indestructable shields and it's impressive speed, but the T9 costs fully equiped less than a stock iCutter - is that every single ship which came after the Krait/Challanger where pointless. Useless and already supersedet by other, partially only a few months older ships.
The Mamba is sexy af., but trash compared with every other medium battleship, also the Krait Phantom, and the Crusader is the worst, literally. The worst alliance ship you can get, in every term and role, so it is as general medium ship.
And that really bothers me. Because the 3 ships before where actually pretty good balanced, to a point that was nothing less than impressive.
But in case of the Crusader, the Mamba and the Krait-Ph it's the same ASPS-thing all over again. Each of these three have a minimum of one direct compeditor, which is basicly the same ship, from the same manufacturer.
In case of the Crusader this is IMO most obvious. You have nearly the same optional-internals as the Chieftain, worse HPs in trade for a fighterbay, which would destruct your only access to a ok-ish SCB. And given it's speed and manouvrability, the SLF is not much more than a deployable gun, which isn't doing what you expect it to do. By that, it looses it's best argument for installing it: Keeping up with the smaller ships, your sluggish Battletank isn't able to keep up with.
All three are offensive fighters, with less variance in their flight-models between them, as between the FDS and the FAS, and there still is a even more sluggish and slow ship among the federal mediums.
If we compare these alliance tripplings with the federal ones, you'll see on later side one okish multi-purpose, which wasn't much pleased of the past releases and buffs of other medium ships, but still does it's job (FDS), a space attack-chopper with fighterbay and a jumprange directly from hell (FGS), and a fighter comparable and up to all of the alliance ones (FAS). In generall it' s not a big problem that the Challenger and the Chieftain are nearly the same ship, you'll still have to decide between raw-dmg and survivability, which is in a class like this already enough to devide. But the Crusader filled a gab, you'll already only able to see with a microscope, and even worse, it fills it bad.
What would have helped here is either bulking or speeding the Crusader up a lot, adding an additional c5, maybe even a c6 internal for a SCB, or adding more Uts for better shields, although this would be quite difficult afterwards.
If we look at the Krait-Ph, it's nearly the same thing, maybe worse. I mean, if you can afford a Python, why even bother with a more fragile, less capable and less controlable clone of this classic? Yes, it's cheaper, but the modules are that expensive, that the purchase won't effect the overall spend money that much, that price would be an argument. Especially in times where you can get from a New-Game-Sidey to a Python in less than 24h.
The Krait2 had no problem with the comparison to the Python, because it's nearly the same ship with a complete different, but equally good flight-modell and a fighter hanger, which gave it a complete new role.
But all what's left for the Krait-Ph are less freight options, smaller internals, not even a c4 for 2 SRVs, so you'll have to downgrade a c5, less HPs and worse handling. And while the decission Python or Krait2 is a tough one, there is no reason, except jumprange and looks, why would you ever fly a Krait-Ph.
And If we compare it to the other common explorer-ships, it's also get dumped. It's jumprange is still exceedet by the 'Conda and the DBX, and compared to the ASPX, you have much more problems at landing at a planetary surface, than you'll allready have with the ASPX. Which is actually that much hillarious as it's impressive.
What I have to admit is that the Krait-Ph is one of the best looking ships ingame, and the designer which was in charge of it definitly deserves a fund raise, but that doesn't help the ship itself. What could help is buffing the c5s to c6.
All of them.
I'm serious about this, by doing this, it would still keep it's place as an "explorer-Krait", but would reach close to the Python in terms of cargo-capacity, 284 to 292, but would exceed the Pythons jumprange easily. It would finally be, what it's thrusters tried to implicate, an Elite Millenium Falcon. For sure, it would be a hard hit for othe medium traders, as the iClipper - which allready is rubbish in every way, and I see no way to buff it without a complete redesign, but as enough people are liking it, this wouldn't necessary - the FDS - which already is surpassed by the Krait-Ph in this stage - And the T7, but this one still holds more cargo for less money.
And the Mamba is also a classic case of a ship which is completely pointless, as it's, to say the obvious but painfull truth, a bootleg FDL. It's a tiny bit faster in trade of a bit worse handling and a massivly downgraded defence, at both, shields and the allready paperthin hull. And this is maybe most easy to fix, by just adding a single c5. Even a military would do it, just to be able to use a c5 shield as well as a c5 SCB or a c5HRP. That would be more than enough to reach closer to the FDL, although she would still keep the better overall defence, and the better handling, and the better placed HPs as well.
And these are just the latest three. I better don't begin with the already mentioned ASPS or the FDS or half a dozen other, older cases, but as I know balancing is a really, really hard thing, especially in this segment where allready are a tremendous amount of ships implemented, which all have to included in the balancing process.
But at least, as someone who even saw the Python nerf back then, I have still hope on a few of these cases.
FDev allready did a good job with both SK buffs and with the T9 buff. And maybe one day the balancing of Elite would work as it should. So that every ship has it's place.